PROJECT UPDATE:I am already in Act 6 and that is still 60% of the campaign. 3 new missions were inserted to the list. Below is the summary list of the changes made so far (some of these, I have already posted).
The number of assets:
Dreadnaughts --- 6
Destroyers --- 11
Corvettes --- 14
Cruisers --- 11
Fighters --- 15
Logistics ships --- 2
Transports, Medicraft,
Miners, freighters
and cargo pods --- 8
Installations ` --- 9
space suit ` --- 1
Total Objects --- 77 Assets
-- Some missions are refined further. I saw some mistakes in the code.
-- All the 7th BG ships were updated or replaced. The GTL Enterpise was also replaced and the old one still retained and renamed as the GTL Opulence. Most of the other destroyers and corvettes in the old mod are replaced. The old GTD Hercules (Sirona) becomes the GTD Stromberg, the old GTCv Copernicus becomes the GTCv Rigel. These new assets have their own Briefing Icons. The Radar modular table is also updated.
-- Replaced the model for the Armageddon bombers and its table entries adjusted.
-- Added weapons. The Antimatter Cannon for the GTD Galileo, GTCv Copernicus and the GTD Hercules complete with new sound and looks. The Neutron Beams for the Avenger and Boreas. And the Meson Projectile Cannon for other destroyers.
-- Added weapons. The GTW Blizzard SDG, a powerful subsystem disruptor. The GTW SG-50 Starfury rapid fire scatter gun, very effective in close quarter dogfights but woefully inaccurate at long range. The GTM MX-109 Hellstorm smart-lock fast high yield missiles. It fires a volley of 60 projectiles in rapid succession and it is used for defensive purposes when you are swarmed with hostile fighters. And the GTM-750 Widowmaker, one shot - one kill also a subsystem disruptor and can incapacitate a corvette for a few seconds. Weapons are tested. Complete with tech anims, database entries and static CB anim. I wanted to add more weapons but it will not be realistic since the campaign only took place 3 years from Capella. The emergence of new destroyers, corvettes cruisers is already bad enough. Plus it will ruin the game balance in missions already made.
-- Replaced the Ship GTD Alexander with a new ship (GTD Moscow), new table entries made. I have edited the new model, though. I got an error saying that 4-firing-points turrets for big capital ship weapons ("huge weapon" flag) are not supported. SCP supports only 3. I have to cut them to 2. Edited the model's turret subsystems that prevented them from rotating in-game. There are also 2 turrets that are inverted when they rotate, I corrected them. Also fixed the null moment inertia and replace its textures for story consistency.
-- I have replaced the Archangel with a model by Vengeance and AdmiralRalwood, the GTVA Titan. I made some fixes like invalid model subojects, Model_num error (subsystem not present in table), and null inertia. I have also added a beam turret and enlarged it for the main beam cannon.
-- Replaced the cruiser Vigilant with new GTC Hyperion of BP. I edited the model to add more turrets. The old Vigilant is not discarded it is now a new asset, the GTC Khitomer.
-- The GTCv Serenity is replaced again with a pretty good model. The new model however is very small like 200 meters so I transformed it and added more turrets. As usual, I changed the textures. I also corrected the turret submodel property entries, the $uvec values are inverted so their rotations in-game are wierd. The table entries are updated. The old Serenity model (Cobra) is assigned to be the GTCv Euphoria and the old Euporia model (PhobosAdv) is discarded.
-- The old GTCv Phobos is removed. Replaced by the Arpyia ship from Esarai, renamed it to GTCv Coronis. I also transformed this ship to make it slightly bigger.
-- The Raynor model is added back to the list and it is renamed the GTD Sovereign with an interesting tech description. Of course, it is re-textured but not back to the old look. The raynor new looks is consistent with story now.
-- I have replaced the GTCv Alexandria with the Hecatos Destroyer. I have reduced it's size and cut the number of turrets. and I have modified its texture (too colorful for my taste).
-- Replaced the inferno GTD Taurus with a model, GTCv Reyena, that I have transformed (enlarged and stretched, edited and fixed. The Reyena is renamed to GTD Excalibur.
-- Replaced the GTD Jupiter with a model by Aldo, Betrayal and Teeraal, the Anchorage. Made a new table entry for this. This model is also transformed to make it a dreadnaught.
-- Replaced the Avenger and Boreas and added beam weapons native to their type.
-- Added another destroyer which I have downloaded, the GTD Damocles. I have fixed some errors in the model itself. I corrected one of the turret submodels without subsystem properties (&susbsystem, $fov, &name) and place the appropriate data, it will cause a "non-linking error." I corrected the number of firing points in one of the turrets, it has 12 and the minimum is 10. I also created an additional tile map because the model demands for one that is absent in the download. I adjusted the LOD value in the table because transition looks wierd as you zoom out. I modified a little the texture particularly the color of the ships viewports and, of course, the glow maps for mod consistency.
-- Added a menacing super destroyer, the SD Bhaal. I edited the POF model to add 3 reactor subsystems and a "power core" subsystem that is inside the destroyer and fighters will have to fly in through the fighter bay to destroy it. It is important for the mission.
-- I turned the SDD Diablo into a corvette! But a powerful, dangerous corvette. I edited the model's subobjects (most of the turrets), took away their "subsystem entries" and transformed them into thorns! So it looks a bit different.
-- Added an over-sized gas miner an unsued model (Demeter) from BPC (Demeter), GTG Pandora.
-- Added 2 installations. Sector Comms and GTVA Headquarters.
-- I also added the SC Asura which I have snatched from Blue Planet. But this ship is a bomber in BPC table entry and smaller than a cruiser. So I made a new table entry for it and re-scaled it to make it larger (cruiser size). This ship is a Shivan Jammer craft that prevents the GTVA Ships from jumping out of a losing battle. I already have mission plots for this that will feature the cruiser group named "Task Force Omega."
-- Added a new Vasudan destroyer and corvette and both from the same model, The Emperor that I recently downloaded. I also found out that BPC has this asset but not used so I just took the brown textures (I might modify these texture further). I edited the model for the destroyer adding more turrets and transformed it to make it a little bit "fatter" so that distinction should be made from the corvette. The corvette on the other hand, I reduced the number of turrets.
-- Added fighters, the GTF Raptor, the new Lao Tze of BP, and the GTF Sparrow (GTF Draco).
-- Added 1 main hall music. It's from an old movie "The American Anthem" but I have re-made it entirely and added my own musical section. This song is programmed and performed by me. I also added a song that I have written long ago for the credits music (You are going to hear my voice. You can search it in YouTube. Use the keywords "Could Have Felt Herkie423".
-- Added a species.tbl. I made some tech infos. I set the "AlwaysInTechRoom" flag to 1 in all the tech entries for now so we can view them in game. Later, I will change those flags to 0. They will not appear at the beginning of the campaign, they will be added to the techroom as the campaign progresses. More entries will be added if I have new ideas. This goes for the new assets as well. Ship and weapon info will be added in the techroom as soon as the player encounters them through the campaign.
-- Added a TBM to incease the number of directives shown.
-- Modified the fonts and added a font table.
-- Added credit pictures.
HERE ARE SOME SCREENSHOTS OF THE ASSETS:
Other Destroyers in the Campaign---->

Other Corvettes, Cruisers and Civilian ships---->

Fighters and Bombers---->
