Hard Light Productions Forums
General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Bad_Horse on October 13, 2019, 06:08:08 pm
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Hello again
This is on Knossos 0.13.3
Problem: Ships are mostly invisible. The lights are blinking, but the rest of the ship is not present. This problem is consistent across all mods.
Debug log: https://fsnebula.org/log/5da3a8abcb0d3320a6dd818d
MediaVP version: 3.8
FSO: 19.00
Driver: AMD Radeon HD 5900 Series
OS: Windows 7 (64 bit)
CPU Brand: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz
One final note: Every once in a while, everything will be fine. I'll launch the game and the models will be right there. If I exit the program and relaunch, it's back to invisibility. :nervous:
[attachment eaten by a Shivan]
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OpenGL Debug: Source:OpenGL Type:Error ID:2160 Severity:High Message:glDrawBuffer failed because '0x8ce4' is not a compatible or supported buffer type under the current framebuffer configuration (GL_INVALID_OPERATION)
OpenGL Debug: Source:OpenGL Type:Error ID:1000 Severity:High Message:glReadBuffer has generated an error (GL_INVALID_OPERATION)
OpenGL Debug: Source:OpenGL Type:Error ID:2160 Severity:High Message:glDrawBuffers failed because '0x8ce0' is not a compatible or supported buffer type under the current framebuffer configuration (GL_INVALID_OPERATION)
OpenGL Debug: Source:OpenGL Type:Error ID:2160 Severity:High Message:glDrawBuffer failed because '0x8ce0' is not a compatible or supported buffer type under the current framebuffer configuration (GL_INVALID_OPERATION)
OpenGL Debug: Source:OpenGL Type:Error ID:2160 Severity:High Message:glDrawBuffer failed because '0x8ce4' is not a compatible or supported buffer type under the current framebuffer configuration (GL_INVALID_OPERATION)
OpenGL Debug: Source:OpenGL Type:Error ID:2160 Severity:High Message:glDrawBuffer failed because '0x8ce0' is not a compatible or supported buffer type under the current framebuffer configuration (GL_INVALID_OPERATION)
OpenGL Debug: Source:OpenGL Type:Error ID:1000 Severity:High Message:glReadBuffer has generated an error (GL_INVALID_OPERATION)
OpenGL Debug: Source:OpenGL Type:Error ID:1000 Severity:High Message:glReadBuffer has generated an error (GL_INVALID_OPERATION)
Woah, that sounds like trouble. A question for SCP staff, is it possible that it's caused by some sort of driver error or conflict? (Updating your GPU drivers might be a good idea)
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I updated my drivers again, and did a clean install. I installed Blue Planet, and the game ran just fine. I exited out and relaunched, and the problem was back again.
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In my experience, earlier AMD cards do have issues with partial or completely invisible ships, or lighting issues. I had a 5770 before and I had issues all the time. Often I would boot up a new build and things would work properly, then close it, then boot it again and the problem would return. Sometimes I could use a build for a few weeks before it failed. A year ago I upgraded my entire hardware package, tower and all. I replaced it with an RX 570 and the problem went away.