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Hosted Projects - Non-FreeSpace => FringeSpace => Topic started by: z64555 on December 31, 2010, 12:19:49 am

Title: Face Mapping Tip
Post by: z64555 on December 31, 2010, 12:19:49 am
No idea where to put this, so I'm sticking it here for now.

When your mapping an object that is made up of mostly Tri's such as a GeoSphere object, one thing you should NOT do is use face mapping.

Face mapping was meant for Quad-based objects, such as cubes and standard spheres. If you try to apply a face mapping modifier to a Tri-based object, your going to end up with only a very few faces looking good.

In the mean-time, you'll have to do the Tri-mapping manually, so far the quickest way I know of is this:


That last part may be tricky for those reading it... if I have time and the energy I'll get to making a tutorial over it.