Hard Light Productions Forums

FreeSpace Releases => Asset Releases => Topic started by: Nyctaeus on May 01, 2012, 06:32:33 pm

Title: RELEASE: Ki-mo's Planetpack
Post by: Nyctaeus on May 01, 2012, 06:32:33 pm
I'd like to present You a planetpack by polish modder Ki-mo. They were released on polish freespace forum in two packs, and after all, they finished only in my Ultima Cena project... But why? They're soo coool :), so why not to release them here?

This release contains 13 beauty planets in 2048x2048 resolution. Originally made by Ki-mo, I've converted them to proper format [dds] and wrote a modular table. All credits go to Ki-mo, I'm posting this pack here with his permission.

Previews:
(http://images45.fotosik.pl/342/003276ac53d6d94bmed.png)(http://images42.fotosik.pl/229/9239751959590677med.png)(http://images38.fotosik.pl/346/cbe2fd2c840ea8famed.png)(http://images45.fotosik.pl/352/9d6f90c02bc1cd8emed.png)(http://images47.fotosik.pl/351/4f2981ada6aad835med.png)(http://images40.fotosik.pl/334/d7eeea66d81b17fcmed.png)(http://images39.fotosik.pl/341/7e2b4e6fb2d9dbebmed.png)(http://images39.fotosik.pl/355/0e693922e7fc02abmed.png)(http://images45.fotosik.pl/360/e76de0f5be30e625med.png)(http://images37.fotosik.pl/336/e652cb45ad09d089med.png)(http://images50.fotosik.pl/360/c41ef70f7328e79amed.png)(http://images40.fotosik.pl/344/b4dfd94d81154db8med.png)(http://images50.fotosik.pl/360/1d749df0c9c8a511med.png)

Download link:
http://www.mediafire.com/?u6uceyxznzxc3ae (http://www.mediafire.com/?u6uceyxznzxc3ae)

Enjoy!
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: headdie on May 01, 2012, 06:37:55 pm
sweet
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: yuezhi on May 01, 2012, 06:48:58 pm
 :eek2: so beautiful.
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Rodo on May 01, 2012, 07:08:05 pm
Nice planets.
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Spoon on May 01, 2012, 07:21:12 pm
nice planets, but the color banding on the shadow-light side transition is really glaring
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Herra Tohtori on May 01, 2012, 08:08:03 pm
nice planets, but the color banding on the shadow-light side transition is really glaring

I'm pretty certain that's just a PNG rendering issue related to the settings with which the image was saved.

When I saved one of the images and opened it in GIMP, then saved with "save gamma" option, the result is this:

(http://img706.imageshack.us/img706/6137/levelstest.png)
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Cyborg17 on May 01, 2012, 08:19:50 pm
*snip*

*takes notes*
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Legate Damar on May 01, 2012, 08:25:50 pm
Hmm... I could use these
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Spoon on May 01, 2012, 09:17:52 pm
nice planets, but the color banding on the shadow-light side transition is really glaring

I'm pretty certain that's just a PNG rendering issue related to the settings with which the image was saved.

When I saved one of the images and opened it in GIMP, then saved with "save gamma" option, the result is this:

*image*
Okay, yeah. That looks a lot better.
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Aginor on May 02, 2012, 07:25:34 am
Holy crap, those are nice! Downloading now.
If I end up using them Ki-mo will be mentioned in my mod's credits of course.
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: X3N0-Life-Form on May 02, 2012, 12:02:38 pm
This could be useful :)
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Droid803 on May 02, 2012, 12:06:41 pm
this is niceplanetes yes.
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Legate Damar on May 02, 2012, 03:40:49 pm
Holy crap, those are nice! Downloading now.
If I end up using them Ki-mo will be mentioned in my mod's credits of course.

Well now I'm hesitant about using them, if everyone else is going to be doing it...
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: General Battuta on May 02, 2012, 03:43:47 pm
Holy crap, those are nice! Downloading now.
If I end up using them Ki-mo will be mentioned in my mod's credits of course.

Well now I'm hesitant about using them, if everyone else is going to be doing it...

Exclusive assets are worthless. Everyone should share as much as they can. Nobody's going to play your campaign because you've got a planet or a ship nobody else has - that will just make them download your campaign and take it.
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Aginor on May 02, 2012, 04:04:57 pm
@Legate Damar:
Probably I'll end up using a maximum of two. I already have most of the system's planets etc. and my campaign's setting is only a single star system.
Also almost nobody will play my campaign I guess, so they won't notice you have the same planets :D
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Legate Damar on May 02, 2012, 04:18:32 pm
Oh, well I just meant I don't want to do all of the same stuff everyone else is doing
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: headdie on May 02, 2012, 04:27:59 pm
why? 

"My mod must be unique in all aspects" has been the downfall of more projects on here than I dare count including many highly anticipated project.
among the unique ones that are released even Spoon's on man mission of WoD which is an entirely new universe, uses public assets including Retail/MediaVP models and iirc MediaVP background assets.

Most players dont look at the bg much unless it's poorly done or causing problems, they tend to be more interested in looking at what they are shooting at.
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Spoon on May 02, 2012, 05:50:17 pm
^^^
Aye
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Droid803 on May 02, 2012, 07:31:34 pm
Oh, well I just meant I don't want to do all of the same stuff everyone else is doing

You are already.
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Legate Damar on May 02, 2012, 10:08:25 pm
Well I mean like if someone uses one of these and makes a campaign/story arc prominently focusing around the planet Blah, I don't want someone playing my campaign and going "Hey look, it's planet Blah."
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Aesaar on May 02, 2012, 11:31:38 pm
Welcome to the world of community assets, where everyone benefits, at the expense of feeling special because you have stuff no one else has.  It's better this way.

The best of FSO isn't the best because of exclusive assets.
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: LordPomposity on May 02, 2012, 11:37:56 pm
"My mod must be unique in all aspects" has been the downfall of more projects on here than I dare count including many highly anticipated project.

You misspelled "most".
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Droid803 on May 02, 2012, 11:57:22 pm
Well I mean like if someone uses one of these and makes a campaign/story arc prominently focusing around the planet Blah, I don't want someone playing my campaign and going "Hey look, it's planet Blah."
Don't think there's ever been a mod centered around planet Blah. Except for *real* planets like Earth...and you can't exactly go "oh hey, that EARTH looks exactly like...EARTH!" :P
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Aginor on May 03, 2012, 04:40:34 am
I don't know, I think Legate Damar is partly right.
I wouldn't want to use Saga's Vega prime for something else in my Saga mod. Because this planet is featured prominently in the game, you fly near it in quite some missions, it is featured in cutscenes and it is talked about all the time during the Vega missions.

Of course I wouldn't have any problem with a mod in the BSG universe or something using it, because in that universe it isn't established already. So that case would apply to most mods here, since they aren't in the WC universe.

Hell, IIRC Saga even used the example cloud background from the seamless skybox thread for BOTH of its atmospheric missions and nobody said "uuuhhh how lame, they use those generic clouds." (ok maybe somebody did but I couldn't care less). Those missions turned out pretty great.
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: redsniper on May 03, 2012, 09:32:57 am
If a player is so hung up on how a planet was used in one campaign that they can't exercise enough imagination to see it as another planet in some other campaign, then that's their problem. Blue poseidons didn't ruin WoD for anyone. Seeing the Eze or something in more than one campaign isn't going to instantly suck the fun out of your experience. It's like seeing the same actor in more than one movie, seriously. Hell, retail only had a handful of planet bitmaps. Surely those got reused a bit within one campaign.
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Aginor on May 03, 2012, 10:51:28 am
if you put it that way... yeah.
I certainly wouldn't mind as long as I also see something new in mods / campaigns from time to time :-)
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Legate Damar on May 03, 2012, 03:15:14 pm
Well in Karajorma's FAQ it says that experienced players can notice subtle stuff about backgrounds even when in the middle of a dogfight
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Droid803 on May 03, 2012, 03:50:27 pm
Well, to be fair, I did go out of my way to find new planet bitmaps for DE... Mostly from Celestial Objects.
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Aginor on May 04, 2012, 04:01:02 am
btw: Can anyone point me to an example of a big star bmp with solar prominences and such things? I'm thinking of doing a mission near a star and the normal star bmps just scaled bigger don't look nice I think.
The ships would of course use some special sort of funky Sci-Fi filter to avoid pilots going blind. A side effect of this filter is that you can see the star like in one of those pictures here:

http://www.google.com/search?client=ubuntu&channel=fs&q=Solar+prominence&oe=utf-8&um=1&ie=UTF-8&hl=de&tbm=isch&source=og&sa=N&tab=wi&ei=z5mjT5O4KuTk4QTT1eGtCQ&biw=1024&bih=539&sei=0pmjT-PbLISLswav5aXmBQ

I think I can do the color I need myself so color doesn't matter.
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: General Battuta on May 04, 2012, 07:24:33 am
Use the sun skybox from BP2
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Aginor on May 04, 2012, 07:50:37 am
I'll look into it.
I've googled it and found the end video of BP2 on youtube. The sun doesn't look too bad but... strange somehow... I don't know if that is youtube's fault though.
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: General Battuta on May 04, 2012, 07:51:41 am
Postprocessing does some ugly things to it. Herra built it to be visually realistic rather than to resemble the kind of false-color sun I think want to go for.

When your mod comes out I'll be sure to not play it and google the end cutscene  :p
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: headdie on May 04, 2012, 08:03:07 am
Right i am guessing your problem has been something like
(http://img404.imageshack.us/img404/8627/screen1xo.th.png) (http://img404.imageshack.us/i/screen1xo.png/)

If that is the case then after some experimentation it looks like the culprit is the glow file associated with the star.  this cant be removed due to table parsing but by directing the table file to one with a uniform transparency I got this

(http://img824.imageshack.us/img824/8703/screen2afr.th.png) (http://img824.imageshack.us/i/screen2afr.png/)

I have attached the files so you can take a closer look, the images all go in effects, the rest go where you would expect.

p.s. sorry for the shocking quality of the base image, it looks like it has been dramatically resized and it has left artefacts in the image.

[attachment deleted by ninja]

[attachment deleted by a ninja]
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: General Battuta on May 04, 2012, 08:13:54 am
You can create sun bitmaps that don't have glows.
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Aginor on May 04, 2012, 08:17:28 am
@Battuta:
Wow, I just noticed how bad my previous post must have sounded. A bit like "pff, I don't care for your mods, give me your assets"
I promise I will start playing more FS2 mods soon. It's just that I never liked the original FS all that much (always been a wingnut) which is the reason why I only played WCS, TBP and one or two others until now. There are sooo many campaigns and mods and I fear I don't get the story of them since I know nothing about the universes they play in.
Sorry General, I didn't mean to offend!

@headdie: Nice, I like it.
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: headdie on May 04, 2012, 08:18:47 am
I tried removing the glow line from the stars table and the engine errored at me over it, so a glow file of some sort needs to be there.
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: General Battuta on May 04, 2012, 08:48:04 am
Yeah but there are a bunch of stars in BP that don't have glows. I'm not sure exactly how Herra did it but I bet you could figure it out pretty fast looking at the files.
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: BlasterNT on May 04, 2012, 09:31:37 pm
There's also stuff from http://sdo.gsfc.nasa.gov/gallery/main.php, for more sun bitmaps. 

And this: http://www.mediafire.com/?gw28g5ctlgvty from watsisname
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Gregster2k on May 05, 2012, 10:26:14 am
re. unique assets argument: IMO, it's not the assets you have, it's how you use them.

It's true that a thing can become overused to the point of 'immersion breaking tiredness' (you notice it because of how often people use it) but then again, what about the stock FS2 content?  Mods used to be made only with vanilla content back in the day.  Use assets well and you will get acclaim for your ingenuity, rather than being blasted for "goddamnit not that thing again."
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Knarfe1000 on December 08, 2012, 05:10:59 am
I´ve downloaded the package but I don´t know, where to install the dds-flies.
Title: Re: RELEASE: Ki-mo's Planetpack
Post by: Nyctaeus on December 08, 2012, 08:49:11 am
I´ve downloaded the package but I don´t know, where to install the dds-flies.
This is indeed a problem :P

Place them in Freespace2/[yourmodname]/data/effects and tbm file in tables.