I hope I'm not creating too many topics.... but I think each bug should have its own?
STOP : Invalid texture locked (0x556)
STOP : Invalid texture locked (0x556)
Address : 0x004C03F3
Location : MCOREL! (+0xBF3F3)
Call Stack
==========
0x00505AD5 MCOREL! (+0x104AD5)
0x004F2C34 MCOREL! (+0xF1C34)
0x004EA71A MCOREL! (+0xE971A)
0x00402D13 MCOREL! (+0x1D13)
0x005C4F94 MCOREL! (+0x1C3F94)
Processor Registers EAX=0x00000000 EBX=0x00000000 ECX=0x00000000 EDX=0x00000000 Flags=0x00000000
=================== ESI=0x00000000 EDI=0x00000000 EBP=0x0019E260 ESP=0x0019DD10 EIP=0x004C03F3
EIP (0x004C03F3) 8A D8 89 77 04 8B 06 8B 90 04 01 00 00 8B CE FF D2 50 8D 4F 1C E8 03 E2 FF FF 8A C3 5B 5F 5E 5D
ESP (0x0019DD10) 0019DD50 00000000 00000556 FFFFFFFF 00000014 00000000 0019DEC0 00000001
22D646D8 0019E270 00000200 00000037 4A51CDE0 00000100 0000002B 43CAEEE0
00010000 0000035D 3BD1BD58 0019DE28 00000001 00000000 BBC345B5 FFFFFFFE
========================
I made some 2c mechs from spheroid mechs, and renamed the tgls and files correctly.... did I get a missing name somewhere?