For future reference: You can put the debug logs in <code></code> tags, that will prevent overlong messages since it forms a scrollable window with the text inside... Just replace the <> with brackets. Quote this message to see how it goes... like this:
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Passed cmdline options:
<none>
Building file index...
Searching root 'C:\games\freespace 2\'
Searching root pack 'C:\games\freespace 2\FS2OGGcutscenepack.vp'
Searching root pack 'C:\games\freespace 2\multi-mission-pack.vp'
Searching root pack 'C:\games\freespace 2\multi-voice-pack.vp'
Searching root pack 'C:\games\freespace 2\Root_fs2.vp'
Searching root pack 'C:\games\freespace 2\smarty_fs2.vp'
Searching root pack 'C:\games\freespace 2\sparky_fs2.vp'
Searching root pack 'C:\games\freespace 2\sparky_hi_fs2.vp'
Searching root pack 'C:\games\freespace 2\stu_fs2.vp'
Searching root pack 'C:\games\freespace 2\tango1_fs2.vp'
Searching root pack 'C:\games\freespace 2\tango2_fs2.vp'
Searching root pack 'C:\games\freespace 2\tango3_fs2.vp'
Searching root pack 'C:\games\freespace 2\warble_fs2.vp'
Found 13 roots and 7495 files.
Setting language to English
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
GR_CPU: Family 15, MMX=Yes
Initializing OpenGL graphics device at 640x480 with 16-bit color...
Initializing WGL...
Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 16, double-buffer: 1
OpenGL Vendor : Intel
OpenGL Renderer : Intel 845G
OpenGL Version : 1.3.0 - Build 4.14.10.4342
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Unable to find extension "GL_ARB_texture_mirrored_repeat".
Unable to find extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Unable to find extension "GL_EXT_pixel_buffer_object".
Unable to find extension "GL_APPLE_client_storage".
Using extension "GL_SGIS_generate_mipmap".
Unable to find extension "GL_EXT_framebuffer_object".
Unable to find extension "GL_NV_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Unable to find extension "GL_EXT_texture_lod_bias".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 4
Max elements vertices: 1024
Max elements indices: 1024
Max texture size: 2048x2048
Can use compressed textures: YES
Texture compression available: YES
Using bilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Performing global function/(library/object) name repeat check...
LUA: Performing library/object name repeat check...
LUA: Performing object/object name repeat check...
LUA: Performing library/library name repeat check...
LUA: Initializing library functions...
LUA: Initializing object functions...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
Unable to parse scripting.tbl! Code = 5.
SCRIPTING: Inititialization complete.
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
Unable to parse interface.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm"
ANI radar1 with size 106x106 (17.2% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-mfl.tbm"
Wokka! Error opening file (armor.tbl)!
Unable to parse armor.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-aip.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-obt.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-str.tbm"
cf_get_file_list_preallocated looking for type=25, filter="*.pcx"
cf_get_file_list_preallocated looking for type=32, filter="*.pcx"
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 52
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
cf_get_file_list_preallocated looking for type=28, filter="*.pl2"
cf_get_file_list_preallocated looking for type=28, filter="*.plr"
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
ANI mainwalk.ani with size 297x297 (42.0% wasted)
ANI mainflyby.ani with size 116x116 (9.4% wasted)
ANI maincrane.ani with size 73x73 (43.0% wasted)
ANI mainexit.ani with size 110x110 (14.1% wasted)
ANI mainbarracks.ani with size 105x105 (18.0% wasted)
ANI mainreadyroom.ani with size 86x86 (32.8% wasted)
ANI mainoptions.ani with size 131x131 (48.8% wasted)
ANI maincampaign.ani with size 124x124 (3.1% wasted)
Frame 0 too long!!: frametime = 2.473 (2.473)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 3514481786, IBX checksum: 1888734185 -- "fighter01.pof"
Frame 0 too long!!: frametime = 0.418 (0.418)
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Frame 0 too long!!: frametime = 1.729 (1.729)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
=================== STARTING LEVEL LOAD ==================
ANI Loading.ani with size 26x26 (18.8% wasted)
Starting model page in...
Beginning level bitmap paging...
cf_get_file_list_preallocated looking for type=7, filter="*-fbl.tbm"
loading warp model -1
MISSION LOAD: 'Untitled3'
Starting mission message count : 205
Ending mission message count : 205
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'TerranSuper.pof'
IBX: Found a good IBX to read for 'TerranSuper.pof'.
IBX-DEBUG => POF checksum: 2376642875, IBX checksum: 2212492416 -- "TerranSuper.pof"
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship TerranSuper.pof
Loading model 'fighter07.pof'
IBX: Found a good IBX to read for 'fighter07.pof'.
IBX-DEBUG => POF checksum: 1901191846, IBX checksum: 1574690041 -- "fighter07.pof"
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 3633107617, IBX checksum: 4273597319 -- "fighter2t-02.pof"
Loading model 'bomber04.pof'
IBX: Found a good IBX to read for 'bomber04.pof'.
IBX-DEBUG => POF checksum: 4288552719, IBX checksum: 2957699047 -- "bomber04.pof"
Loading model 'fighter2t-03.pof'
IBX: Found a good IBX to read for 'fighter2t-03.pof'.
IBX-DEBUG => POF checksum: 2084713403, IBX checksum: 4034473297 -- "fighter2t-03.pof"
Loading model 'cruiser01.pof'
IBX: Found a good IBX to read for 'cruiser01.pof'.
IBX-DEBUG => POF checksum: 109537095, IBX checksum: 4057886811 -- "cruiser01.pof"
Loading model 'bomber08.pof'
IBX: Found a good IBX to read for 'bomber08.pof'.
IBX-DEBUG => POF checksum: 4065106462, IBX checksum: 2678928976 -- "bomber08.pof"
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 3514481786, IBX checksum: 1888734185 -- "fighter01.pof"
ANI lock1 with size 33x33 (48.4% wasted)
ANI lockspin with size 63x63 (1.6% wasted)
ANI energy2 with size 60x60 (6.3% wasted)
ANI toggle1 with size 20x20 (37.5% wasted)
ANI weapons1 with size 20x20 (37.5% wasted)
ANI toparc1 with size 37x37 (42.2% wasted)
ANI toparc3 with size 18x18 (43.8% wasted)
ANI leftarc with size 157x157 (38.7% wasted)
ANI rightarc1 with size 156x156 (39.1% wasted)
ANI targhit1 with size 21x21 (34.4% wasted)
ANI energy1 with size 41x41 (35.9% wasted)
ANI targetview1 with size 156x156 (39.1% wasted)
ANI targetview2 with size 96x96 (25.0% wasted)
ANI targetview3 with size 20x20 (37.5% wasted)
ANI damage1 with size 25x25 (21.9% wasted)
ANI support1 with size 24x24 (25.0% wasted)
ANI objective1 with size 21x21 (34.4% wasted)
ANI wingman1 with size 53x53 (17.2% wasted)
ANI wingman2 with size 53x53 (17.2% wasted)
ANI wingman3 with size 53x53 (17.2% wasted)
ANI netlag1 with size 30x30 (6.3% wasted)
ANI head1 with size 132x132 (48.4% wasted)
ANI time1 with size 23x23 (28.1% wasted)
=================== STARTING LEVEL DATA LOAD ==================
About to page in ships!
ANI shield-f01 with size 93x93 (27.3% wasted)
ANI shieldft-02 with size 93x93 (27.3% wasted)
ANI shieldft-01 with size 93x93 (27.3% wasted)
Loading model 'fighter2t-01.pof'
IBX: Found a good IBX to read for 'fighter2t-01.pof'.
IBX-DEBUG => POF checksum: 2470040677, IBX checksum: 2397840960 -- "fighter2t-01.pof"
ANI shieldft-03 with size 93x93 (27.3% wasted)
ANI shield-b04 with size 93x93 (27.3% wasted)
Loading model 'Drone01.pof'
IBX: Found a good IBX to read for 'Drone01.pof'.
IBX-DEBUG => POF checksum: 1948992884, IBX checksum: 1873687862 -- "Drone01.pof"
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 758791252 -- "support2t-01.pof"
Loading model 'freighter2t-01.pof'
IBX: Found a good IBX to read for 'freighter2t-01.pof'.
IBX-DEBUG => POF checksum: 1930276652, IBX checksum: 3977253764 -- "freighter2t-01.pof"
Loading model 'cargo03.pof'
IBX: Found a good IBX to read for 'cargo03.pof'.
IBX-DEBUG => POF checksum: 3052990154, IBX checksum: 1451844045 -- "cargo03.pof"
ANI shield-f07 with size 93x93 (27.3% wasted)
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 311387289 -- "support2v-01.pof"
ANI shield-f03 with size 93x93 (27.3% wasted)
Loading model 'fighter03.pof'
IBX: Found a good IBX to read for 'fighter03.pof'.
IBX-DEBUG => POF checksum: 1764178272, IBX checksum: 1553283132 -- "fighter03.pof"
ANI shield-f11 with size 93x93 (27.3% wasted)
Loading model 'fighter11.pof'
IBX: Found a good IBX to read for 'fighter11.pof'.
IBX-DEBUG => POF checksum: 1221070737, IBX checksum: 3737593568 -- "fighter11.pof"
ANI shield-b08 with size 93x93 (27.3% wasted)
Loading model 'capital2s-01.pof'
IBX: Found a good IBX to read for 'capital2s-01.pof'.
IBX-DEBUG => POF checksum: 2081311093, IBX checksum: 937906589 -- "capital2s-01.pof"
Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2s-01.pof
Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2s-01.pof
This mission requires 584 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS.
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 1463092824, IBX checksum: 1001920542 -- "hornet.pof"
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 1426991478 -- "rockeye.pof"
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 902538880 -- "Tempest.pof"
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 252169483, IBX checksum: 788007015 -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 2666347505 -- "bombardier.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 852142110, IBX checksum: 1760043162 -- "crossbow.pof"
Loading model 'trebuchet.pof'
IBX: Found a good IBX to read for 'trebuchet.pof'.
IBX-DEBUG => POF checksum: 3041141961, IBX checksum: 859758991 -- "trebuchet.pof"
Loading model 'taga.pof'
IBX: Found a good IBX to read for 'taga.pof'.
IBX-DEBUG => POF checksum: 3891445845, IBX checksum: 894358270 -- "taga.pof"
Loading model 'tagb.pof'
IBX: Found a good IBX to read for 'tagb.pof'.
IBX-DEBUG => POF checksum: 2164944813, IBX checksum: 2670705238 -- "tagb.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 3170452753 -- "piranha.pof"
Loading model 'stilettoII.pof'
IBX: Found a good IBX to read for 'stilettoII.pof'.
IBX-DEBUG => POF checksum: 3940925484, IBX checksum: 1329739360 -- "stilettoII.pof"
Loading model 'infyrno.pof'
IBX: Found a good IBX to read for 'infyrno.pof'.
IBX-DEBUG => POF checksum: 2957681153, IBX checksum: 838736941 -- "infyrno.pof"
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 1754326632, IBX checksum: 3826719420 -- "belial.pof"
Loading model 'helios.pof'
IBX: Found a good IBX to read for 'helios.pof'.
IBX-DEBUG => POF checksum: 2408185082, IBX checksum: 1766372936 -- "helios.pof"
Loading model 'EMPulse2.pof'
IBX: Found a good IBX to read for 'EMPulse2.pof'.
IBX-DEBUG => POF checksum: 3832111446, IBX checksum: 1363482244 -- "EMPulse2.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof"
Loading model 'MX-50.pof'
IBX: Found a good IBX to read for 'MX-50.pof'.
IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 261977273 -- "MX-50.pof"
Loading model 'harbinger.pof'
IBX: Found a good IBX to read for 'harbinger.pof'.
IBX-DEBUG => POF checksum: 2121319615, IBX checksum: 4003534300 -- "harbinger.pof"
Loading model 'Synaptic.pof'
IBX: Found a good IBX to read for 'Synaptic.pof'.
IBX-DEBUG => POF checksum: 2284473230, IBX checksum: 846229812 -- "Synaptic.pof"
Loading model 'Interceptor.pof'
IBX: Found a good IBX to read for 'Interceptor.pof'.
IBX-DEBUG => POF checksum: 908169754, IBX checksum: 559317902 -- "Interceptor.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof"
Paging in mission messages
Stopping model page in...
ANI radar1.ani with size 106x106 (17.2% wasted)
ANI lock1.ani with size 33x33 (48.4% wasted)
ANI energy2.ani with size 60x60 (6.3% wasted)
ANI toggle1.ani with size 20x20 (37.5% wasted)
ANI weapons1.ani with size 20x20 (37.5% wasted)
ANI toparc1.ani with size 37x37 (42.2% wasted)
ANI toparc3.ani with size 18x18 (43.8% wasted)
ANI leftarc.ani with size 157x157 (38.7% wasted)
ANI rightarc1.ani with size 156x156 (39.1% wasted)
ANI targhit1.ani with size 21x21 (34.4% wasted)
ANI energy1.ani with size 41x41 (35.9% wasted)
ANI targetview1.ani with size 156x156 (39.1% wasted)
ANI targetview2.ani with size 96x96 (25.0% wasted)
ANI targetview3.ani with size 20x20 (37.5% wasted)
ANI damage1.ani with size 25x25 (21.9% wasted)
ANI support1.ani with size 24x24 (25.0% wasted)
ANI objective1.ani with size 21x21 (34.4% wasted)
ANI wingman1.ani with size 53x53 (17.2% wasted)
ANI wingman2.ani with size 53x53 (17.2% wasted)
ANI wingman3.ani with size 53x53 (17.2% wasted)
ANI netlag1.ani with size 30x30 (6.3% wasted)
ANI head1.ani with size 132x132 (48.4% wasted)
ANI time1.ani with size 23x23 (28.1% wasted)
ANI shield-f01.ani with size 93x93 (27.3% wasted)
ANI shieldft-02.ani with size 93x93 (27.3% wasted)
ANI shieldft-01.ani with size 93x93 (27.3% wasted)
ANI shieldft-03.ani with size 93x93 (27.3% wasted)
ANI shield-b04.ani with size 93x93 (27.3% wasted)
ANI shield-f07.ani with size 93x93 (27.3% wasted)
ANI shield-f03.ani with size 93x93 (27.3% wasted)
ANI shield-f11.ani with size 93x93 (27.3% wasted)
ANI shield-b08.ani with size 93x93 (27.3% wasted)
User bitmap 'TMP515x26+16'
User bitmap 'TMP515x26+16'
User bitmap 'TMP515x26+16'
User bitmap 'TMP515x26+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1417/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 1362, Estimated count = 1250
================================================
Frame 0 too long!!: frametime = 14.345 (14.345)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI BriefMap with size 249x249 (2.7% wasted)
ANI iconwing01 with size 28x28 (12.5% wasted)
ANI iconfighter2t-02 with size 28x28 (12.5% wasted)
ANI iconfighter13 with size 28x28 (12.5% wasted)
ANI iconfighter2t-03 with size 28x28 (12.5% wasted)
ANI iconbonusarty with size 28x28 (12.5% wasted)
ANI iconbomber04 with size 28x28 (12.5% wasted)
ANI iconbomber2t-01 with size 28x28 (12.5% wasted)
ANI iconfighter2v-04 with size 28x28 (12.5% wasted)
ANI ssfighter13.ani with size 230x230 (10.2% wasted)
ANI ssbonus2t-01.ani with size 230x230 (10.2% wasted)
ANI ssbomber2t-01.ani with size 230x230 (10.2% wasted)
ANI ssfighter2v-03.ani with size 230x230 (10.2% wasted)
ANI iconSD4 with size 24x24 (25.0% wasted)
ANI iconScalpel with size 24x24 (25.0% wasted)
ANI iconflail with size 24x24 (25.0% wasted)
ANI iconPromR with size 24x24 (25.0% wasted)
ANI iconPromS with size 24x24 (25.0% wasted)
ANI iconNewton with size 24x24 (25.0% wasted)
ANI iconKayser with size 24x24 (25.0% wasted)
ANI iconCirce with size 24x24 (25.0% wasted)
ANI iconLich with size 24x24 (25.0% wasted)
ANI iconMX-64 with size 24x24 (25.0% wasted)
ANI iconTempest with size 24x24 (25.0% wasted)
ANI iconHornet with size 24x24 (25.0% wasted)
ANI iconBombardier with size 24x24 (25.0% wasted)
ANI iconCrossbow with size 24x24 (25.0% wasted)
ANI iconTrebuchet with size 24x24 (25.0% wasted)
ANI iconTagA with size 24x24 (25.0% wasted)
ANI iconTagB with size 24x24 (25.0% wasted)
ANI iconPiranha with size 24x24 (25.0% wasted)
ANI iconStilettoII with size 24x24 (25.0% wasted)
ANI iconInfyrno with size 24x24 (25.0% wasted)
ANI iconbelial with size 24x24 (25.0% wasted)
ANI iconHelios with size 24x24 (25.0% wasted)
ANI iconEMPulse with size 24x24 (25.0% wasted)
ANI SD4.ani with size 185x185 (27.7% wasted)
ANI Scalpel.ani with size 185x185 (27.7% wasted)
ANI Flail2.ani with size 185x185 (27.7% wasted)
ANI PromR.ani with size 185x185 (27.7% wasted)
ANI PromS.ani with size 185x185 (27.7% wasted)
ANI Newton.ani with size 185x185 (27.7% wasted)
ANI Kayser.ani with size 185x185 (27.7% wasted)
ANI Circe.ani with size 185x185 (27.7% wasted)
ANI Lich.ani with size 185x185 (27.7% wasted)
ANI mx64.ani with size 185x185 (27.7% wasted)
ANI Tempest.ani with size 185x185 (27.7% wasted)
ANI hornet.ani with size 185x185 (27.7% wasted)
ANI tornado.ani with size 185x185 (27.7% wasted)
ANI cross.ani with size 185x185 (27.7% wasted)
ANI trebuchet.ani with size 185x185 (27.7% wasted)
ANI tagA.ani with size 185x185 (27.7% wasted)
ANI tagB.ani with size 185x185 (27.7% wasted)
ANI Piranha.ani with size 185x185 (27.7% wasted)
ANI still.ani with size 185x185 (27.7% wasted)
ANI infyrno.ani with size 185x185 (27.7% wasted)
ANI belial.ani with size 185x185 (27.7% wasted)
ANI Helios.ani with size 185x185 (27.7% wasted)
ANI ecm.ani with size 185x185 (27.7% wasted)
Frame 0 too long!!: frametime = 1.209 (1.209)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.486 (0.486)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 30.290
...and now, I can't really say anything of help, sorry. It appears that the OpenGL init goes through smoothly but when the game actually tries to start rendering something, your GPU driver doesn't like it any more and causes the game to crash/quit.
For now, I suppose you'll need to play in D3D mode. Some more knowledgeable people may be able to help further.
Did you check that you really do have the latest drivers for the GPU? You'll probably find that information from your PC manufacturer/Intel website.