Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 16, 2008, 12:22:48 am
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Here is the nightly for Windows on 16 Sep 2008 - Revision 4824
fso-WIN-20080916_r4824.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20080916_r4824.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20080916_r4824.md5)
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r4822 | phreak | 2008-09-15 18:05:05 -0500 (Mon, 15 Sep 2008) | 3 lines
Changed paths:
M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp
Honor the keyframe value in the weapon loadout animations. If less than 2 keyframes are defined (first frame and return frame), then the animation will treat "52" as the keyframe value (retail default).
All 1024x768 weapon loadout animations have 0 and 52 set as the keyframes so they render properly.
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r4823 | phreak | 2008-09-15 18:21:41 -0500 (Mon, 15 Sep 2008) | 1 line
Changed paths:
M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
Do the same thing for ships that the previous commit did
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r4824 | phreak | 2008-09-15 23:51:36 -0500 (Mon, 15 Sep 2008) | 1 line
Changed paths:
M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp
Ensure the larger keyframe is chosen when looping the weapon loadout animations.
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Bear with me on the nightly posts guys, if you think it's spamming. I probably wouldn't have posted any more until we get a nightly subforum up but I rewrote the configuration code in the script and wanted to run a top-to-bottom test again. And there's some more bug fixes so who can complain?
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I certainly don't see how more builds with less bugs could be a bad thing. It's definitely better then the opposite scenario, ha ha.
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what are nightly builds?
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Basically a new build every night.
i.e a way of allowing users to always have the most up to date builds same as us coders.
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Cool :yes:
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Of course this does mean we'll need to rename the recent builds sub-forum. :)