Author Topic: RELEASE: Homesick, a 30+ mission campaign  (Read 131687 times)

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Offline Govenator

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Re: RELEASE: Homesick, a 30+ mission campaign
Well I realize nobody has responded to this post in over a year but I have just been introduced to Free space open a few months ago. 

This campaign was excellent.  I have been working my way through the free space 1 campaigns and finally made it to the reconstruction era.  This campaign did an excellent job of keeping you guessing.  I loved how it starts off  slow and things just go wrong quickly.  Its really a fun ride.  The ending while kind of sad leaves you satisfied.  Excellent work creating this one and I hope more people continue to play this game.   

As a side note: I had the error in the 3rd mission where you couldn't jump out of the jump node.  I'd post my log on it but after restarting the game it worked so I was unable to repeat the error.

 

Offline CT27

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Re: RELEASE: Homesick, a 30+ mission campaign
Its really a fun ride.  The ending while kind of sad leaves you satisfied. 


I overall really enjoyed the campaign.  However, you found the ending satisfying?

 

Offline Govenator

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Re: RELEASE: Homesick, a 30+ mission campaign
CT27,

I'd respond to your question but I do not know how to without putting spoilers in. I'm still very new to this so my bad.  Teach me how to and I'll respond.

 

Offline General Battuta

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Re: RELEASE: Homesick, a 30+ mission campaign
[ spoiler ]

[/ spoiler ]

Remove the spaces.

 

Offline Govenator

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Re: RELEASE: Homesick, a 30+ mission campaign
CT27

Spoiler:
I thought the ending was satisfying because the main character was able to get away and return back to regular space (which was the whole point I thought).  I wish there was more too it but overall  I thought it was satisfying.  It is open ended in that you get to guess how he manages to integrate himself back into the regular Freespace universe. It's sad because everyone else for the most part dies and they never do manage to shake the traitor label. 

Also I know how to do spoilers now....Awesome!
« Last Edit: April 01, 2014, 02:55:09 pm by Govenator »

 

Offline CT27

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Re: RELEASE: Homesick, a 30+ mission campaign
The campaign's been out for quite some time now so I'm not sure spoilers would be required.

 

Offline Sarkoth

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Re: RELEASE: Homesick, a 30+ mission campaign
The campaign's been out for quite some time now so I'm not sure spoilers would be required.

Oh you would be surprised how many people have not played most of the more awesome campaigns out there. Spoiler tags are needed, especially for campaigns with substantial to epic length. We still quite often get new members / players, so it would be quite sad to spoil any content for them. Just because a campaign has been out for ages doesn't mean even the old member have played it. And the new member probably have no clue about when campaign were released to begin with. And campaigns like this particular one are ending up almost always in the top 10 of recommendations.
Only the one passed trough darkness obtains the right to ask for light

 
Re: RELEASE: Homesick, a 30+ mission campaign
I know Homesick is an old, old campaign, but I'd never finished it and sat down to take a crack at it last week. 

I'm completely stuck on Tactical Withdrawal.  I replayed Return to Oz a bunch of times until I managed to make the Mammon run away before it turns on the Custodian and Shield, and got them both out of there with over 60% hull and even with Beta 3 still alive (in addition to the invincible wingmen with lines), but there's just too many damned bombers.  I can't possibly kill them all before they take down one or both of the ships, or their massive fighter escort kills me.  I might be able to do it outside a nebula, but the background being the same color as the lead indicator combined with five or six fighters on my ass whenever I line up to kill a bomber are making it nearly impossible to get anywhere.  Any ideas?  Should I replay Return to Oz and use a Herc, maybe?  I tried that a couple of times, but found it too slow to actually do well in the first mission even if it would serve me better in the second. 

Edit: With the Shield starting the mission at 65% hull, the bombers kill it under two minutes in.  If I stay on them long enough to actually kill any of them, the Herc2s kill me.  I just don't know what to do. 
« Last Edit: July 18, 2018, 03:37:22 am by Renegade Paladin »
"Courage is the complement of fear.  A fearless man cannot be courageous.  He is also a fool." -- Robert Heinlein

  
Re: RELEASE: Homesick, a 30+ mission campaign
Pretty sure I cheated on that mission. It felt like a huge difficulty spike.

 
Re: RELEASE: Homesick, a 30+ mission campaign
Pretty sure I cheated on that mission. It felt like a huge difficulty spike.
I turned down the difficulty a notch and took a Herc with unguided rockets to chew up the cruiser and the heavy bombers.  It eventually worked.  I actually got to the point where the Custodian and Shield jump out, but since the orders don't update to tell you to leave, I missed my cue a couple of times and got shot to death trying to go to subspace.  I eventually got it right.
"Courage is the complement of fear.  A fearless man cannot be courageous.  He is also a fool." -- Robert Heinlein

 
Re: RELEASE: Homesick, a 30+ mission campaign
In Hmsk-D6.fs2 ("The Road to Hell..."), the 'battle' between the Khufu and the Kintyre looks rather strangesince they're not shooting at wach other.  Perhaps you should make one of the corvettes part of the 'neutral' team so they shoot at each other.  Also assign to each ship the ship-guardian flag.  Related to this: is it intentional for the Kintyre to shoot its beam cannons at the Custodian?  Afterall, the Kintyre supposed to be fighting the Khufu.
THAT'S what's missing!  I've been banging my head against "The Road to Hell..." for two days now trying to figure out how the hell I'm supposed to destroy the Khufu.  The Kintyre doesn't show up.  I must be missing a cue somewhere. 
"Courage is the complement of fear.  A fearless man cannot be courageous.  He is also a fool." -- Robert Heinlein

 
Re: RELEASE: Homesick, a 30+ mission campaign
So I just found out this mod got remastered on knossos! This is 1 of the 1st I ever played when I explored FS modding :) another classic campaign!

 
Re: RELEASE: Homesick, a 30+ mission campaign
I just started playing the campaign with FSO 19.0 and MVPs 4.2.2 and noticed that the sound of my cannons firing is gone. Does anyone have an idea how to fix that? Thanks in advance!

 
Re: RELEASE: Homesick, a 30+ mission campaign
The latest release of the MVPs has a sound table arranged in a completely different way then before so that's breaking a lot of not updated things.

 
Re: RELEASE: Homesick, a 30+ mission campaign
Just finished homesick this weekend.
Had no troubles playing it.
I enjoyed it a great deal until the ending, which left me with more questions than answers.
I did read the warnings about the ending and Have to say they are correct.
All in all, still very fun and worth the time.
Trying to decide what to play next, Sol: A history or Series Resurrecta.