Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on March 17, 2021, 01:45:52 am
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Here is the nightly for 17 March 2021 - Revision d71643384
Group: Linux
nightly_20210317_d71643384-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20210317_d71643384/nightly_20210317_d71643384-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210317_d71643384/nightly_20210317_d71643384-builds-Linux.tar.gz))
Group: Win32-SSE2
nightly_20210317_d71643384-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210317_d71643384/nightly_20210317_d71643384-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210317_d71643384/nightly_20210317_d71643384-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20210317_d71643384-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210317_d71643384/nightly_20210317_d71643384-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210317_d71643384/nightly_20210317_d71643384-builds-x64-SSE2.zip))
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commit ce1907c52
Author: Baezon
Commit: Baezon
flak should use normal mflash methods
code/ai/aiturret.cpp | 9 ++++-----
code/network/multimsgs.cpp | 3 ++-
code/ship/ship.cpp | 5 -----
code/weapon/flak.cpp | 22 ----------------------
4 files changed, 6 insertions(+), 33 deletions(-)