Author Topic: Collaborative Modeling Request  (Read 4859 times)

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Offline JGZinv

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  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Collaborative Modeling Request
In the last 4 years FringeSpace has come a long way being staffed with a skeleton crew
nearly the whole way. For the progress made, many thanks are due to those that have and
continue to support the project. However we must strive forward in the here and now, and
to that end I'm hoping some will step forward to give us a bit of a push.

Since a lot of skilled folks are already attached to big mods and they can't spare the
time to perhaps join another or be in a dedicated position, I'm putting out a request
for collaborative help.

Basically I'm listing what we still need in the way of work or objects on a particular
field. This will be limited to content that we're aiming to get into a playable alpha.
Maybe just to finish some needs off, testing, or balance purposes. I'm not going to waste
your/our time trying to ask for something that won't see use for years.


So without further ado, the first needs I'd like to list are of modeling in nature.

At the minimum, we'd like to get a "naked" 3DS Max compatible model of each item (Max,
3ds, OBJ, etc). If you're capable and willing to UV map, and/or texture the object, then
that would be greatly appreciated. What isn't able to be fully completed will probably
be worked on incrementally or put into another collaborative thread in the future
if necessary. Rigging is not necessary. I'm capable of rigging short of animation and
turrets. As far as we're concerned if it works, and we didn't have it before, that's progress.

Each item below has a title, example picture and a video avi linked with it.
The videos were made in lieu of trying to capture multitudes of screen shots that wouldn't
be perfect from any given angle anyway. Some objects are depicted better than others, feel free
to ask for other material. If it's available, it'll be provided.

Tachyon is circa 1999, and it looks like it. While we're trying to keep the ships a bit lower
poly than perhaps other mods, feel free to upscale the designs. If in doubt, look at our showcase
thread to see what we're doing, or ask about heavily altering a design.

If you wish to pick up an item, please say as such in this thread (or by PM) and it'll be marked as WIP
so several people aren't all working on the same thing pointlessly.


= Fighters =

Bora

Cutlass

Video Link

Claymore

Video Link


Multiplayer Specific

Mega Powerup

Video Link

Partial Energy Powerup

Video Link

Rocket Powerup

Video Link

Missile Powerup

Video Link

Cannon Powerup


Sapper Powerup

Video Link

Hull Powerup

Video Link

Shield Powerup

Video Link

Burners Powerup

Video Link

Lasers Powerup

Video Link


World Building

Acceleration Ring    - - -  Claimed: Cyborg17

Video Link

Training Ring Type 1    - - -  Claimed: Cyborg17

Video Link

Training Ring Type 2    - - -  Claimed: Cyborg17

Video Link

Training Ring Target

Video Link

Landing Pad

Video Link

Repair Pad

Video Link

Mega Gate    - - -  Claimed: MrRstar

Video Link

Tachyon Gate (Normal)    - - -  Claimed: MrRstar

Video Link

Credit Goal

Video Link

Nav Bouy  - - -  Claimed: Shadow Z

Video Link

Crystal Yellow

Video Link
Video Link
Video Link

Crystal Green

Video Link
Video Link

Crystal Pink

Video Link
Video Link

Crystal Purple

Video Link
Video Link

Crystal Blue

Video Link
Video Link

Crystal White

Video Link


Things that Shoot


Turret Square Type 1  - - -  Claimed: Angelus

Video Link

Turret Square Type 2  - - -  Claimed: Angelus

Video Link

Training Mine

Video Link


Misc

Satellite   - - -  Claimed: Angelus

Video Link

Spy Probe   - - -  Claimed: Angelus

Video Link

Training Bouy   - - -  Claimed: Angelus

Video Link
« Last Edit: December 13, 2011, 10:10:06 pm by JGZinv »
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Angelus

  • 210
  • The Angriest Angel
Re: Collaborative Modeling Request
WIP of the Beacon, opinions?




« Last Edit: October 29, 2010, 03:56:08 pm by Angelus »
while ( !asleep)     |     Building a Warmachine for FreeSpace: Chronicles of a dark Age        |       My WIP's                                 
{Eights++}

 

Offline z64555

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Re: Collaborative Modeling Request
Looks great.  :yes:
Secure the Source, Contain the Code, Protect the Project
chief1983

------------
funtapaz: Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Juche.
z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.

 

Offline z64555

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Re: Collaborative Modeling Request
JG, I'll play around with that training target tonight. No sense in putting it off anymore.

What format did you want it saved as?
Secure the Source, Contain the Code, Protect the Project
chief1983

------------
funtapaz: Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Juche.
z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.

 

Offline JGZinv

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  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: Collaborative Modeling Request
3DS or Max 2009 compatible please.  Doesn't need to be fancy or textured.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Cyborg17

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  • Bawsh: i HAz Shivun frend buttons
Re: Collaborative Modeling Request
How close do you want the models to be to the originals?  And are the training rings and acceleration rings taken?  These are the closest to being within my skill range.

 

Offline Thaeris

  • Can take his lumps
  • 211
  • Away in Limbo
Re: Collaborative Modeling Request
If you'd like to model new models for the rings as closely as possible to the originals, it should be possible to find the original Tachyon models and let you play with those. If you set up a time and place, those files should be able to be sent to you.
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It's the Duke Nukem Forever of prophecies..."


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Everyone else takes normal damage.
"

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Offline Cyborg17

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Re: Collaborative Modeling Request
If you have the originals, then why are you requesting they be modeled?

 

Offline headdie

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Re: Collaborative Modeling Request
the origionals look to be low poly by modern standards
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My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline Cyborg17

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Re: Collaborative Modeling Request
Ah.  Then you don't want anything I can model.

 

Offline JGZinv

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    • The FringeSpace Conversion Mod
Re: Collaborative Modeling Request
Cy - pardon me as this will be somewhat breif due to typing on my phone.

we're not against having you try the rings... they are available. we're not expecting a ton of detail either. even if it gave us something to test with it's quite appreciated. thank you for making the offer.

the old models are damaged due to the exporter we have and are unusable for more than reference pieces in most cases. the textures are also micro sized at 64x64 frequently.

I don't believe a good mod is entirely dependent on how advanced it looks... it's more important to have fun. If you want to model then just give it your best shot and we can go from there.
« Last Edit: December 13, 2011, 04:15:07 am by JGZinv »
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Cyborg17

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Re: Collaborative Modeling Request
Oh good.  I'll give it a shot then.  :)

 

Offline JGZinv

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  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: Collaborative Modeling Request
Ill contact you later then with some stuff to help. need zzz's being 5:30 atm.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod