Author Topic: A way to implement geo-moddable ship!  (Read 6575 times)

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Jermeleon

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A way to implement geo-moddable ship!
almost 8 months ago i started making a shpi in truespace and I already have some sections of the ship that can be destroyed and you can blow holes in the ship!  Hopefully I'l finish that ship someday.

How about an Aeolus where you can blow little chips out of the ship every other time you shoot it.  Eventually it wouldn't look like an Aeolus, more like a floating lump of mashed potatoes.

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Offline Setekh

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A way to implement geo-moddable ship!
 
Quote
Originally posted by Jermeleon:
How about an Aeolus where you can blow little chips out of the ship every other time you shoot it.  Eventually it wouldn't look like an Aeolus, more like a floating lump of mashed potatoes.

That's the whole idea  

Though by then the ship would probably be dead  
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Offline IPAndrews

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A way to implement geo-moddable ship!
I think you'd need lots of sub-models to achieve this effect. I'm not sure how FS2 would handle drawing that. Probably end up looking a bit screwy. I wouldn't go near live debris either. Serious headache inducer.
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A way to implement geo-moddable ship!
What exactly are "live debris"

I'm thinking you mean the debris you get after destroying a sub object on a ship ie the bit of radar that fly off after you destroy it on an AWACS, as opposed to the debris you get after blowing the entire ship up.

Or do you mean the wrekage left behind still attached to the ship, like a destroyed turret for instance

[This message has been edited by Robin Varley (edited 02-07-2001).]

 
A way to implement geo-moddable ship!
 
Quote
Originally posted by Setekh:
Great! Oh BTW, is this also the same thing that happens with the NTF Boadicea, where chunks of 'asteroid' fly off? Or is that a sexp which sets it off?

The Asteroids *are* subsystems...  SEXP's blew them off...

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Offline Setekh

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Quote
Originally posted by Griffon UK:
The Asteroids *are* subsystems...  SEXP's blew them off...

Yep. To my knowledge the Iceni in the middle is just a subsystem as well. But the Boadicea is specially made with debris pieces shaped like the asteroid bits - quite impressive.  
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Offline Bobboau

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A way to implement geo-moddable ship!
not exactly

the Boadicea is just another vertion of the Iceni with a bunch of asteroids and bunkers and stuff added on, but it is a cool model. but the Iceni is the main hull, and everything else is just subobjects.

I just got an idea, would anyone be interested in a vertion if the Boadicea that does not degenerate into the Iceni.

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Offline Setekh

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Quote
Originally posted by Bobboau:
the Boadicea is just another vertion of the Iceni with a bunch of asteroids and bunkers and stuff added on, but it is a cool model. but the Iceni is the main hull, and everything else is just subobjects.

I see... so that model inside is exactly the same one? Does that mean that damage done to the asteroid chunks would seep through to the main hull of the actual ship?

 
Quote
Originally posted by Bobboau:
I just got an idea, would anyone be interested in a vertion if the Boadicea that does not degenerate into the Iceni.

Could be pretty cool... but what would you put inside it?
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Offline Ace

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A way to implement geo-moddable ship!
On this whole subject, I know that Dark in most of his models have them fully degenerable. (at least from what I've seen of the AoD ships)

The PVI Karnak that was in Cardinal Spear and CS: Vega well over... umm... is it two years old now?   was fully destroyable in that fashion except that for mission's sake I worked up sexpts to make the station invunrible to fighter based weaponry until you fly in and take out the reactor. (the end effect with the subsections was that the vessel collapsed on itself as you were flying out)

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Offline Kazan

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A way to implement geo-moddable ship!
This is a good idea, but no offense it would look like crap IMHO... it wouldn't be natural

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Offline Setekh

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A way to implement geo-moddable ship!
Oh well... got any better suggestions?  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
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Offline Snipes

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A way to implement geo-moddable ship!
 
Quote
Originally posted by Fantomeye:
I'm not really a Modder, but wouldn't it just be adding subsystems with the stats a turret has? Or am I just on space crack now?  

Just add $special=subsystem to the subobject, put it in the tbl, and it's destroyable  
     
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Offline Setekh

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A way to implement geo-moddable ship!
The hard part would be getting FS2 to accept all those subobjects.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
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Offline Nico

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A way to implement geo-moddable ship!
Well it does for the bodycea, so why not for user made models?
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