Author Topic: FS2 StarWars  (Read 32581 times)

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Offline aldo_14

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Quote
Originally posted by StarGunner
Not the new models the old ones.:rolleyes: and don't laff, at me I got a G-force 4ti400 (64mb) card and a prosesr that is equail to a PIII!:mad:  On top of that I got DDR memory, and I run in 256 color, and 600 megs of RAM

:p Can't beat that I own you all when it comes to who has the fastess P.C.:p :p


Um..... a P3 isn't exactly a great processor, anyways.  

Quote

FS2 is a space combat simulator. There is no ground in space. Live with it.


I don;t remeber TIE fighter having any surface missions either, and that was a good game. :nod:

 
If I remember correctly their is a traning mission where you have to do a 'Beggar's Canyon" like run. Because the Tie has no shields its a more dangerous ship to fly so command wants to train you to have better reflexes and piloting skills. (watch out for those walls!!!) I hated it and barely got through it...
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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I whant a Battle of Endor!:nod:  That would be sooo cool to see that, and with no Beams on ships you could rilly cranek the number of ships up high.:yes: :yes:
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Offline Black Wolf

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Quote
Originally posted by StarGunner
I whant a Battle of Endor!:nod:  That would be sooo cool to see that, and with no Beams on ships you could rilly cranek the number of ships up high.:yes: :yes:


lol, intentionally recreating the worst habit of new FREDders - could be fun actually...
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Offline Vasudan Admiral

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if a battle like that was fredded properly, it should work really well. just having a load of ships with "attack ship" orders isn't going to get very far. :)
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Offline Killfrenzy

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The BOE is a real pain in the ass to do - not even LucasArts got it right in XWA.
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------------
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I love the re-release of the X-wing. It's got that "used" look.
The Y wings are cool too. G.E. did a smashing job, I especially liked how well he got the sounds right for the ships/weaponry (assuming he did it all himself) :wink:

   Karma,
Sorry if I came on too strong about sci-fi3d. I figured mentioning it was taking a shot in the dark, but seeing voyager blast an AT-AT on hoth got me inspired to keep looking for useable things (genre related)...
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Offline Alikchi

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Quote
Originally posted by Star Dragon
If I remember correctly their is a traning mission where you have to do a 'Beggar's Canyon" like run. Because the Tie has no shields its a more dangerous ship to fly so command wants to train you to have better reflexes and piloting skills. (watch out for those walls!!!) I hated it and barely got through it...


That was Rebel Assault 2 :nod:
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Quote
Originally posted by Killfrenzy
The BOE is a real pain in the ass to do - not even LucasArts got it right in XWA.


Yeah they did do it right, you just think that because you could not beat that 3 mission battle, Thats the best BOE I've ever played, and I bet that the Gamcoube one sucks ass, that game should have been made for the Xbox.
The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.

 

Offline Galemp

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Offline Galemp

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BUMPITY!

Been a while since this was bumped. Waiting for hosting and all... Seeing as Karma is working on an A-Wing I've decided to toy around wih Rhino and make a Sun Crusher to go along with my Resonance Torpedo and the supernova code in FS2. Here's a screen of the WIP. I don't know how to turret or texture but I'm working on it. If I can pull this off I'll know how to make a fighter in Freespace from start to finish! Yay.
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Offline Black Wolf

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I've been meaning to post on this thread for awhile, always forgot :blah:

Anyway, Karma, what are you waiting for from me? I've lost track of what I have and haven't sent you.
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Offline Knight Templar

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Quote
Oh, and the Imperator is supposed to have more than 12 turrets...
6 Mega Turbo-Laser Cannons (Long range anti-cap, mounted on top, 3 per side)
2 Quadruple Mount Heavy Turbo-Laser Cannons (Long range anti-cap, each one is mounted on the side of the 'trench' of the ship)
9 Defensive Turbolaser Turrets (Medium-Range General purpose, 3 in front of superstructure in a line, four underneath and to the rear, 2 near fighterbays,)
2 Mega Ion Cannons (Long range anti-cap, 4th in the series of the large turrets on top of the ship on either side of the superstructure)
30 60mm Point defence Laser turrets (anti-fighter/missle, even distribution)
20 80mm Point defence Ion cannons (anti-fighter/missle, even distribution)
4 Capital sized Proton torpedo batteries (General purpose, two on each side in the 'trench', one close to the front, other furhter back near the midships.)


wow , where did you get those statistics?
:D
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Offline Galemp

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Gee, look what I found! And with a little work, a POF.

It has really bad geometry though. Bobboau did some work on it but it didn't help much; I'll give it to BW when I see him and he can work on it.
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Offline Black Wolf

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Oh...My...God. :eek2:

I never thought I'd see it... GE, you seriously are the man.

But, um, what was it you wanted me to do to it? I'm not a modeller unfortunately, I do 2d stuff, shield Icons, interfaces, command briefs, etc., and I'll probably end up FREDding when we get that far, but no modelling, sadly.

[EDIT]

Found this on a site, it seems fairly standard -

WEAPONS:  550 Taim & Bak Heavy Laser Cannons;
   500 Taim & Bak Turbolaser Batteries;
   75 Borstel Ion Cannon Batteries;
   100 Phylon Tractor Beam Projectors;
   10 Sienar Fleet Systems Gravity Well Projectors;
   Axial Superlaser (Planet-Destroyer)


We're probably going to have to tone that down just a little, yes? :)

[/EDIT]
« Last Edit: October 02, 2002, 02:53:30 am by 302 »
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Offline Galemp

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Okay, the geometry is all fixed, it's a completely layered 3DM now. I did all that myself, with Rhino... whoopie! If KARMA can take it into trueSpace, glue its 70 turrets, and texture it, I'll do the PCS, ModelView, and table post-processing.

I'm looking for a tutorial on LODs and debris... Sandwich's tutorial didn't cover those.

"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline KARMA

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Offline Galemp

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New forum graphics, to be used soon (I hope!)




Which of these do we want as an avatar?
« Last Edit: October 05, 2002, 07:06:22 pm by 510 »
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Black Wolf

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Death Star! Go the Death Star!
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Sheepy

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Quote
Originally posted by GalacticEmperor
Okay, the geometry is all fixed, it's a completely layered 3DM now. I did all that myself, with Rhino... whoopie! If KARMA can take it into trueSpace, glue its 70 turrets, and texture it, I'll do the PCS, ModelView, and table post-processing.

I'm looking for a tutorial on LODs and debris... Sandwich's tutorial didn't cover those.



ummmmm what the hell is that anyway?
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