Hard Light Productions Forums

Community Projects => The FreeSpace Campaign Restoration Project => Topic started by: Macfie on May 12, 2014, 06:05:30 pm

Title: Release:Shrouding The Light (STL+Origins) upgrade
Post by: Macfie on May 12, 2014, 06:05:30 pm
A year has passed since the destruction of the Lucifer and the flight of the Shivan armada. In the year 2336, the Terran and Vasudan peoples attempt to reclaim their former empires and piece together their shattered lives. However, dissidents and splinter groups from within jeopardise their hopes of peace - fighting for independence or against hated alien foes. In the midst of all this turmoil, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the 13th Battlegroup's PVD Guardian and the troubled hotspot of Deneb...

Originally created by Blaise Russel

Includes changes by Admiral Nelson

Includes Voice Acting

Updated by Macfie to work with the 2014 Media VPs

Requires a recent nightly build (dated 1 January or later)
http://www.hard-light.net/forums/index.php?board=173.0
Requires the 3.4 version of the FSPort and the FSPort-MediaVPs
http://www.hard-light.net/forums/index.php?topic=84358.0
Requires the Unofficial patch for FSPort MediaVPs 
http://www.hard-light.net/forums/index.php?topic=86514.0

Download from GameFront
http://www.gamefront.com/files/24252297/FSP_STL_7z
Moddb
http://www.moddb.com/downloads/shrouding-the-light-scp-edition

Files have been upgraded to include a change to all the missions so they use the FS1 success and failure music for the debriefs.  New files as of 5/23/14 2107 CDT



[attachment deleted by an evil time traveler]
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: CT27 on May 12, 2014, 06:27:46 pm
Cool.  Thanks for all the work on this.


This should probably get a "highlight" notice.
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: CT27 on May 12, 2014, 08:55:52 pm
I had this issue come up when I tried to play the final mission in the techroom.

[attachment deleted by an evil time traveler]
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: Macfie on May 13, 2014, 09:44:21 am
Here is a fix for some of the initial problems.  I'll try and fix the downloads when I get home from work tonight.

[attachment deleted by an evil time traveler]
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: Luis Dias on May 13, 2014, 11:07:09 am
Did you manage to make that FSO Installer file for it to detect the mod?
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: CT27 on May 13, 2014, 02:41:16 pm
Is this correct?

Create a folder called "missions" in the new STL folder and place the first file that you give us to download in there?

Put the second download link in "tables" in the new STL folder (along with the unofficial patch)?
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: Macfie on May 13, 2014, 02:59:50 pm
You should create a data folder with the missions and table folders inside the new FSP_STL folder.  If you are going to use the 2014 media VPs with all the FSPort campaigns, the unofficial patch should go in a folder named tables in the data folder in FSPort-media VPs.
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: CT27 on May 13, 2014, 05:00:29 pm
I just put the patch in the tables folder of the FSP_STL.  I'm not using the 2014's with all FSPort campaigns just yet.


Anyways, some good news and slightly bad news:

Good-That "medal" issue I used to have with the final mission now seems to have gone away.
Bad-I'm still getting the failure debriefing music on "Siege" when I've completed that mission successfully.  It seems to be the only mission debriefing with music issues.
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: Macfie on May 13, 2014, 07:47:12 pm
I don't think I can fix the debriefing music.  I have no idea what is causing it.  There's no difference between Siege and any of the other missions as far as the debrief music.
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: General Battuta on May 13, 2014, 07:50:00 pm
Probably something to do with the objectives setup in the mission. That'll feed debrief music.
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: Macfie on May 14, 2014, 05:02:30 am
The updated version has been uploaded and the links updated.  Just replace everything in the FSP_STL folder with the new down load.  I divided the VP file into one for voice and one for the core files, so you will have two VP files instead of one.
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: CT27 on May 14, 2014, 09:19:08 pm
What's new in this recent update?
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: Macfie on May 15, 2014, 04:54:11 am
The ships TBM and two missions were modified to eliminate some error messages.
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: CT27 on May 16, 2014, 11:45:50 pm
Concerning the two downloads Macfie that you posted in your second post in this thread:

Do I need to put those in their respective folders (data/tables and data/mission) in the folder of this new update?  Or is it okay without them and they're not needed for the recent update?
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: Macfie on May 17, 2014, 07:36:50 am
They are not needed for the update.  Just delete all the old files and install the new ones.
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: Soul Reaver on May 20, 2014, 03:08:45 pm
Thank you Macfie!  I've started playing the upgraded campaign and it's all working good for me so far.

If I do run into any errors, I'll be sure to report them.
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: CT27 on May 21, 2014, 02:50:03 pm
I played "Siege" through the campaign and still got the failure debriefing music.  It's not that big a deal in the long run, it's just that it's kind of weird to get a generally upbeat debriefing while somber music plays in the background.  I still get the 'success' music after beating "Siege" on the previous (non-FSCRP) version of STL.


Also concerning music, in this new version of STL, whenever I get the "success" music in debriefings it sounds like FS2's.  In the previous version of STL it sounded more like FS1's debriefing music.


Just some minor issues and is still an awesome campaign.
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: Macfie on May 21, 2014, 06:09:35 pm
Try this version of Siege.  I was having a problem with not being able to use FRED while modifying the missions so I couldn't do anything with the debrief music.  I got the problem figured out.  If you could would you play the attached mission and see if that fixed the problem?

[attachment deleted by an evil time traveler]
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: CT27 on May 21, 2014, 08:43:33 pm
IT WORKED!  :)

Thanks for your help Macfie.  Siege was my favorite mission from STL so I'm glad I can hear the success.



Admittedly I played Siege through the techroom, but it should also work in the regular campaign right?


Anyways, thanks again.
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: Macfie on May 21, 2014, 08:47:39 pm
Yes, it should work in the campaign.  You're welcome.
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: Soul Reaver on May 23, 2014, 07:09:11 am
Forgot to say thank you for your work on this Macfie.  Haven't had much time to play it yet, but I'm not getting any errors anymore and it's a very enjoyable campaign.

Are you going to integrate the fixed Siege mission into the main download?  I'm not quite sure how to pack the mission into the existing .vp files.
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: Macfie on May 23, 2014, 09:16:07 am
Yes, I'm going to integrate the mission into the VP files.  I hope to get to posting the new files this week end.  I'll post in this thread when the new ones are up.
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: CT27 on May 23, 2014, 02:55:34 pm
Soul Reaver, if you want to do it ahead of time:

Create a "missions" folder in the "data" folder of the main Shrouding The Light folder and place the updated Siege mission in that.
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: Macfie on May 23, 2014, 09:15:18 pm
I've uploaded the updated files to Gamefront and Moddb.  Both locations are available now. All the missions were modified to use the FS1 success and failure music in the debriefs.
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: CT27 on May 28, 2014, 12:51:33 am
When I clicked on the Moddb link the page said the last update for the campaign was May 12. (May 23 is when you posted you had the most recent version ready)  Is the most recent version (fixed "Siege" + fixed debriefings) for sure there?

Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: Macfie on May 28, 2014, 05:09:32 am
Moddb lists the original post date.  The download file is FSP_STL.2.7z which is the second update and is the current version.
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: CT27 on May 28, 2014, 01:34:49 pm
On that note, is Gamefront's the right version then since it doesn't have the "2" in the download file link that Moddb's has?
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: Macfie on May 28, 2014, 08:14:22 pm
Yes it doesn't do versions like Moddb does.  I had to completely remove the old version and up load the new version on Gamefront.  On Moddb I just had to upload the new version and it deleted the old version and added a version number.
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: CT27 on June 02, 2014, 01:43:16 pm
Congratulations on getting another one of your projects in the monthly newsletter. :)
Title: Re: Release:Shrouding The Light (STL+Origins) upgrade
Post by: CT27 on July 12, 2017, 11:45:40 pm
I ran into an error (though not gamebreaking) in STL.

ALL of the missions give the successful debriefing music (even ones like the one where the Ironclad is destroyed.  I don't recall that happening before.

I was playing on 3.8.0 RC2.