Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 03, 2021, 01:34:13 am
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Here is the nightly for 03 August 2021 - Revision 6b5124a8a
Group: Win32-SSE2
nightly_20210803_6b5124a8a-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210803_6b5124a8a/nightly_20210803_6b5124a8a-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210803_6b5124a8a/nightly_20210803_6b5124a8a-builds-Win32-SSE2.zip))
Group: Linux
nightly_20210803_6b5124a8a-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20210803_6b5124a8a/nightly_20210803_6b5124a8a-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210803_6b5124a8a/nightly_20210803_6b5124a8a-builds-Linux.tar.gz))
Group: Win64-SSE2
nightly_20210803_6b5124a8a-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210803_6b5124a8a/nightly_20210803_6b5124a8a-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210803_6b5124a8a/nightly_20210803_6b5124a8a-builds-x64-SSE2.zip))
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commit 1187ebbc2
Author: Birk Magnussen
Commit: Birk Magnussen
GCC Warnings
code/model/modelanimation.cpp | 12 ++++++------
code/model/modelanimation.h | 8 ++++----
2 files changed, 10 insertions(+), 10 deletions(-)
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commit d92fab80e
Author: Birk Magnussen
Commit: Birk Magnussen
Find turrets by sip name (since index can change) and make pointers shared
code/model/modelanimation.cpp | 62 ++++++++++++++++++++++++----------
code/model/modelanimation.h | 24 ++++++++-----
code/model/modelanimation_segments.cpp | 4 +--
code/model/modelanimation_segments.h | 8 ++---
code/ship/ship.cpp | 5 +++
5 files changed, 72 insertions(+), 31 deletions(-)
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commit ebb5ed9ba
Author: Baezon
Commit: Baezon
review tweaks
code/nebula/neb.cpp | 32 +++++++++++++++++++-------------
code/nebula/neblightning.cpp | 2 +-
2 files changed, 20 insertions(+), 14 deletions(-)
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commit db55349f7
Author: Baezon
Commit: Baezon
some extra safety and warning for super huge numbers of poofs
code/nebula/neb.cpp | 14 +++++++++++---
1 file changed, 11 insertions(+), 3 deletions(-)
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commit a6084ba70
Author: Baezon
Commit: Baezon
change from radians to degrees
code/nebula/neb.cpp | 2 +-
code/nebula/neb.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
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commit 27650ef45
Author: Baezon
Commit: Baezon
proper poof toggling support
code/nebula/neb.cpp | 51 +++++++++++++++++++++++++++++++++------------------
code/nebula/neb.h | 3 +++
code/parse/sexp.cpp | 3 +--
3 files changed, 37 insertions(+), 20 deletions(-)
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commit 7980891b4
Author: Baezon
Commit: Baezon
overhaul poof handling
code/math/vecmat.cpp | 18 ++++
code/math/vecmat.h | 6 ++
code/nebula/neb.cpp | 239 +++++++++++++++++++--------------------------------
code/nebula/neb.h | 9 +-
4 files changed, 118 insertions(+), 154 deletions(-)
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commit 5ebb12e47
Author: Baezon
Commit: Baezon
overhaul poof system
code/math/floating.cpp | 13 ++--
code/math/floating.h | 2 +-
code/nebula/neb.cpp | 173 ++++++++++++++++++++++++++++++++++++++-----------
code/nebula/neb.h | 18 +++--
code/ship/ship.cpp | 2 +
5 files changed, 155 insertions(+), 53 deletions(-)
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commit 5bd351d42
Author: Baezon
Commit: Baezon
initial poof overhaul
code/cmdline/cmdline.cpp | 2 +-
code/def_files/data/effects/fog-f.sdr | 2 +-
code/math/vecmat.cpp | 5 +-
code/nebula/neb.cpp | 568 ++++++++++------------------------
code/nebula/neb.h | 52 ++--
code/nebula/neblightning.cpp | 32 +-
code/parse/sexp.cpp | 17 +-
code/starfield/starfield.cpp | 1 -
freespace2/freespace.cpp | 24 --
9 files changed, 216 insertions(+), 487 deletions(-)
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The game plays a little differently when you're in a gray, starless void, that's for sure.
(https://i.imgur.com/q6en5i4.png)
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Indeed, nice quick use of the new features.