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51
The Modding Workshop / Re: Modder's Digest Weekly (Latest 21-10-08)
« Last post by wookieejedi on October 11, 2021, 07:02:39 pm »
Excellent update, as always! I'll also add this as a table option that technically made it in the same nightly as the other wingmen gauge options:

'$Wingmen Gauge Dot Override:' within ships.tbl. This allows modders to set wingmen status dots on a per-ship class basis. If no animation is specified then the default dot animation specified in the HUD table wingmen gauge is used. Wiki link here: https://wiki.hard-light.net/index.php/Ships.tbl#.24Wingmen_Gauge_Dot_Override:
52
Cross-Platform Development / Re: Oculust Quest VR version
« Last post by EatThePath on October 11, 2021, 06:24:56 pm »
A lot of FSO developments sound, from what I piece together in retrospect, a lot like things people thought were never going to happen until someone showed up and did them suddenly, so I'd never say never entirely, but....

To get VR we need at least developer who:
  • knows the graphics pipeline or graphics programming in general well
  • is really excited about VR
  • has the hardware to test with
  • and has nothing else they'd rather spend the time on.
We might have people who hit two out of the four, but I don't think more than that. And I doubt any of them can get very excited about developing for Facebook's platform.
53
Cross-Platform Development / Re: Oculust Quest VR version
« Last post by Phantom Hoover on October 11, 2021, 06:21:56 pm »
It's not happening without a big, dedicated effort that would take a ton of time and expertise. The kind that doesn't often show up and work on a volunteer basis. The engine is just nowhere near being able to add VR. I mean, I can't guarantee that John Carmack won't randomly decide to add it for a laugh, but in practical terms VR in FSO is a "when pigs fly" prospect.
54
FreeSpace Discussion / Re: FreeSpace Meme Thread: GO
« Last post by Trivial Psychic on October 11, 2021, 04:38:21 pm »
 :yes:
55
FreeSpace Discussion / Re: FreeSpace Meme Thread: GO
« Last post by DefCynodont119 on October 11, 2021, 03:24:02 pm »
. . .
56
The Modding Workshop / Re: Modder's Digest Weekly (Latest 21-10-02)
« Last post by EatThePath on October 11, 2021, 03:07:08 pm »
Two weeks in a row, personal best! The process has some wrinkles to smooth out yet but it's definitely helping.
The changes!
Mission making
  • The sexp perform-actions has been deprecated, and in turn three new sexps have been added: perform-actions-bool-first, perform-actions-bool-last, and functional-when. (#3608)
  • Improved in-engine documentation for ship-guardian and show-subtitle-image (#3671)
Lua Scripting
  • New gr.GetColor() function gets the current hud drawing color. (#3687)
#Tables
  • Deep animation code changes, working towards new features but along the way has fixed many old things that never worked. See the github post for a full list of fixes brought by this stage of the ongoing overhaul. (#3609)
  • New "Use Full Wing Names:" and "Use Expanded Colors:" Hudgauge values show full wing name and recolor icons based on health, respectively. (#3703)
  • New set-alpha-multiplier sexp allows ships to be made partly transparent (#3436)
  • New "no evasion" weapon flag makes AI pilots not care try to evade fire from a weapon type. (#3677)
  • The game doesn't complain if a ship has primary bank capacities but no ballistic weapons anymore. Useful if you are swapping weapons into a bank in ways besides player standard equipment selection. (#3683)

And the first post will be updated with the cumulative changes, of course.
57
FreeSpace Discussion / Re: FreeSpace Meme Thread: GO
« Last post by Colonol Dekker on October 11, 2021, 02:15:05 pm »
Thank you kindly.
58
Cross-Platform Development / Re: Oculust Quest VR version
« Last post by simh on October 11, 2021, 02:07:57 pm »
A little self bumping but since noone replied let me give some more context.

Recently I bought Starfighter Arduxim for Quest 2. The game is rather poor in terms of content, only a couple of missions, empty space, single ship. But daaamn was it great sitting in my chair, looking around the asteroid field and blasting some baddies in space. Frickin awesome.
Now... Imagine Freespace in VR. Mind blown...
59
This is probably something that could be tackled by the librocket UI. I'm anxious to get it finished up...
60
Is there anyone out there who can instruct me in how to access the data in the MDMP file?
You can open the .mdmp file with Visual Studio but that's not particularly helpful unless you also have the .pdb file for the build. If you have both files, it'll show you stacktrace which tells you where exactly the error happened in the code which is useful for further testing and debugging.
So you mean like the files in THIS package?
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