Fixed easily enough. Crotch scaled up 10%, leg sections all scaled up 20% and moved downward a bit.
Edit
Some things:
1) Hey, since the engine won't allow for head guns, I'm assuming the Vindicator's headlaser firing point will count as a CT gun for engine purposes?
2) What the heck is the "Load Index", anyway? (In Mech CSVs, I mean.) "MechParts" also confuses me.
3) Have a preliminary .INI and an attempt at a .CSV. I recalculated the armor, etc, based on the idea that the Vindy would be slow and have mediocre weaponry, but be very tanky for a 45-tonner. Internals were changed, too.
FITini
[TGLData]
st FileName0 = "vindicator"
f Distance0 = 0.0
//st FileName1 = "vindicator"
//f Distance1 = 1500.0
st ShadowName="vindicatorX"
[Bounds]
l UpperLeftX=-40
l UpperLeftY=-40
l LowerRightX=40
l LowerRightY=40
[Nodes]
l NumSmoke = 1
l NumJumpJet = 1
l NumWeapon = 4
l NumFeet = 2
[SmokeNode0]
st SmokeNodeName = "smoke_torso"
[JumpJetNode0]
st JumpNodeName = "jumpjet_torso"
[FootNode0]
st FootNodeName = "dust_rfoot"
[FootNode1]
st FootNodeName = "dust_lfoot"
// WEAPON TYPES
// 0 - ANY Weapon
// 1 - Missile weapon
// 2 - Ballistic Weapon
// 3 - Non-Energy Weapon
// 4 - Energy Weapon
// 5 - Direct-Fire Weapon
// NOTES:
// Each mech MUST have a place for each kind of weapon to fire.
// I.e. There must be at least one zero OR at least a 3 and 4 OR at least a 1, 2 and 4 or its an ERROR!!!!!!!!
[WeaponNode0]
st WeaponNodeName = "weapon_rightarm"
l WeaponType = 0
[WeaponNode1]
st WeaponNodeName = "weapon_leftarm"
l WeaponType = 5
[WeaponNode2]
st WeaponNodeName = "weapon_lefttorso"
l WeaponType = 1
[WeaponNode3]
st WeaponNodeName = "weapon_centertorso"
l WeaponType = 4
// the CT weapon on the Vindicator is really the headlaser
// Foot print types
// 0 - SML_FOOTPRINT
// 1 - AVG_FOOTPRINT
// 2 - BIG_FOOTPRINT
// 3 - ULLER_FOOTPRINT
// 4 - MADCAT_FOOTPRINT
// 5 - LEFT_MASAKARI_FOOTPRINT
// 6 - RIGHT_MASAKARI_FOOTPRINT
// 7 - BUSH_FOOTPRINT
// 8 - NOVACAT_FOOTPRINT
// 8 - TURKINA_FOOTPRINT
[FootPrint]
l LeftFootprintType = 42
l RightFootprintType = 43
[Gestures0]
f StartVel=0.000000
f EndVel=0.000000
l StartFrame=-1
b Reverse=0
[Gestures1]
f StartVel=0.000000
f EndVel=0.000000
l StartFrame=0
b Reverse=0
[Gestures2]
f StartVel=0.000000
f EndVel=0.000000
l StartFrame=0
b Reverse=0
[Gestures3]
f StartVel=0.000000
f EndVel=12.000000
l StartFrame=0
b Reverse=0
[Gestures4]
f StartVel=12.000000
f EndVel=12.000000
l StartFrame=1
b Reverse=0
l RightFootDown0 = 15
l LeftFootDown0 = 30
[Gestures5]
f StartVel=0.000000
f EndVel=0.000000
l StartFrame=0
b Reverse=0
[Gestures6]
f StartVel=12.000000
f EndVel=19.000000
l StartFrame=1
b Reverse=0
[Gestures7]
f StartVel=19.000000
f EndVel=19.000000
l StartFrame=1
b Reverse=0
l RightFootDown0 = 20
l LeftFootDown0 = 5
[Gestures8]
f StartVel=19.000000
f EndVel=12.000000
l StartFrame=1
b Reverse=0
[Gestures9]
f StartVel=-12.00000
f EndVel=-12.00000
l StartFrame=1
b Reverse=1
l RightFootDown0 = 15
l LeftFootDown0 = 30
[Gestures10]
f StartVel=0.000000
f EndVel=-12.00000
l StartFrame=1
b Reverse=0
[Gestures11]
f StartVel=6.000000
f EndVel=6.000000
l StartFrame=1
b Reverse=0
l RightFootDown0 = 46
l LeftFootDown0 = 31
[Gestures12]
f StartVel=6.000000
f EndVel=6.000000
l StartFrame=1
b Reverse=0
l RightFootDown0 = 31
l LeftFootDown0 = 46
[Gestures13]
f StartVel=0.000000
f EndVel=0.000000
l StartFrame=0
b Reverse=0
[Gestures14]
f StartVel=0.000000
f EndVel=0.000000
l StartFrame=0
b Reverse=0
[Gestures15]
f StartVel=0.000000
f EndVel=0.000000
l StartFrame=0
b Reverse=0
[Gestures16]
f StartVel=0.000000
f EndVel=0.000000
l StartFrame=0
b Reverse=0
[Gestures17]
f StartVel=0.000000
f EndVel=0.000000
l StartFrame=0
b Reverse=0
[Gestures18]
f StartVel=0.000000
f EndVel=0.000000
l StartFrame=0
b Reverse=0
[Gestures19]
f StartVel=0.000000
f EndVel=0.000000
l StartFrame=0
b Reverse=0
[Gestures20]
f StartVel=0.000000
f EndVel=0.000000
l StartFrame=0x00100079
b Reverse=0
[Gestures21]
f StartVel=0.000000
f EndVel=0.000000
l StartFrame=0
b Reverse=0
[Gestures22]
f StartVel=0.000000
f EndVel=0.000000
l StartFrame=0
b Reverse=0
[Gestures23]
f StartVel=0.000000
f EndVel=0.000000
l StartFrame=-1
b Reverse=0
[Gestures24]
f StartVel=0.000000
f EndVel=0.000000
l StartFrame=-1
b Reverse=0
FITend
BaseChassisInfo,,,,,,,,,,,,,,
Identification,,,ChasisStats,,,AllowComponents,,,Color Key,,,,,
MechName,Vindicator,,Tonnage,45,,Advanced Sensor,No,,,"Label, Chart or comment, DO NOT CHANGE",,,,
HouseID,0,,Heat Index,16,,Optics,No,,,"Generated Data, DO NOT CHANGE",,,,
DescIndex,34569,,Load Index,24,,GlobalSensor,No,,,Generic Chassis Data,,,,
AbbrIndex,34569,,Total Armor,256,,ECM,No,,,Do not EVER change. Always the same,,,,
EncyclopediaID,-1,,MaxRunSpeed,19,,ActiveProbe,No,,,"HEAD : Electronic Component Only, (Optics, ECM or Active Probe)",,,,
HelpId,-1,,TorsoYawRate,360,,Jump Jets,yes,,,LEGS : Jump Jets Only. Nothing else should go in this spot,,,,
LittleIcon,MCL_GN_MECHICONVINDICATOR,,MaxTorsoYaw,120,,Extended Sensor,No,,,UPPER BODY : Weapons or Armor,,,,
Animation,vindicatorwalk,,ChassisBR,333,,,,,,,,,,
BigIcon,MCL_MC_MECHPAYLOADVINDICATOR,,ChassisC-Bills,30000,,,,,,,,,,
MechParts,35,,MAX Armor,256,,,,,,,,,,
LogisticsX,3,,,,,,,,,,,,,
LogisticsY,4,,,,,,,,,,,,,
,,,,,,,,,,,,,,
Base Armor Values,Head,LeftArm,RightArm,LeftTorso,RightTorso,CenterTorso,LeftLeg,RightLeg,RearLeftTorso,RearRightTorso,RearCenterTorso,,,
BaseInternalStructure,5,7,7,11,11,14,11,11,,,,,,,,
BaseArmorPoints,17,24,24,29,29,37,27,27,13,13,16,,,,,
,,,,,,,,,,,,,,,,
VariantInfo,,,,,,,,,,,,,,,,
Identification,,,,,,,,,,,,,,,,
VariantID,0000,,,,,,,,,,,,,,,
VariantName,Vindicator VND-1R,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,
MasterComponentID,Load#,MechBay X,MechBay Y,CompBas#,Name,Range,Heat,Weight,1Hit Damage,Dam/10Sec,BR,C-Bills,Comment,,,
Item0MasterId,91,-1,-1,1,Fusion Engine,NA,NA,0.00,NA,NA,0,0,ALWAYS a Fusion Engine. DO NOT CHANGE. ALWAYS 1,,,
Item1MasterId,92,-1,-1,22,Gyroscope II,NA,NA,0.00,NA,NA,0,0,ALWAYS a Gyroscope. DO NOT CHANGE. ALWAYS 22,,,
Item2MasterId,86,-1,-1,4,Arm Actuator,NA,NA,0.00,NA,NA,0,0,ALWAYS an ArmActuator. DO NOT CHANGE. ALWAYS 4,,,
Item3MasterId,86,-1,-1,4,Arm Actuator,NA,NA,0.00,NA,NA,0,0,ALWAYS an ArmActuator. DO NOT CHANGE. ALWAYS 4,,,
Item4MasterId,88,-1,-1,5,Leg Actuator,NA,NA,0.00,NA,NA,0,0,ALWAYS a LegActuator. DO NOT CHANGE. ALWAYS 5 ,,,
Item5MasterId,88,-1,-1,5,Leg Actuator,NA,NA,0.00,NA,NA,0,0,ALWAYS a LegActuator. DO NOT CHANGE. ALWAYS 5 ,,,
Item6MasterId,90,-1,-1,6,Cockpit,NA,NA,0.00,NA,NA,0,0,ALWAYS a Cockpit. DO NOT CHANGE. ALWAYS 6,,,
Item7MasterId,93,-1,-1,35,LifeSupport,NA,NA,0.00,NA,NA,0,0,ALWAYS a Lifesupport. DO NOT CHANGE. ALWAYS 35
Item8MasterId,89,-1,-1,33,Shoulder,NA,NA,0.00,NA,NA,0,0,ALWAYS a Shoulder. DO NOT CHANGE. ALWAYS 33
Item9MasterId,89,-1,-1,33,Shoulder,NA,NA,0.00,NA,NA,0,0,ALWAYS a Shoulder. DO NOT CHANGE. ALWAYS 33
Item10MasterId,87,-1,-1,34,Hip,NA,NA,0.00,NA,NA,0,0,ALWAYS a Hip. DO NOT CHANGE. ALWAYS 34
Item11MasterId,87,-1,-1,34,Hip,NA,NA,0.00,NA,NA,0,0,ALWAYS a Hip. DO NOT CHANGE. ALWAYS 34
Item12MasterId,68,-1,-1,13,Standard Sensors,350.00,0.00,0.00,1.00,NA,0,500,HEAD : Sensor Component
Item13MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,"HEAD : Electronic Component Only, (Optics, ECM or Active Probe)"
Item14MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,"HEAD : Electronic Component Only, (Optics, ECM or Active Probe)"
Item15MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,"HEAD : Electronic Component Only, (Optics, ECM or Active Probe)"
Item16MasterId,78,-1,-1,10,Jump Jets,NA,7.00,0.00,NA,NA,0,500,LEGS : Jump Jets Only. Nothing else should go in this spot
Item17MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,LEGS : Jump Jets Only. Nothing else should go in this spot
Item18MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,LEGS : Jump Jets Only. Nothing else should go in this spot
Item19MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,LEGS : Jump Jets Only. Nothing else should go in this spot
Item20MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,LEGS : Jump Jets Only. Nothing else should go in this spot
Item21MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,LEGS : Jump Jets Only. Nothing else should go in this spot
Item22MasterId,3,-1,-1,169,Small Laser,short,3.00,2.00,2.50,5.95,92,1700,LEFT ARM: Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item23MasterId,80,-1,-1,25,Armor Plating,NA,0.00,2.00,NA,NA,0,500,LEFT ARM : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item24MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,LEFT ARM : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item25MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,LEFT ARM : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item26MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,LEFT ARM : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item27MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,LEFT ARM : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item28MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,LEFT ARM : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item29MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,LEFT ARM : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item30MasterId,16,-1,-1,145,PPC,medium,10.00,6.00,7.00,10.49,441,5700,RIGHT ARM : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item31MasterId,80,-1,-1,25,Armor Plating,NA,0.00,2.00,NA,NA,0,500,RIGHT ARM : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item32MasterId,81,-1,-1,7,Heat Sink,NA,0.00,1.00,4.00,NA,0,500,RIGHT ARM : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item33MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,RIGHT ARM : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item34MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,RIGHT ARM : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item35MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,RIGHT ARM : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item36MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,RIGHT ARM : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item37MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,RIGHT ARM : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item38MasterId,57,-1,-1,120,LRM5 Rack,long,2.00,4.00,3.00,3.16,174,1700,LEFT TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item39MasterId,58,-1,-1,220,LRM5 Rack Ammo,NA,NA,0.00,NA,NA,NA,NA,LEFT TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item40MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,LEFT TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item41MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,LEFT TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item42MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,LEFT TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item43MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,LEFT TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item44MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,LEFT TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item45MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,LEFT TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item46MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,LEFT TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item47MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,LEFT TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item48MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,LEFT TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item49MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,LEFT TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item50MasterId,80,-1,-1,25,Armor Plating,NA,0.00,2.00,NA,NA,0,500,RIGHT TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item51MasterId,81,-1,-1,7,Heat Sink,NA,0.00,1.00,4.00,NA,0,500,RIGHT TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item52MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,RIGHT TORSO: Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item53MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,RIGHT TORSO: Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item54MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,RIGHT TORSO: Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item55MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,RIGHT TORSO: Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item56MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,RIGHT TORSO: Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item57MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,RIGHT TORSO: Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item58MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,RIGHT TORSO: Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item59MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,RIGHT TORSO: Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item60MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,RIGHT TORSO: Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item61MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,RIGHT TORSO: Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item62MasterId,3,-1,-1,156,Laser,short,3.00,2.00,2.00,5.00,71,1200,CENTER TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!)
Item63MasterId,80,-1,-1,25,Armor Plating,NA,0.00,2.00,NA,NA,0,500,CENTER TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item64MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,CENTER TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item65MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,CENTER TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item66MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,CENTER TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item67MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,CENTER TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item68MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,CENTER TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item69MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,CENTER TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item70MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,CENTER TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
Item71MasterId,94,-1,-1,255,EMPTY!,NA,NA,0.00,NA,NA,0,0,CENTER TORSO : Weapons or Armor (Weapons with Ammo must have the Ammo pack listed. Ammo packs are ALWAYS listed LAST!!!),,,,,,,,,,,,,
,,,,,,,Heat,Weight,1Hit Damage,Dam/10Sec,BR,C-Bills,,,,,,,,,,,,,,
Totals,,,,,,,4.00,0.00,14.5,24.60,1111,44800,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,
ComponentPlacement,Head,LeftArm,RightArm,LeftTorso,RightTorso,CenterTorso,LeftLeg,RightLeg,RearLeftTorso,RearRightTorso,RearCenterTorso,,,,,,,,,,,,,,,
Slot1,6,8,9,38,50,0,10,11,,,,,,,,,,,,,,,,,,
Slot2,7,2,3,39,51,1,4,5,,,,,,,,,,,,,,,,,,
Slot3,12,2,3,40,52,62,4,5,,,,,,,,,,,,,,,,,,
Slot4,13,2,3,41,53,63,16,17,,,,,,,,,,,,,,,,,,
Slot5,14,22,30,42,54,64,18,19,,,,,,,,,,,,,,,,,,
Slot6,15,23,31,43,55,65,20,21,,,,,,,,,,,,,,,,,,
Slot7,,24,32,44,56,66,,,,,,,,,,,,,,,,,,,,
Slot8,,25,33,45,57,67,,,,,,,,,,,,,,,,,,,,
Slot9,,26,34,46,58,68,,,,,,,,,,,,,,,,,,,,
Slot10,,27,35,47,59,69,,,,,,,,,,,,,,,,,,,,
Slot11,,28,36,48,60,70,,,,,,,,,,,,,,,,,,,,
Slot12,,29,37,49,61,71,,,,,
CurrentInternalStructure,5,7,7,11,11,14,11,11,,,
CurrentArmorPoints,17,24,24,29,29,37,27,27,13,13,16
,,,,,,,,,,,
This is what I was aiming for with the CSV
Tonnage 45T
Speed 19 (65kph)
Base Animation Hunchback
SlotsX 3
SlotsY 4
Base/Max Armor 128/256
Base Heat 16
Balance notes: I see the Vindicator as being slow for its size,
but ridiculously tanky for a 45-tonner. It can fulfill any role,
but it's never going to excel in any of them. Sort of like the
Centurion but cheaper.
VND-1R
PPC LRM5 MLAS
(PPC) SLAS Armor
(PPC) SHS Armor
SHS Armor Armor
<JJ>
Heat: 23/24
Armor: 256/256
VND-3L
erPPC LRM5 MPLAS
(erPPC) SHS Armor
(erPPC) SHS Armor
SHS Armor Armor
<JJ>
Heat: 28/28
Armor: 256/256
VND-1X
PPC LRM5 MLAS
(PPC) MG Armor
(PPC) SHS Armor
SHS Armor Armor
<JJ>
Heat: 22/24
Armor: 256/256
VND-1SIC
LLAS LRM10 MLAS
(LLAS) (LRM10) Armor
SLAS SHS Armor
SHS Armor Armor
<JJ>
Heat: 23/24
Armor: 256/256
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