Author Topic: Nightly: 03 June 2018 - Revision b848823  (Read 234 times)

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Offline SirKnightly

  • George or Keira?
  • 211
Nightly: 03 June 2018 - Revision b848823
Here is the nightly for 03 June 2018 - Revision b848823



Group: Linux
nightly_20180603_b848823-builds-Linux.tar.gz (Mirror)


Group: MacOSX
nightly_20180603_b848823-builds-MacOSX.tar.gz (Mirror)


Group: Win64
nightly_20180603_b848823-builds-Win64.zip (Mirror)


Group: Win32
nightly_20180603_b848823-builds-Win32.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 09abbe1
Author: asarium <Sat Nov 4 13:11:28 2017 +0100>
Commit: asarium <Mon May 28 09:51:15 2018 +0200>

    Add new bmpman slot management system
 code/bmpman/bm_internal.h                |   46 +-
 code/bmpman/bmpman.cpp                   | 1425 +++++++++++++++---------------
 code/bmpman/bmpman.h                     |   65 +-
 code/graphics/2d.h                       |   12 +-
 code/graphics/grstub.cpp                 |    6 +-
 code/graphics/opengl/gropenglbmpman.cpp  |   37 +-
 code/graphics/opengl/gropenglbmpman.h    |    8 +-
 code/graphics/opengl/gropengltexture.cpp |  146 ++-
 code/graphics/opengl/gropengltexture.h   |   14 +-
 code/mod_table/mod_table.cpp             |   12 +-
 code/scripting/api/objs/texture.cpp      |    2 +-
 freespace2/freespace.cpp                 |    2 +-
 12 files changed, 861 insertions(+), 914 deletions(-)

------------------------------------------------------------------------
commit ad52278
Author: asarium <Sun May 27 23:15:12 2018 +0200>
Commit: asarium <Mon May 28 09:51:15 2018 +0200>

    Fix clang-tidy issues in Assertion macro
 code/globalincs/pstypes.h         | 4 ++--
 code/globalincs/toolchain/clang.h | 4 ++--
 code/globalincs/toolchain/gcc.h   | 4 ++--
 code/globalincs/toolchain/mingw.h | 4 ++--
 code/globalincs/toolchain/msvc.h  | 8 ++++----
 5 files changed, 12 insertions(+), 12 deletions(-)

 

Offline m!m

  • 211
Re: Nightly: 03 June 2018 - Revision b848823
This contains the new bitmap block code which may cause some issues with textures in the game. Please let me know if anything is different when using this build.