Yeah, seriously. These devs need to get on the bounce. Ridiculous.
No seriously, though. We're still here and we're focusing on shaping the overall story archs. There wasn't much to be put up there when the old team was here, so imagine how it must be when all of the information that's stored in their head is gone to us as the new team, leaving only what was unfit for posting on the board for us. When the survivors from the old team pop in, it helps tremendously. I'd say don't worry, but as you pointed out, there's virtually nothing publically written about THE GAME. I'll just say is that it's a lot tougher inheriting a project of this magnitude than you'd think, especially with such an informal hand-off of resources. The father along we get with this project, the less we know about what the original team was going for. I seem to recall someone telling me that the most documentation they have for mission plans is a few sentences. Even when the outline for a mission is a full page, it's still just an outline and just a page. Ordinarily that would be fine. Ordinarily.
We inherited Exposition as it was about 9/10ths put together. Obviously, most of you can see the disconnect between the work of the two teams. But that disconnect won't be there for the rest of the project.