Author Topic: RELEASE: The Scroll of Atankharzim, Part I  (Read 246896 times)

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Offline Shivan Hunter

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Re: RELEASE: The Scroll of Atankharzim, Part I
Hype! Will play it this weekend :D Also

  • GTC Hyperion model updated by Nyctaeus
  • GVCa Tanen model updated by Galemp

yoink and yoink ;7 These look awesome!

 

Offline Trivial Psychic

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Re: RELEASE: The Scroll of Atankharzim, Part I
Excellent!  I'm just about to play 'Irkawa Passes,' as part of the GVTA branch, so I might just replay the entire thing from the beginning rather than jumping in at the split-point to get to the ISF branch.

So, how far are we from R2?
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Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
That's Irkalla, the Mesopotamian underworld. :)

I've released version 1.11.1, which fixes a crash bug with a script and also fixes some interactions between MediaVPs and Scroll game settings.

R2 is currently in progress but some distance away from release still.  Several missions are complete, but several missions are in progress, and a couple are not yet started.  Work continues.  There is one surprise for Part 1 we hope to release in the next month or two, though.

 

Offline Trivial Psychic

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Re: RELEASE: The Scroll of Atankharzim, Part I
I figured I'd get the spelling wrong.  I'm glad work is continuing, and I hope to see it released some day.  Thank you for all you're putting into it.

[Edit] I just got a warning message when viewing the Hecate in the lab under RC3:

Error: Invalid subobj_num or model_num in subsystem 'Turret28' on ship type 'GTD Hecate'

Not linking into ship!

This warning means that a subsystem was present in the table entry and not present in the model.It should be removed from the table or added to the model.
Ensure subsystem names are spelled correctly, and that submodels or special points intended to be subsystems have '$special=subsystem' in their properties.
File: ship.cpp
Line: 7504

[Edit2] Love the new Tannen, and is that a new Dis & SAC3?  Are those in the newest MVPs, or is that introduced for SA, because I don't recall seeing those before.
« Last Edit: February 17, 2024, 08:03:31 pm by Trivial Psychic »
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Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
Glad the work is appreciated. :yes:

The Hecate warning doesn't occur on my end, either on the computer I uploaded from or the one I downloaded the newest update to.  I recommend looking for any loose files or mod conflicts.

Yep, the Dis and SAC3 are new.  Those were added in the new MVPs.

 

Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
And version 1.11.2 is now up.  I had neglected to include the most recent version of the FSPort MVPs music .vp, with the result that there were file extension mismatches.  This is fixed now.

 

Offline Trivial Psychic

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Re: RELEASE: The Scroll of Atankharzim, Part I
I cleared out all older versions of Scroll from my Knossos library, and checked all MVP folders for any stray Hecate model or table file that might be responsible, and found none.  The odd thing, is that it only complains in the lab, and not in the techroom.

I decided to run a debug build to see if it generated any clearer error message, but have so far found a few more, though most are minor.  Some of the civilian objects, like the Comet, are complaining of Model-to-table LOD mismatch, and the Mirage complains that there are 3 secondary banks in the table, and only 2 on the model.  The Subspace Sath complains of a duplicate docking bay "Front Docking Bay".

I tried extracting the Hecate model from the Scroll VPs into data/models subfolders in Scroll, but got the same result.  Where else might something be interfering?
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Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
That's weird.  You're right, it appears in the lab, even though it doesn't appear in the tech room.

I'm assuming all of these other debug messages are also in the lab, because one of the things I did before release was to go through the tech room and check each ship for warnings.

This could be a FSO bug.

 

Offline Trivial Psychic

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Re: RELEASE: The Scroll of Atankharzim, Part I
FRED also complains, but hitting 'debug' can at least bypass this.  I checked under the 'table entry' tab in the ships editor, and I see that while the base ships.tbl file has the entry for Turret28, none of the associated .tbm files reference it, since they're from the MVPs, which doesn't have that turret, but it shouldn't complain.
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Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
Ok, it's not a FSO bug.  The MediaVPs override some of Scroll's settings.  I'll need to process the files and figure out the relevant differences introduced in 4.7.

 

Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
Ok, version 1.11.3 has been uploaded that fixes the Hecate and a few weapon overrides.

  

Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
Version 1.12.0 has now been uploaded to FSO Installer and Knossos, and brings with it the following changes:

  • NEW EPIC INTRO to part 1.  This was storyboarded in 2010, voiced in 2011, and involved a massive amount of work on multiple fronts, from multiple people.  We're very proud of it.  Go check it out!
  • Upgrade the GVI Cairo model
  • Replace the GVC Khepri with the GVC Mekhet
  • Add a bunch of new scripts used in the intro, including a movie player and a subtitle system
  • Add WIP versions of the GVB Menhit and GTB Surt.  These railgun bombers will feature in Part 2.
  • Add Nyctaeus's grid cube (used for Part 2 testing purposes, but potentially useful for other mods)
  • Use Minimum Pixel Size feature from PR 3656
  • Update the Therscol weapon (though the full update will need to wait for a version targeting 24.2+)
  • Update compatibility with MediaVPs
  • Tweak Marnakh lighting
  • Fix scripted text displays on very high resolutions
  • Fix "degraded" Knossos texture replacement
  • Fix coordinates in medal case
  • Minor reorganization of tables, including adding a Civilian "species"
  • Minor mission fixes to sa_m1_04 and sa_m1_05
  • Add an extra nudge in sa_m1_03

This version requires 24.0.1 or higher.

 

Offline Trivial Psychic

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Re: RELEASE: The Scroll of Atankharzim, Part I
Whetting our appetites for R2, are we?
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Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
Indeed.  But the intro is the product of a lot of hard work over many years, and is worth a release for that alone.

 

Offline Dan1

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Re: RELEASE: The Scroll of Atankharzim, Part I
Version 1.12.0 has now been uploaded to FSO Installer and Knossos, and brings with it the following changes:

  • NEW EPIC INTRO to part 1.  This was storyboarded in 2010, voiced in 2011, and involved a massive amount of work on multiple fronts, from multiple people.  We're very proud of it.  Go check it out!
  • Upgrade the GVI Cairo model
  • Replace the GVC Khepri with the GVC Mekhet
  • Add a bunch of new scripts used in the intro, including a movie player and a subtitle system
  • Add WIP versions of the GVB Menhit and GTB Surt.  These railgun bombers will feature in Part 2.
  • Add Nyctaeus's grid cube (used for Part 2 testing purposes, but potentially useful for other mods)
  • Use Minimum Pixel Size feature from PR 3656
  • Update the Therscol weapon (though the full update will need to wait for a version targeting 24.2+)
  • Update compatibility with MediaVPs
  • Tweak Marnakh lighting
  • Fix scripted text displays on very high resolutions
  • Fix "degraded" Knossos texture replacement
  • Fix coordinates in medal case
  • Minor reorganization of tables, including adding a Civilian "species"
  • Minor mission fixes to sa_m1_04 and sa_m1_05
  • Add an extra nudge in sa_m1_03

This version requires 24.0.1 or higher.


Just watched it and the intro was absolutely fantastic.  New models really fit the fights and Vasudan design really well especially in the intro.

Only one thing I noticed (Dunno if this was changed or intended...been several years since I played this campaign last)   GVTA?  Looks like it's a find replace for GTVA > GVTA since it's in multiple locations.

Cause what you got is what we need and all we do is dirty deeds!
-Best FS Campaign Theme Ever

 

Offline Shivan Hunter

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Re: RELEASE: The Scroll of Atankharzim, Part I
Only one thing I noticed (Dunno if this was changed or intended...been several years since I played this campaign last)   GVTA?  Looks like it's a find replace for GTVA > GVTA since it's in multiple locations.

I remember this from when I played - Terrans put "Terran" first in "GTVA" so it makes sense Vasudans would call it the opposite :yes:

 

Offline Trivial Psychic

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Re: RELEASE: The Scroll of Atankharzim, Part I
Is that Gagana just a placeholder?  There are much newer models out there.
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Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
Just watched it and the intro was absolutely fantastic.  New models really fit the fights and Vasudan design really well especially in the intro.

Thanks! :)


Quote
Only one thing I noticed (Dunno if this was changed or intended...been several years since I played this campaign last)   GVTA?  Looks like it's a find replace for GTVA > GVTA since it's in multiple locations.

I remember this from when I played - Terrans put "Terran" first in "GTVA" so it makes sense Vasudans would call it the opposite :yes:

Yup, just as Shivan Hunter said.  This is inspired by the Apollo-Soyuz Test Project, which was referred to as Soyuz-Apollo in the USSR.


Is that Gagana just a placeholder?  There are much newer models out there.

It's a placeholder.  The Gagana will be replaced by something else in Part 2.

 

Offline Dan1

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Re: RELEASE: The Scroll of Atankharzim, Part I
Thanks for the info above. I figured it had to be intentional for that.

Ran into a problem I wasn't able to resolve.

Mission: Through the Looking-Glass

I have no idea how to complete this.   Sometimes I got to the distract part and the gas miners were just hanging out not doing anything,  even accelerating time to 10 mins none of them moved.   Reset.
 

Start from distract checkpoint .    Immediately detected.    Ok so that checkpoint won't work.

Started over from scan checkpoint.

Do all scans again but quicker.   Get to the stockpile of cargo.    Short controlled bursts.   Gas miner just finishes docking with cargo container.      (Short controlled burst)   Fires once.  You've beed detected!

Tried it from a bit further away..maybe i'm in range of something.       Immediately fire..detected.

Maybe I'm missing something but it seems to fail me no matter what.

Eventually I just failed enough to move onto next mission.

Neat mission concept though.
« Last Edit: June 30, 2024, 10:46:59 pm by Dan1 »
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Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
I guess you got unlucky with the gas miner undocking right before you finished.  I'll add some additional feedback directives to make it clearer on what exact condition was the cause of the failure.