PCS2 will exist no matter what we do, because it's easy to use, lots of modders edit their pofs using it and it's best tool for quick jobs like editing firepoints etc. It is not my workhorse for converting things, as I arrange lots of pof data in Blender, but I still use it frequently for small and quick editing. It's like Paint.NET to Photoshop for me. No need to roll destroyers to hunt a wing of Maras.
Still it makes me surpised, that mods like Aftermath: Reboot were made by using only PCS2 to edit assets o__O.
Ideally I would like to have a Blender addon, to make all pof data in Blender. I always forget some hardcoded object names and other stuff. I would like to have all the PCS2 options conviniently converted to Blender, so I can combine options of moving, rotating etc. with adding pof data.
But even considering the fact that Blender is "industry standard" of the HLP, not every asset creator use it and it will always remain quite complex for majority of community members, remaining effectively outside of their capabilities.
QtFRED seems to be too complex option too. I have no idea how many people use it instead of standard FRED and what options does it provide, but PCS2 and FRED are completely different things made for different purposes.
So to sum things up... I picked "Other" in the poll for Blender addon, but the most plausible option for the community will be fixed PCS2. Or... PCS3?