Author Topic: SOON TO BE RELEASED: The Aftermath:Reboot by Herkie423 and Cyborg17  (Read 41005 times)

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Offline AdmiralRalwood

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Re: WIP: The Aftermath:Reboot by Herkie423 and Cyborg17
Darius have already given me the new Vexor and I have re-textured it. But it has a null moment of inertia and I tried to edit its POF but my PCS2 crashed. Its the same with the new models.
Which version of PCS2 are you running?
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Offline herkie423

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Re: WIP: The Aftermath:Reboot by Herkie423 and Cyborg17
It's the PCS 2.0.3 Stable ( May 15, 2008).

 

Offline niffiwan

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Re: WIP: The Aftermath:Reboot by Herkie423 and Cyborg17
ouch; go grab the latest version from this thread: http://www.hard-light.net/forums/index.php?topic=77292.0
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Offline herkie423

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Re: WIP: The Aftermath:Reboot by Herkie423 and Cyborg17
Thanks. Downloading now. I also need GIMP because I'm using Photoshop CS4 for textures unfortunately its not good for making normal and shine maps.

 

Offline Nyctaeus

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Re: WIP: The Aftermath:Reboot by Herkie423 and Cyborg17
CS4? Well... I can say that CS6 and CC handles it very well. GIMP has the best normalmap plugin when you are done with heightmap. I also recommend Paint.NET, as it's cool for making heightmaps.
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Offline CT27

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Re: WIP: The Aftermath:Reboot by Herkie423 and Cyborg17
If I may ask are you going to use the same version of Archangel as before or is that getting an update like the Royal Sathanas did?

 

Offline herkie423

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Re: WIP: The Aftermath:Reboot by Herkie423 and Cyborg17
Well, I couldn't update the Archangel. It is an outdated model and there is no new version of it. I can not enhance the look either because it is tile-mapped, no freedom there. I do have a candidate for replacement. I downloaded the GTD Titan, not the BP ship. It is made after the Terran dreadnought us the game Sword of the Stars. It is moderately detailed and not heavy for the PC. I'm thinking about it. The Avenger, however, is replaced. A model that I myself have constructed or should I say edited to add more revolving turrets (using the PCS2). It was kind of small so I have to enlarge it. Anyway, I will post some screenshots.

  

Offline CT27

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Re: WIP: The Aftermath:Reboot by Herkie423 and Cyborg17
Those screenshots sound cool; I'm looking forward to seeing them.

 

Offline herkie423

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Re: WIP: The Aftermath:Reboot by Herkie423 and Cyborg17
This is the replacement for the Avenger and the Boreas (the Boreas is just the smaller version). The Romulans will be pissed that I snatched one of their ships! :lol:





This is the potential replacement for the Archangel. A model inspired from the game, Sword of the Stars. Model by Vengence







« Last Edit: April 27, 2016, 11:13:39 pm by herkie423 »

 

Offline Darius

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Re: WIP: The Aftermath:Reboot by Herkie423 and Cyborg17
The Titan is by Vengence.

 

Offline herkie423

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Re: WIP: The Aftermath:Reboot by Herkie423 and Cyborg17
Thanks for the correction. Updating post. I made table entries for this ship and added a turret in the model and enlarged it for the main gun.
« Last Edit: April 27, 2016, 11:17:13 pm by herkie423 »

 

Offline Nyctaeus

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Re: WIP: The Aftermath:Reboot by Herkie423 and Cyborg17
How did you manage to place such a big freakin' cannon here :P? This model is a single big skeleton. I have no idea how to add a oversized beam here and make it look good at once without custom modelling.

I found it as a good candidate for UEF jugg xD
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Offline Droid803

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Re: WIP: The Aftermath:Reboot by Herkie423 and Cyborg17
Well, I couldn't update the Archangel. It is an outdated model and there is no new version of it.

Might be a bit late, but if I recall correctly there was a work-in-progress updated version of the GTDn Archangel in Stratcomm's model dump.
Mind you, "updated" is merely meaning brought up to the old tilemapped high-poly Raynor/Titan level and not even close to say Aesaar's new versions and it's incomplete, but it does "exist".
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Offline CT27

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Re: WIP: The Aftermath:Reboot by Herkie423 and Cyborg17
I have a question about the new Avenger/Boreas (based on the Romulan ship) you're using.

The original Avenger/Boreas used a very long range blue ion cannon, but it looks like these new versions use purple beam cannons (beam cannons don't usually have the range that the ion cannons did).  Has there been a change in the weapons of these ships?

 

Offline herkie423

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Re: WIP: The Aftermath:Reboot by Herkie423 and Cyborg17
I have a question about the new Avenger/Boreas (based on the Romulan ship) you're using.

The original Avenger/Boreas used a very long range blue ion cannon, but it looks like these new versions use purple beam cannons (beam cannons don't usually have the range that the ion cannons did).  Has there been a change in the weapons of these ships?

Nope...Still the same. Except they have their own beams now with new sounds. Neutron beams with 7000 meter range.

 

Offline herkie423

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Re: WIP: The Aftermath:Reboot by Herkie423 and Cyborg17
How did you manage to place such a big freakin' cannon here :P? This model is a single big skeleton. I have no idea how to add a oversized beam here and make it look good at once without custom modelling.

I found it as a good candidate for UEF jugg xD

Well, through the POF editor PCS2. I copied one beam cannon submodel (flat), resized it, rotated it (use the transform option), and moved the duplicated model far back to the "fighter bay" wall (fighter bay special subsystem deleted) then adjusted the firing points far to the front. Table entry updated.

 

Offline CT27

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Re: WIP: The Aftermath:Reboot by Herkie423 and Cyborg17

Nope...Still the same. Except they have their own beams now with new sounds. Neutron beams with 7000 meter range.

Just to be sure I understand, this new Boreas/Avenger still has the super long-range ion cannon...it just also has the purple beams for shorter-range engagements?

 

Offline Nyctaeus

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Re: WIP: The Aftermath:Reboot by Herkie423 and Cyborg17
How did you manage to place such a big freakin' cannon here :P? This model is a single big skeleton. I have no idea how to add a oversized beam here and make it look good at once without custom modelling.

I found it as a good candidate for UEF jugg xD

Well, through the POF editor PCS2. I copied one beam cannon submodel (flat), resized it, rotated it (use the transform option), and moved the duplicated model far back to the "fighter bay" wall (fighter bay special subsystem deleted) then adjusted the firing points far to the front. Table entry updated.
Yup, Sherlock. This part I already figured out myself :P. I'm curious how it looks on current model.
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Offline CT27

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Re: WIP: The Aftermath:Reboot by Herkie423 and Cyborg17
The picture of the new 7th BG has made it into the May 2016 HLP Newsletter.  Congratulations.

 

Offline herkie423

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Re: WIP: The Aftermath:Reboot by Herkie423 and Cyborg17
Thanks CT. Oh yes, I correct myself. The weapons on the Avenger are 4 gun banks of Ion Cannons, 2 front long range (7000m) Neutron Beams (which you can actually control), very damaging, and 6 short range Neutron Beams. For the Boreas, 2 gun banks of Ion Cannons, 2 long range (6,500m) Neutron Beams but with less damaging. I added three types of Neutron Beams. Do you remember the mission "Dragon Slayer" where you battle 60 Ravanas and Demons? Now, half of them are Lucifer's and Sathanas.  :)
« Last Edit: May 05, 2016, 02:36:42 am by herkie423 »