Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Hades on July 04, 2011, 04:31:57 am
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(http://freespacemods.net/e107_files/downloadimages/medusaingame.png)
Yup! Finally releasing the GTB Medusa for all.
Couple notes:
You need MjnMixael's updated thruster .anis for this. (http://www.hard-light.net/forums/index.php?topic=75383.0)
Download (Low Rez Textures Version) (http://x)
Download (High Rez Textures Version) (http://freespacemods.net/download.php?view.779)
And an image of the older models for reference:
(http://i293.photobucket.com/albums/mm56/HLPHades/compairson.jpg)
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All I've to say is, WEWT! :D
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Looking amazing! :)
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Glad you guys like it. :)
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So where's the link? :confused:
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So where's the link? :confused:
The light blue, underlined "Low Rez Textures"
edit: now its hot pink and "download (low rez textures version)"
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So where's the link? :confused:
The light blue, underlined "Low Rez Textures"
edit: now its hot pink and "download (low rez textures version)"
Awesome work, downloading now!
P.S. The hot pink colour sucks.
P.P.S. Can you change it to green, with a blueish hue?
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Cool **** yo
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Noice.
Does this version force us to use modeled thrusters, or do thruster effects (or whatever the thing is that everything else uses) work?
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On the next MVP release will it have thicker afterburner trails?
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You can have both modeled thruster and the thruster effect.
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Oh that is all kinds of sexy
Nice work Hades
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Noice.
Does this version force us to use modeled thrusters, or do thruster effects (or whatever the thing is that everything else uses) work?
Former, as the thruster points are not set for usage of the sprites. I don't see why you wouldn't use the modeled thruster, they look far better than the sprites ever will.
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Awesome thruster flaps are awesome.
Thanks, Hades. You made me like a design a never was fond of before :yes:
GOOD WORK !
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Noice.
Does this version force us to use modeled thrusters, or do thruster effects (or whatever the thing is that everything else uses) work?
Former, as the thruster points are not set for usage of the sprites. I don't see why you wouldn't use the modeled thruster, they look far better than the sprites ever will.
I agree with you. It's just that for consistency sake, it'll look strange as one of the only ships with modeled thrusters. I'm guessing (hoping) that the next MVP will feature more things with modeled plumes?
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I'm guessing (hoping) that the next MVP will feature more things with modeled plumes?
It would have to be every Strike Craft in FreeSpace including mods eventually.
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I agree with you. It's just that for consistency sake, it'll look strange as one of the only ships with modeled thrusters. I'm guessing (hoping) that the next MVP will feature more things with modeled plumes?
No they don't. Could easily be different engine technology all together, or different engines.
Arsepull justifications aside, it's not really that noticeable in-game, so it's no biggie.
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I agree with you. It's just that for consistency sake, it'll look strange as one of the only ships with modeled thrusters. I'm guessing (hoping) that the next MVP will feature more things with modeled plumes?
To actually answer your question, I recall Zacam expressing interest in eliminating non-modeled thruster plumes altogether in the Media VPs, but I don't know if anything conclusive came from this.
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I just played some fsport with the new medusa. It looks great and the modeled thrusters are pretty awesome; however the turret seems to be a prometheus-R when I was playing the missions doomsday and evangelist, so be wary of this download.
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so be wary of this download.
Dude seriously?
$Subsystem: turret01a,5,1.0
$Default PBanks: ( "Prometheus R" )
^ Quote from the retail ships table. :p
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so be wary of this download.
Dude seriously?
$Subsystem: turret01a,5,1.0
$Default PBanks: ( "Prometheus R" )
^ Quote from the retail ships table. :p
I just played some fsport with the new medusa. It looks great and the modeled thrusters are pretty awesome; however the turret seems to be a prometheus-R when I was playing the missions doomsday and evangelist, so be wary of this download.
PROM-R'S IN MAH FS1?
You betcha you better be wary!
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Oh! FS1. It's a good catch then - fixed in the MVP SVN so that the MVPs won't override the default weapon. :)
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Looks great ;7, but i don't like the modelled thrusters... :nono:
So I decided to change them to the newer once of the MVP.
And i think that the two glowpoints at the turret should move with it, when the turret turns around, isn't it? :wtf:
That's a great idea, so I set the correct Parent Subobject, because it doesn't do that what it SHOULD DO (if it's correct what i think that it should turn around...). :D
Maybe you could upload an little update for other people to fix that, if somebody (like me) takes care about things like that... :)
Or i could upload it if I am allowed to do that.
Whatever...
I could tell you about some things i don't like at the model (in-game), but I don't :D
But GREAT WORK
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The shape of the engines right now really complicates using old plumes... I fear it'll become a clippy mess that makes the old Apollo side thrusters look trivial.
As for the two glow points, if that's true, then it's a great catch and probably deserves looking into.
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And i think that the two glowpoints at the turret should move with it, when the turret turns around, isn't it? :wtf:
Another good catch! Corrected in SVN.
About engine effects - (and if this begins to derail this topic I'll split it into a new one) I firmly believe particles are the way of the future!
http://s5.photobucket.com/albums/y184/VA--Twisted_Infinities/Effects/?action=view¤t=EngineParticles2.mp4
^This is pretty much the best particles can do at the moment, which isn't bad (though I did only put in a few hours work), but there are so many problems with it (such as if the camera moves a bit further away the particles stop drawing, the same spew on a different engine size will look terrible, and we have very limited control over the particle lifetimes) that we can't yet implement them as any sort of standard feature. The engine particles code just isn't solid or flexible enough yet.
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I've never actually seen an in-game video with particle effects, now that I have I say they look awesome, it's a shame that they have such complications.
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Oh! FS1. It's a good catch then - fixed in the MVP SVN so that the MVPs won't override the default weapon. :)
Thanks for the fix Vasudan Admiral, really appreciate the work you guys do :)
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I didn't do the table but sorry about the glow-point! I thought something was fishy with those two glow-points but I didn't know what.
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I've never actually seen an in-game video with particle effects, now that I have I say they look awesome, it's a shame that they have such complications.
I don't know why there are so many complications with the particle-effects?
I have set the the particles to (almost) every fighters and bombers (except the shivan once, because i haven't found red particles)...
I didn't do the table but sorry about the glow-point! I thought something was fishy with those two glow-points but I didn't know what.
That's your released Medusa:
The glowpoints are moving (up and down) with the flaps of the thrusters whe you turn on the afterburner...
They are a little bit visible under the turret
(http://imageshack.us/photo/my-images/717/glowpoints.png/)
That's HOW the glowpoints at the turret should looks like:
(http://imageshack.us/photo/my-images/855/glowpointsedit.png/)
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Yeah, the glow-points have already been fixed in the SVN copy of the pof, I haven't been able to get around to reuploading yet.
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Here's a quick suggestion for you...
Try using the $Thruster Normal Flame: and $Thruster Afterburner Flame: fields in ships.tbl instead of doing it in species_defs.tbl. The reason being is that doing it that way will enable the ugly modelled thrusters in old mods, like INFR1 or Ghost Revenants.
BTW this model has the best UVMap I have ever seen! Excellent work!
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BTW this model has the best UVMap I have ever seen! Excellent work!
thanks.
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BTW this model has the best UVMap I have ever seen! Excellent work!
thanks.
Could someone please post a pic of the UV map as a reference for us novice mappers. Would help to see how a master does it.
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Higher resolution version uploaded, it's in the first post.
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"File not found."
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Roger that, updated the download, should work.
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Got it now, drooltastic. :D
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Update. Uploaded the fixed table and .pof for the high-rez version, the 'broken' package for the low was taken down from FSMods until I can upload that one too.
http://freespacemods.net/download.php?view.779 New link, also in the first post. Will try to get the fixed low rez package up too.
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I don't believe it was mentioned, so I had to check it out myself, I played Slaying Ravana to see how the nebular trails are on the Medusa, and where the trails start are to the side of the missile pods by a little. An easy fix, but just something I wanted to point out for the ship's integration in the next MVPs (It's going to be in it right?).
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...I think this little marked part shouldn't be there...
It's a little part of the moddeled thrusters, which shouldn't be there...
I think...
(http://img31.imageshack.us/img31/9576/medusas.png)
lvlshot is your friend. -Zacam
Please fix it ;)
EDIT:
Please ignore this post.
I've seen where the mistake is and it was MY mistake xD
Sorry, guys xD
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tail flaps seem a bit too large. the old version looked front heavy, this one looks too balanced.
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Um, what? I just looked at the comparison shots. Those flaps look perfect.
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does anyone have working link with this?
"No downloads in this category yet" - error from http://freespacemods.net/download.php?view.779
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Unfortunately Hades seems to have lost the files, as have I. :(
EDIT: Actually, I will check my backups.
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Surely, lots of people have downloaded this ship by now. Even I have it, but I'm on an extremely crappy connection, so no chance of uploading anything for a few days :(
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http://www.mediafire.com/?24321slflbn7g61
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http://www.mediafire.com/?24321slflbn7g61
thank you good Sir
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I have a question. If Hades lost the file, does that mean it's currently not in a mediavps SVN (if such exists)? This seems a little dangerous.
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It is in the SVN
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That's great, then.
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Hi, I got the model working and it's almost perfect. One problem: my thrusters are HILARIOUSLY tiny. I'll post a pic if you need me too, but it's obviously not what's supposed to happen.
I installed the thruster ANI's as instructed.
thanks!
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Open up the .tbm file provided in the download with notepad, after the line "$POF File: Medusa.pof" paste the following two lines:
$Thruster Normal Flame: thruster01
$Thruster Afterburner Flame: thruster01a