Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on March 17, 2021, 01:45:52 am

Title: Nightly: 17 March 2021 - Revision d71643384
Post by: SirKnightly on March 17, 2021, 01:45:52 am
Here is the nightly for 17 March 2021 - Revision d71643384



Group: Linux
nightly_20210317_d71643384-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20210317_d71643384/nightly_20210317_d71643384-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210317_d71643384/nightly_20210317_d71643384-builds-Linux.tar.gz))


Group: Win32-SSE2
nightly_20210317_d71643384-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210317_d71643384/nightly_20210317_d71643384-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210317_d71643384/nightly_20210317_d71643384-builds-Win32-SSE2.zip))


Group: Win64-SSE2
nightly_20210317_d71643384-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210317_d71643384/nightly_20210317_d71643384-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210317_d71643384/nightly_20210317_d71643384-builds-x64-SSE2.zip))

Code: [Select]
------------------------------------------------------------------------
commit ce1907c52
Author: Baezon
Commit: Baezon

    flak should use normal mflash methods
 code/ai/aiturret.cpp       |  9 ++++-----
 code/network/multimsgs.cpp |  3 ++-
 code/ship/ship.cpp         |  5 -----
 code/weapon/flak.cpp       | 22 ----------------------
 4 files changed, 6 insertions(+), 33 deletions(-)