Author Topic: Powerup Showcase *Image Heavy*  (Read 10640 times)

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Offline z64555

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Powerup Showcase *Image Heavy*
Here's a couple of completed and WIP powerups for the FringeSpace Mod:

Mega Powerup:





Energy Powerup:


Shield Powerup (WIP):



For the most part they look good, but I'm having a bit of trouble with the transparency and double-sided textures.
Secure the Source, Contain the Code, Protect the Project
chief1983

------------
funtapaz: Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Juche.
z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.

 

Offline Quanto

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Re: Powerup Showcase *Image Heavy*
Well, glad to see somebody got those powerups goin, cause I have to be honest, I was shocked by the mega number of them.
00:41:58 <DarthGeek>: I might do it, I need to build a reputation of someone who doesn't suffer fools
(DarthGeek on: "Relentless")

 

Offline z64555

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Re: Powerup Showcase *Image Heavy*
They're actually pretty simple geometry and tabling wise... the hard part is getting the right material settings.

I present to you, the (nearly) completed Shield Powerup:  ;7







Now just have to get it rigged and check if the transparency settings in Max will transfer over... Once that is done I'll start looking into getting the mapping set up for baking (Right now it's pretty much face mapped only).
Secure the Source, Contain the Code, Protect the Project
chief1983

------------
funtapaz: Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Juche.
z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.

 

Offline Mongoose

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Re: Powerup Showcase *Image Heavy*
I'm not really familiar with Tachyon, but these power-ups are something you'd fly over in-game to pick up, right?  If so, how are you planning on implementing them in FS?  I've toyed around with the idea of attempting a Descent mod at some point, and one thing I've wondered about is how to handle spawning and acquiring things like shield and energy power-ups.

 

Offline JGZinv

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Re: Powerup Showcase *Image Heavy*
Originally Shadows of Lylat needed them before we came around.
Karajorma also invented a King of the Hill mode that he discussed in the FRED
section ages ago... both gave rise to how we'll do it.

Essentially, it's all in FRED'ing.

Set your powerup model in place.
Set it up so the model will disappear when approached within a certain distance.
On that event, produce the effect on the ship that was within the trigger zone.
Have a respawn time set for the powerup, run a check before the powerup is to
respawn that the space isn't occupied already (camper), if not - spawn model.
Repeat sequence.

That's the basic idea, although I can't quote sexps.
Basically the player ship never touches the model, it's just the source of a event trigger.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Quanto

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Re: Powerup Showcase *Image Heavy*
That sounds like a lot of steps for something so basic, but such is the way of freespace modding. -_-
00:41:58 <DarthGeek>: I might do it, I need to build a reputation of someone who doesn't suffer fools
(DarthGeek on: "Relentless")

 

Offline General Battuta

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Re: Powerup Showcase *Image Heavy*
It's not that bad to implement. FRED is very powerful.

 

Offline Mongoose

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Re: Powerup Showcase *Image Heavy*
Yeah, but it would be nice to have some sort of built-in "power-up" system that would alleviate the need to specifically FRED out the actions that each and every item causes.  I could see that becoming a real bear when you're talking about fifteen or twenty items scattered throughout a mission.  Being able to say, "Okay, this item here spawns every thirty seconds, and it gives +100 health to the ship that flies over it" in some sort of external table would seem like a much better option.

 

Offline JGZinv

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Re: Powerup Showcase *Image Heavy*
Or once you get the first one setup.. you copy and paste the relevant parts however many times...
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline General Battuta

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Re: Powerup Showcase *Image Heavy*
Yeah. Could probably make it pretty simple with when-arguments too.

 

Offline z64555

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Re: Powerup Showcase *Image Heavy*
Quick update on the Shield Powerup status:

Exported it over to the PCS2 and was disappointed that the sexy transparency and specular highlighting settings did that transfer over. :(

But, there is hope! I'm looking into the creation of shine maps to tackle the spec highlights, as well as toying with the idea of duplicating and inverting the tri's to get that doube-faced look seen in the Max render.
Secure the Source, Contain the Code, Protect the Project
chief1983

------------
funtapaz: Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Juche.
z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.

 

Offline T-Man

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Re: Powerup Showcase *Image Heavy*
I think the FS2 engine can do transparent textures, since the Jump Nodes work (no idea how though; always wanted to know so i could go crazy with 'Augmented Reality' stuff!).

I don't know much about advanced FRED, but if i'm thinking right you'd need an argument that reads the ship that has touched the powerup and add its name to a variable, then you can trigger arguments with every-time-SEXP-true (or somesuch) with the actual boosts that uses the variable as the target. That way one SEXP will work for any ship that touches the powerup. You can then copy and paste that SEXP over in FRED or via notepad as JGZinv said.
CAUTION: Rabid Imagination!

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Offline JGZinv

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True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod