Author Topic: Adjusting/rebalancing TBG difficulty  (Read 3489 times)

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Offline CT27

  • 211
Adjusting/rebalancing TBG difficulty
Most of the issues I've seen people have with TBG so far have been about game balance/difficulty (I know there have been plot issues as well but I want to focus on this one issue first).  For what it's worth I'm trying to talk to Herkie about it.


I'm not a technical designer (I primarily worked on plot writing...though I also was a tester for a while), but I can think of some possible ways to help things:


1-Reduce the health of the enemy Horuses and Serapises by half (I don't have a problem with newer Vasudan fighters being tough...but older models like this even if they've had an upgrade should not be as tough to crack as they are IMO.  On Very Easy a Serapis ate five Trebs from me once...)

2-Reduce the number of enemy fighters and bombers

3-Allow the player to have access to Widowmaker missiles more often (I know I said Herkie doesn't like them anymore but maybe he'll change his mind if enough want this)

4-Make a new more powerful primary weapon for the player


I know these won't likely solve all of the difficulty/balance issues but I think they should address most of what you have said.




Which of these options would you prefer (or which ones if you want to pick multiple choices) or do you have other suggestions?

« Last Edit: May 04, 2020, 05:03:14 pm by CT27 »

 
Re: Adjusting/rebalancing TBG difficulty
Perhabs you should make this a poll?

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
Re: Adjusting/rebalancing TBG difficulty
Wait, wait, wait...a friggin Serapis, those notoriously fragile Zod hang gliders, took FIVE TREBUCHETS to die?! On Very Easy difficulty??? :wtf: :eek2: :wtf:

Yeeeeeah...I'm not sure, but I think that's probably an indication that (several) something(s) is/are out of whack. :nono:
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 
Re: Adjusting/rebalancing TBG difficulty
Serapis normally has 220 hitpoints and 200 shield, in TBG - 1000 for both, so no suprise? ;)

 

Offline Madeye

  • 24
  • Knowledge is power
Re: Adjusting/rebalancing TBG difficulty
Wait, wait, wait...a friggin Serapis, those notoriously fragile Zod hang gliders, took FIVE TREBUCHETS to die?! On Very Easy difficulty??? :wtf: :eek2: :wtf:

Yeeeeeah...I'm not sure, but I think that's probably an indication that (several) something(s) is/are out of whack. :nono:

Yeah, one should consider checking if they survive helios strike   ;)

 
Re: Adjusting/rebalancing TBG difficulty
Wait, wait, wait...a friggin Serapis, those notoriously fragile Zod hang gliders, took FIVE TREBUCHETS to die?! On Very Easy difficulty??? :wtf: :eek2: :wtf:

Yeeeeeah...I'm not sure, but I think that's probably an indication that (several) something(s) is/are out of whack. :nono:

Yeah, one should consider checking if they survive helios strike   ;)

Even normal retail fighters shuold survive a double Helios. I know Basilisks survive a single Cyclops w/o even noticing it.

 
Re: Adjusting/rebalancing TBG difficulty
Would changing the HP of Vasudan fighters alter the balance of TF1 too? I don't remember how many showed up there and if that would change much.

 

Offline CT27

  • 211
Re: Adjusting/rebalancing TBG difficulty
Would changing the HP of Vasudan fighters alter the balance of TF1 too? I don't remember how many showed up there and if that would change much.

A few Vasudan capital ships showed up once in a while to help you in AF1/Reboot but I don't remember Vasudan fighters.  If there were any I don't think it was that much (IOW changing the tables for both campaigns since they're somewhat tied together wouldn't change AF1/Reboot that much).

 
Re: Adjusting/rebalancing TBG difficulty
Why you want change tables for both campaigns, if boosted stats for vasudan fighters are in TBG table? :wtf:

 
Re: Adjusting/rebalancing TBG difficulty
Did Herkie use seperate classes for both campaigns? I just thought you'd be able to play both campaigns with TBG active; nevermind if it was never supposed to be that way.

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
Re: Adjusting/rebalancing TBG difficulty
1-Reduce the health of the enemy Horuses and Serapises by half (I don't have a problem with newer Vasudan fighters being tough...but older models like this even if they've had an upgrade should not be as tough to crack as they are IMO.  On Very Easy a Serapis ate five Trebs from me once...)
[...]
4-Make a new more powerful primary weapon for the player

Looking at the tables for the TBG, I think it would be easiest to point to impact both is via armor.tbl. There are two armor.tbms in play here, AF-arm.tbm and TBG-arm.tbm* - and a small sampling of the ships.tbls in questions shows that all ships are assigned armour classes. So changes to either or both could carry without having to manipulate hitpoints.

*AF-arm.tbm seems to be the foundational one and and TBG-arm.tbm new additions.

All the armor-calculations appear to be multiplicative from what I saw, so it should be fairly simple to just empower weapons by changing the multipliers.
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

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"...because they are not Dragons."

 

Offline CT27

  • 211
Re: Adjusting/rebalancing TBG difficulty
Why you want change tables for both campaigns, if boosted stats for vasudan fighters are in TBG table? :wtf:


As far as I can tell, TBG is dependent on Reboot (Herkie had earlier said though he was going to make TBG separate from Reboot).  I thought that would mean if he wanted to change something in TBG he'd have to change it in Reboot too.  I guess though he could have put a separate asset in TBG.

I'm sorry if I'm not understanding all this correctly.

 

Offline CT27

  • 211
Re: Adjusting/rebalancing TBG difficulty
There seems to be some disconnect between Herkie and us.  He is saying it could be the FSO version that is the problem.  Here is his messages from FB:

"These Serapis are Mark IIs are advance heavy fighters. They should read the tech database. This goes for the Horus V2. If I had new Vasudan fighter models., I wont use Serapis and the other old ones. Post this. I don't know why you have difficilties. I have a tester here who 12 years old. He says it is now too easy even in hard. I HAD actually tone down the AI difficulty factor significantly when I released it. I think its the newer FSO build. The 374 had better AI than the recommended 372. Maybe they change something in FSO 19. Please use 372 and 5.5g launcher and AVP 3612 to really see what I intended.

The new Serapis  has the same armor level as the Dark Angel. Well, after three Shivan Wars, at this point in time, things have improve."



-------------



I don't get how this could happen.  It seems like he may be playing a different game.  He says it's an easy campaign.  How could this be?  Could using a different launcher and build really change enemy health?  He says recent builds changed AI but I've played Reboot and TBG on the same build and I still encountered the noticeable difficulty difference.  As for his Serapis and Horus comments...I personally don't have a problem with them being a little stronger than their FS1 versions but they IMO (and I think most of you agree) shouldn't be as tough as they are especially since you're outnumbered in most missions.  Being outnumbered was okay in Reboot because it was high tech low # good guys vs. lower tech bad guy swarms.  Making enemies your technological peer can really change the difficulty balance as we've seen.  If the original Serapis had 220 energy/hull then I think my proposal of halving enemy health (TBG had the Serapis at 1000) would put them at 500.


Honestly I'm kind of stumped at this point.  It looks like he doesn't want to lower enemy numbers or health...however, according to this recent message from him we shouldn't have to for some reason.  He says we need to play on an older version to make the game easier (I don't know why that would change things but that's what he says apparently).  It's almost like we're all playing two different games.

 

Offline spart_n

  • 26
  • I am the labeller of CringeTM and KinoTM
    • Steam
Re: Adjusting/rebalancing TBG difficulty
there is only one, four letter word i can use to describe this update. one, four letter word that expresses my deepest emotions, how i feel about the defense for the fighters, how i feel about his twelve year old tester and how i feel about his take on the FSO builds and the differentiation between them all:

bruh

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
Re: Adjusting/rebalancing TBG difficulty
there is only one, four letter word i can use to describe this update. one, four letter word that expresses my deepest emotions, how i feel about the defense for the fighters, how i feel about his twelve year old tester and how i feel about his take on the FSO builds and the differentiation between them all:

bruh

That was not the four letter word I was expecting. :lol: :p
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline CT27

  • 211
Re: Adjusting/rebalancing TBG difficulty
there is only one, four letter word i can use to describe this update. one, four letter word that expresses my deepest emotions, how i feel about the defense for the fighters, how i feel about his twelve year old tester and how i feel about his take on the FSO builds and the differentiation between them all:

bruh

I think I get it what you're saying, but just to be sure could you clarify what you mean by "bruh"?

 

Offline spart_n

  • 26
  • I am the labeller of CringeTM and KinoTM
    • Steam
Re: Adjusting/rebalancing TBG difficulty
it means im not at all satisfied with the response from herkie and any interest i could've had with TBG is dashed, seemingly like his own. i know technical issues: mantle is by far the most concerning technical wise full of crashes, but mantle has virtue of being a step above mediocre.

the reliance and persistence that an FSO version is what's crumping up TBG is like watching a gordon ramsey episode of restaurant owners saying their food's good; it's just ignorance of ineptitude, and the fact a 12 year old is being brought up as an argument to defend it really sells that herkie refuses to accept that TBG is full of problems

i said before that i respect herkie's decisions but the comparison? the finger pointing? i sympathize with his internet issues but my patience is waned when now it's now a "get good, a 12 year old is better than you"

  

Offline CT27

  • 211
Re: Adjusting/rebalancing TBG difficulty
Could someone please explain to me how Herkie's idea could even happen?  I.e., could a change in FSO build really change the difficulty of a campaign that much?  If so, how?

 
Re: Adjusting/rebalancing TBG difficulty
There have been slight differences in how the game does stuff. Herkies build is really old... but while balancing might be difficult sometimes, it shouldn't be that something that's "easily playable" on one build suddenly changes everything, elseway there'd be many reports of such things going on where stuff has become too hard as there are many campaigns that haven't been altered much (leave alone rebalenced) over the past years (from even before the version Herkie used).

 

Offline Solatar

  • 211
Re: Adjusting/rebalancing TBG difficulty
Could someone please explain to me how Herkie's idea could even happen?  I.e., could a change in FSO build really change the difficulty of a campaign that much?  If so, how?

:nervous:
http://scp.indiegames.us/mantis/view.php?id=2788

I doubt it's happening now, but difficulty-based damage scaling has been broken before, and it took some time for people to notice.