Author Topic: The Death of Flagship Studios  (Read 2060 times)

0 Members and 1 Guest are viewing this topic.

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
The Death of Flagship Studios
Flagship Studios is officially dead. Seems like thier IP is getting divided up to two different companies who financed the development of the Flagship's two projects, the infamous Hellgate London, and the WIP Mythos.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
    • Rate of Injury
Re: The Death of Flagship Studios
This is a shame, but they really did drop the ball on Hellgate. Even ignoring all the problems with the game itself, they royally messed up the world with all that ridiculous humour they tried to inject into it.

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: The Death of Flagship Studios
The only funny part I found was the quest which left the Techsmith with a demon humping his face.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
    • Rate of Injury
Re: The Death of Flagship Studios
The game's full of silly dialogue and inappropriately goofy characters. Techsmith 314 is merely the most egregious example of it. I can accept having some light-heartedness here and there, but basing an entire act around a quest full of out-of-place humour - a quest that would actually have been a pretty horrifying story had it been in the hands of someone competent - is just an embarrassment.

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: The Death of Flagship Studios
The humor seems pretty out of place for such a desperate situation that HGL is set in. I think it was the main reason why it failed. That and its incomplete state.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Re: The Death of Flagship Studios
Hellgate London seemed really promising in the previews I read. What's wrong with it?
"Inappropriate humour..." such as?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 
Re: The Death of Flagship Studios
Innappropriate humor such as an entire chapter dealing with an unfortunate techsmith who's attached to a complete nutcase, involving such things as having a demon attached to his face the whole time, then getting the demon off by shoving his entire head into hellfire.


Aside from that, there were balance issues for a while there.  For a while, the only class really worth playing was marksman, simply because they had a stupidly effective combo.  Which actually made them kind of fun to play.  They nixed it of course - not grindy enough for the genre.

Mostly it just comes down to that it's Diablo, with less varied environments and enemies, and a smaller number of little carrots to keep you grinding away.  As a result, the game gets boring fast.

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: The Death of Flagship Studios
Most of the humor is lame. Really really lame. Like a merchant who keeps going "Is that a heavy weapon in your pocket, or are you just happy to see me?"
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
    • Rate of Injury
Re: The Death of Flagship Studios
The setting of the game is constantly at odds with the characters that inhabit it. Most of the dialogue is just trash. The developers couldn't decide if they wanted to make an atmospheric RPG or a light-hearted one, so as a result we get a game that seems like it should be atmospheric, but all the characters keep saying things like 'An apple a day keeps the doctor away! So go ahead and eat anything that looks like an apple,' and areas with names like Chocolate Park. If they'd gone all the way and made it some kind of surreal parody that would've been fine - but they didn't, so it's not. It feels like a game filled with placeholder dialogue.

On top of that, as phatosealpha said, the game just isn't very good. Despite being made by some of the guys who created Diablo, Flagship seem to have made a game which includes none of the things that were good about that series. The skill tree is a hopeless mess, there's a billion mundane quests rather than a handful of quality ones, and the randomisation of the areas is a joke. Even ignoring its atmospheric failures, the game needed at least a year or so more development than it got.

  

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: The Death of Flagship Studios
I just finished the normal difficulty. After defeating Dia-- I mean, Sydonai, you can't pick up his drops. Because the game immediately pushes you into a cinematic and then ends the game. And there was a unique item in the hoard too!  :mad:
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!