Author Topic: Teasers & Trailers  (Read 29388 times)

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Offline Luis Dias

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Oh come on you're just an Arial hater. Seriously, it's a bold font!

 

Offline mjn.mixael

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Honestly, I made this trailer in less than an hour because I wanted to build a little hype without getting distracted from the actual work that remains. If I had done more than think "I need the name at the end like I've done before", them i would have even chosen a font.

But now that you've pointed it out, it bothers me too! Cannot unsee. :P
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Offline Luis Dias

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Regarding the "lack of modernity of it", you can always add horn sounds. Huge out of this world horn sounds.

In a world.... HOOOORN

... where piracy is rampant.... HOOOORN

... and people have been destituted from peer to peer connections.... HOOOORN

... you know the drill. Add lots of lens flares, color corrections, irrational and irregular camera swipes, meaningless slow-mo shots and a huge badass music crescendo with a horrible scene with black screens flashing synced (with the music), and with an apocalyptic reveal at the end.

If that ain' modern enough, then I don't know what will be.

 

Offline General Battuta

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Just ignore me, the font hardly matters.

 

Offline mjn.mixael

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Luis:

That's just an Abrams/Inception trailer mashup.

I don't think our game trailers need to be more modern. Especially when they are "gameplay" trailers. Cause then we start misrepresenting what playing it will be like. (See: All modern game trailers set to some rock music that's not even in the game.)

My rule for this trailer was that everything had to come straight from the mod itself, and more specifically, aside from the music... the dialog and what you see should be the same moment in the game. So I went in and turned the music off in FSO and cherry picked scenes that showed some fighting (but not a lot because we all know what fighting in FSO looks like by now) and some specific gameplay elements we worked on. I also picked out a few spots with lines I really wanted in the trailer. Then I cut it together with music from the mod. The only exception I made was the first scene which uses briefing audio overlayed over an introductory cutscene. Even then, it's barely an exception. Other than editing and adding a few logos, I did no post production on this trailer.

Battuta: I value you feedback!

EDIT: If want a more movie like trailer, watch the Story Trailer or Teaser Trailer.
« Last Edit: September 01, 2016, 07:32:38 am by mjn.mixael »
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Offline Luis Dias

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Hey I was being sarcastic, I think your trailer is just great with that bold Arial and all! The purpose of it was to hype people, well I'm hyped that's efficiency 101! :yes:

 

Offline General Battuta

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The writing is really good and makes me excited to play it.

 

Offline T-Man

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These are excellent trailers it has to be said; felt you've used the FSO features really well for your in-game scenes and really like how you've used the shots of the Arcadia and Intrepid arrival. Quite like how you've worked elements of the FS1 canon into it too (like the planet being called Gulnara and the Intrepid with Po).

Also notice your trailers use a ton of gameplay footage (HUDs and all) as opposed to filling it with lots of out-of-game cut scenes (something IMO the vast majority of so-called game trailers do). Extra kudos from me therefore for actually selling your game with parts of your game :yes:.

Hats off to you and the team; shall be looking quite forward to this :).
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Offline Bryan See

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Honestly, I made this trailer in less than an hour because I wanted to build a little hype without getting distracted from the actual work that remains. If I had done more than think "I need the name at the end like I've done before", them i would have even chosen a font.

But now that you've pointed it out, it bothers me too! Cannot unsee. :P
I think you should be more professional on this, with all the camera movements from modern trailers of another games, as well as cinematic post-processing effects.
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Offline The E

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I think you should be more professional on this, with all the camera movements from modern trailers of another games, as well as cinematic post-processing effects.

Okay, Bryan, a couple small things. When it comes to CG videos, there is probably noone more professional on this board than mjn. He does this sort of thing for a living, and as such, you should consider that the way in which he is presenting his project is exactly what he wants. Telling him, of all people, to be "more professional" is insulting. That you equate "professional" with a certain style of cinematography speaks volumes about your ability to correctly judge these matters (as in, you do not have any). Making BTA look like a "modern game" when it in many very deliberate ways isn't would be false advertising. Simple as that.
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Offline Mito [PL]

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Making BTA look like a "modern game" when it in many very deliberate ways isn't would be false advertising. Simple as that.
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Offline Bryan See

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But this requires more realism. Realism means more camera work, more post-processing effects, more modern miscellaneous cinematic elements (e.g. bullet time/Matrix-style sequences).
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Offline The E

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No, it does not. 

Also? Realism and miscellaneous modern cinematic elements like bullet time really do not mix (Not to mention that bullet time has fallen into disfavour after about 2001. You're not really familiar with modern cinematography, are you)
« Last Edit: September 06, 2016, 10:03:55 am by The E »
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Offline mjn.mixael

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In a mod like this one. I'm not at all concerned with excessive realism... Especially in trailers. ☺️

BtA is colorful, sometimes silly, and often bends realism for the sake of the mission. If the mission gameplay is not fun, then the whole mod is worse off. The trailer was to display the mod as-is. It was not for trying to spice it up into gritty, grey, Snyder realism, because no thanks.
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Offline Bryan See

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And what are the music tracks used in the trailers? I'm curious to know.
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Offline mjn.mixael

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All the music used in the mod was listed as Creative Commons music on NewGrounds or a few other sites. Though YouTube seems to disagree with me about the audio in the Teaser Trailer.
¯\_(ツ)_/¯

I'm at work and can't tell you the track names.. but when the mod comes out, it should be pretty easy to match up the music filenames with a website location using the credits.tbl.
« Last Edit: September 15, 2016, 10:30:47 am by mjn.mixael »
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Offline mjn.mixael

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Final trailer posted above! Threeeee days.
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Offline Black Wolf

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Looks so good. :) And your timing couldn't be better - just about to finish a major uni assignment, going to have some free time just as it releases. :D
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Offline CKid

Those warheads @ 0:45
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