Hard Light Productions Forums
General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Iido on November 03, 2020, 04:55:04 am
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Is there any risk in doing this, in general? I ask because I notice some campaigns say it's recommended to create a new pilot for them, but I'm not exactly sure why. In the past I would usually use the same pilot for a multitude of different campaigns, only making a new one when recommended to do so, but after a while I began doing it for pretty much every mod. Recently I've started fresh with a new pilot (and played through and finished retail FS2 again for the first time in a while!) and am wondering if it's generally safe to use the same pilot for everything, or if it's not, what exactly are the risks? Should I make a new pilot for every mod?
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Generally speaking, this has been fine since 3.7. I've been using the same pilot for everything for the past 7 years or so and never had issues.
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The starting a new pilot thing was the best way to prevent savegame corruption that resulted from using a pilot file over a multitude of mods. All that got fixed with 3.7, so the recommendation is basically from an older time.
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I wouldn't worry about it, there's like 14 mods about going back to Sol, it's fine to—oh you said PILOT
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I've run through like a dozen mods on a single pilot file in the last few weeks and everything's holding up fine.
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Alright, thanks guys!
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I wouldn't worry about it, there's like 14 mods about going back to Sol, it's fine to—oh you said PILOT
Oh you...........
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Even back when it was considered risky to do so I used the same pilot a bunch and never hit any corruption. It should be smooth sailing now.
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I've made a previous request about situations like this: allow the player to choose the pilot for the mod by use of a command line switch. This way you don't have to sift thru a list of pilots to select a specific pilot for a specific mod - it's simply done during game start in the command line. :nod:
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Oh my god yes. I've wanted that for mod testing but never got around to asking the SCP for it. No good reason why not, I'll go put in the request issue before I forget.
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I've made a previous request about situations like this: allow the player to choose the pilot for the mod by use of a command line switch. This way you don't have to sift thru a list of pilots to select a specific pilot for a specific mod - it's simply done during game start in the command line. :nod:
...But you don't need a separate pilot for each mod. That's... kinda the whole point of the thread.