Hard Light Productions Forums

Hosted Projects - FS2 Required => Blue Planet => Topic started by: CaptainKoloth on May 22, 2017, 08:55:21 pm

Title: Post Merdian: "Press None to Call Fire"
Post by: CaptainKoloth on May 22, 2017, 08:55:21 pm
I'm playing this mission and when I'm supposed to call Epsilon to fire on the Maxim fighters, I get a message saying "Press None to Call Fire". I assume None is some key that isn't properly mapped, but I've gone through all my controls and everything is bound to something, so I'm a bit confused. Am I doing something wrong in the gameplay? Are my keys not bound properly? I keep losing the mission but I can't seem to do whatever it is I'm supposed to.
Title: Re: Post Merdian: "Press None to Call Fire"
Post by: FrikgFeek on May 22, 2017, 09:00:10 pm
It's usually '1' which should be mapped to multiplayer message all under misc. controls.
Title: Re: Post Merdian: "Press None to Call Fire"
Post by: CaptainKoloth on May 24, 2017, 11:26:48 am
That did it, thanks. I had remapped the controls and that one was null- I had seen it but I must have mentally assumed "the multiplayer message button can't possibly be the one mapped to fire control".
Title: Re: Post Merdian: "Press None to Call Fire"
Post by: AdmiralRalwood on May 24, 2017, 02:26:42 pm
Those multiplayer keys that default to 1, 2, 3, and 4 are commonly used by FREDers because assigning special functions to those keys is so convenient if they're mapped to the default, and SEXP-based keypress checks can only check for keys that exist in the controls, rather than picking arbitrary keys.