Author Topic: [RELEASE] Constellation Class Space Station (Formerly Zero-G Manufacturing)  (Read 9030 times)

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Offline Rodo

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Re: Zero Gee Manufacturing Facility (Updated 28/10/12)
Looks quite good :yes:.
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Offline Black Wolf

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Re: [RELEASE] Constellation Class Space Station (Formerly Zero-G Manufacturing)
And... released. :) Hope people find a use for it, this is pure niche filling: off the top of my head I can't think of a place where we need this for TI (may well still be used, but not for anything currently planned). I know, however, that this will be useful for FREDders, so it's worth the effort.

And yes, that is the Orestes - I wanted to put a civilian ship in there, rather than a cruiser. It'll get released along with TI Act 1.
« Last Edit: November 10, 2012, 09:03:30 am by Black Wolf »
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Offline mjn.mixael

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Re: [RELEASE] Constellation Class Space Station (Formerly Zero-G Manufacturing)
It's already going into the BtA modpack... heck yeah.

EDIT: Made some real quick normal maps for it.
« Last Edit: November 10, 2012, 01:12:49 pm by mjn.mixael »
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Offline Cyborg17

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Re: [RELEASE] Constellation Class Space Station (Formerly Zero-G Manufacturing)
Thanks so much Black Wolf!  This was just what I needed.  It will be put to good use.

 

Offline Black Wolf

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Re: [RELEASE] Constellation Class Space Station (Formerly Zero-G Manufacturing)
Mjn - Appreciate the effort. FYI, the choice not to have normals in this case was a deliberate one; I thought it looked quite a bit better without them. But I suppsoe the choice is up to the individual modder.

Cyborg - Glad you like it, happy FREDding. :)

[EDIT]Mjn's normals actually look much better than mine, so have a look at them if you're planning on using the Constellation. :nod:
« Last Edit: November 10, 2012, 07:18:35 pm by Black Wolf »
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Offline 666maslo666

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Re: [RELEASE] Constellation Class Space Station (Formerly Zero-G Manufacturing)
Undocking does not work for this station. Here is the debug message:

Code: [Select]
Cannot find a dock path for ship Constellation 1, dock index 0.  Aborting dock.

ntdll.dll! NtWaitForSingleObject + 21 bytes
KERNEL32.dll! WaitForSingleObjectEx + 67 bytes
KERNEL32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_19-20130512_r9677.exe! <no symbol>
fs2_open_3_6_19-20130512_r9677.exe! <no symbol>
fs2_open_3_6_19-20130512_r9677.exe! <no symbol>
fs2_open_3_6_19-20130512_r9677.exe! <no symbol>
fs2_open_3_6_19-20130512_r9677.exe! <no symbol>
fs2_open_3_6_19-20130512_r9677.exe! <no symbol>
fs2_open_3_6_19-20130512_r9677.exe! <no symbol>
fs2_open_3_6_19-20130512_r9677.exe! <no symbol>
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Offline Black Wolf

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Re: [RELEASE] Constellation Class Space Station (Formerly Zero-G Manufacturing)
Looks like an easy fix, though an odd one  - I'm generally pretty picky about docks. I'll look into it tonight.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
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Offline Black Wolf

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Re: [RELEASE] Constellation Class Space Station (Formerly Zero-G Manufacturing)
Right, didn't think I'd forgotten a dockpath. This is arguably an engine bug and not a model bug. The problem is that the other two docks don't have paths (because they're meant for the modular kit and wont need them, I never thought to put any paths on there. Those two docks are also higher up in the pof's file structure (0 and 1, while the main dock is 2), which may or may not be a factor.

Here's a fixed pof: http://www.mediafire.com/?2xa8534nd422wxk

I'll talk to the coders and see if it's a bug or not (which can be fixed so the old pof is still fine) in their estimation before I go around updating all the various uploads around the place.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp