It's been frequent enough that we've talked about it many times.
Keep in mind that a lot of this is to protect us from joe-modder that comes back to HLP after 3 years from complaining that our updated MediaVPs broke his campaign. In many cases simply changing the mod.ini to use the new MediaVPs won't cause any issues. What we are trying to communicate is that we can't be held responsible for backwards compatibility for every campaign ever made.
If we start offering backwards compatibility for the 'mainstream' or 'popular' campaigns, then where do we draw the line? What's the standard for campaigns that we are supposed to check? After much deliberation, we set this standard at the main FS2 campaign and no others. We think that is the easiest and most fair solution.
Realistically, as previously mentioned, most mods can simply have their mod.inis updated without issue. Most of the people commenting in this thread have the ability to do that and have the ability to fix possible issues especially if we have a public list of things to check and how to resolve them. Now this really only applies to older campaigns. In theory this method might spark some more life into projects like FSCRP. We also consider it a good thing when campaign developers, who are still around, upkeep and patch their campaigns.
I want to acknowledge the downside of taking up a lot of hard drive space. That's sort of a side-effect of the method we've chosen. We chose this method to effectively communicate that this release of the MediaVPs is different and that it might not work with any given campaign flawlessly. Our goal is upgraded Freespace 2, not upgraded Blue Planet, or upgraded Inferno, or upgraded Derelict.
Now, this does not mean that we are willy-nilly throwing in things that will break compatibility. We still thoroughly test each asset to ensure it keeps to the original specs as close as absolutely possible. We are trying to make it as simple as we can for any mod to use the newest MediaVPs as a drop in, but what we can't do is guarantee it. That is the central reason why we are now keeping to MediaVPs versions.
I hope you all can understand our reasoning on this and that we didn't do it just to get on your bad side but instead to give us a small amount of freedom and to protect us from being the target of mods not working with a new release.
EDIT: As an additional thought to BW's original questions. Perhaps we can work with Scotty to include which MediaVPs a campaign was made for in his list? Along with that, when I make the post about what has changed for each revision, perhaps I can include simple instructions on changing the mod.ini for people who are so brave. Of course I would still include a warning about potential incompatibilities.
EDIT 2: I don't want to sound harsh, but I'm not entirely certain the issue over hard drive space is really valid. I just checked the size of my 3.6.10 and 3.6.12 Media VPs folders. Both of them combined are just around 4GB which isn't a whole lot in the world of multi-Terrabyte HDDs. Now I understand many have bandwidth issues and download caps. However, given you don't delete your 3.6.12 that you already downloaded when it was new and hot, then it shouldn't be too bad from a MB per year perspective.