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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 03, 2021, 01:34:13 am

Title: Nightly: 03 August 2021 - Revision 6b5124a8a
Post by: SirKnightly on August 03, 2021, 01:34:13 am
Here is the nightly for 03 August 2021 - Revision 6b5124a8a



Group: Win32-SSE2
nightly_20210803_6b5124a8a-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210803_6b5124a8a/nightly_20210803_6b5124a8a-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210803_6b5124a8a/nightly_20210803_6b5124a8a-builds-Win32-SSE2.zip))


Group: Linux
nightly_20210803_6b5124a8a-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20210803_6b5124a8a/nightly_20210803_6b5124a8a-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210803_6b5124a8a/nightly_20210803_6b5124a8a-builds-Linux.tar.gz))


Group: Win64-SSE2
nightly_20210803_6b5124a8a-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210803_6b5124a8a/nightly_20210803_6b5124a8a-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210803_6b5124a8a/nightly_20210803_6b5124a8a-builds-x64-SSE2.zip))

Code: [Select]
------------------------------------------------------------------------
commit 1187ebbc2
Author: Birk Magnussen
Commit: Birk Magnussen

    GCC Warnings
 code/model/modelanimation.cpp | 12 ++++++------
 code/model/modelanimation.h   |  8 ++++----
 2 files changed, 10 insertions(+), 10 deletions(-)

------------------------------------------------------------------------
commit d92fab80e
Author: Birk Magnussen
Commit: Birk Magnussen

    Find turrets by sip name (since index can change) and make pointers shared
 code/model/modelanimation.cpp          | 62 ++++++++++++++++++++++++----------
 code/model/modelanimation.h            | 24 ++++++++-----
 code/model/modelanimation_segments.cpp |  4 +--
 code/model/modelanimation_segments.h   |  8 ++---
 code/ship/ship.cpp                     |  5 +++
 5 files changed, 72 insertions(+), 31 deletions(-)

------------------------------------------------------------------------
commit ebb5ed9ba
Author: Baezon
Commit: Baezon

    review tweaks
 code/nebula/neb.cpp          | 32 +++++++++++++++++++-------------
 code/nebula/neblightning.cpp |  2 +-
 2 files changed, 20 insertions(+), 14 deletions(-)

------------------------------------------------------------------------
commit db55349f7
Author: Baezon
Commit: Baezon

    some extra safety and warning for super huge numbers of poofs
 code/nebula/neb.cpp | 14 +++++++++++---
 1 file changed, 11 insertions(+), 3 deletions(-)

------------------------------------------------------------------------
commit a6084ba70
Author: Baezon
Commit: Baezon

    change from radians to degrees
 code/nebula/neb.cpp | 2 +-
 code/nebula/neb.h   | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 27650ef45
Author: Baezon
Commit: Baezon

    proper poof toggling support
 code/nebula/neb.cpp | 51 +++++++++++++++++++++++++++++++++------------------
 code/nebula/neb.h   |  3 +++
 code/parse/sexp.cpp |  3 +--
 3 files changed, 37 insertions(+), 20 deletions(-)

------------------------------------------------------------------------
commit 7980891b4
Author: Baezon
Commit: Baezon

    overhaul poof handling
 code/math/vecmat.cpp |  18 ++++
 code/math/vecmat.h   |   6 ++
 code/nebula/neb.cpp  | 239 +++++++++++++++++++--------------------------------
 code/nebula/neb.h    |   9 +-
 4 files changed, 118 insertions(+), 154 deletions(-)

------------------------------------------------------------------------
commit 5ebb12e47
Author: Baezon
Commit: Baezon

    overhaul poof system
 code/math/floating.cpp |  13 ++--
 code/math/floating.h   |   2 +-
 code/nebula/neb.cpp    | 173 ++++++++++++++++++++++++++++++++++++++-----------
 code/nebula/neb.h      |  18 +++--
 code/ship/ship.cpp     |   2 +
 5 files changed, 155 insertions(+), 53 deletions(-)

------------------------------------------------------------------------
commit 5bd351d42
Author: Baezon
Commit: Baezon

    initial poof overhaul
 code/cmdline/cmdline.cpp              |   2 +-
 code/def_files/data/effects/fog-f.sdr |   2 +-
 code/math/vecmat.cpp                  |   5 +-
 code/nebula/neb.cpp                   | 568 ++++++++++------------------------
 code/nebula/neb.h                     |  52 ++--
 code/nebula/neblightning.cpp          |  32 +-
 code/parse/sexp.cpp                   |  17 +-
 code/starfield/starfield.cpp          |   1 -
 freespace2/freespace.cpp              |  24 --
 9 files changed, 216 insertions(+), 487 deletions(-)
Title: Re: Nightly: 03 August 2021 - Revision 6b5124a8a
Post by: Antares on August 03, 2021, 07:40:13 pm
The game plays a little differently when you're in a gray, starless void, that's for sure.

(https://i.imgur.com/q6en5i4.png)
Title: Re: Nightly: 03 August 2021 - Revision 6b5124a8a
Post by: wookieejedi on August 03, 2021, 08:32:11 pm
Indeed, nice quick use of the new features.