Author Topic: Ship Class Errors (Ive read teh FAQ btw)  (Read 1756 times)

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Ship Class Errors (Ive read teh FAQ btw)
Hi
i decided to reinstall FS2 and open again, after a few months.
installiation and everythign went fine, and i played the blue planet mod, and that went fine too. however when i reverted back to playing teh FS2 compaign, i keep getting this error (first in the training missions, then after where it just crashed).

FreeSpace was unable to find [n] ship classes while loading this mission..

ive read the FAQ's etc so the campaign is on FS2 and the mod is on mediavps. im not sure what is wrong exactly, as i played blue planet all fine
the Fs2 campaign works fine without anymods, so i think is someting wrong with the mediavps, i have also reinstalled that folder etc and still dosent work.

any help will be appreciated

btw im running on fs2_open_3_6_10.exe (which i installed and upldated last night)
ive also tired fs2_open_3_6_9.exe
« Last Edit: November 06, 2008, 02:04:19 am by Lobo »

 

Offline FUBAR-BDHR

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Re: Ship Class Errors (Ive read teh FAQ btw)
First did you disable the Blue Planet mod in the launcher?   Second did you select the main FS2 campaign in the campaign room?   If you did both of those try creating a new pilot.  If that doesn't work run the debug build and attach the fs2_open.log file from the data directory. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

  
Re: Ship Class Errors (Ive read teh FAQ btw)
yep
in the laucher, in the mod section it says mediavps
in the campiaign, the only 1 avaliable is freespace 2 and selected

when i run 3.6.10 debug, i get the following before freespace is entered
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Warning: Weapon explosion 'explo3' does not have an LOD0 anim!
File: Weapons.cpp
Line: 1241


Call stack:
------------------------------------------------------------------
    parse_weapon()    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c817067()
------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
not sure wat that means

After that it jus crashes

Using 3.6.9 debug mode, i get the following
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Warning: Couldn't open texture 'vlaserglow01'
referenced by weapon 'Colossal Railgun'

File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 2145
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c817067()
------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
and after that it crashes too



 
Re: Ship Class Errors (Ive read teh FAQ btw)
here the fs2 open log
yeah and i have created new pilots, didnt work either

[attachment deleted by necromancer]
« Last Edit: November 05, 2008, 10:09:05 pm by xbladex4 »

 

Offline FUBAR-BDHR

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Re: Ship Class Errors (Ive read teh FAQ btw)
First move the 1bppatch.vp and 2bppatch.vp out of the mediavps folder.  Assuming they are for Blue Planet so put them in that folder or whatever other mod they are for.  Second why do you have the ballistic primaries gauge turned on?
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Re: Ship Class Errors (Ive read teh FAQ btw)
yep ive removed the blue planet files
not sure why i had that on? wats the purpose of that anyway?

ok did a test run and it works now
thanks heaps for the assist!

so next time when i play blue planet again where do i put the vp files, back in media vp or jus the root folder?
« Last Edit: November 05, 2008, 10:30:54 pm by xbladex4 »

 

Offline FUBAR-BDHR

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Re: Ship Class Errors (Ive read teh FAQ btw)
Make a blueplanet folder or something like that.  You can use a mod.ini file to use a mod and the mediavps at the same time.  Some mods include one. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Jeff Vader

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Re: Ship Class Errors (Ive read teh FAQ btw)
1. This is exactly why I included this issue in the stickied thread. If there is an error report saying "Unable to find [n] ship/weapon classes", there is something wrong with what you've done with your FreeSpace, regardless of whether you think you did everything right or not.

2. Since we discovered Blue Planet from the MediaVPs folder, it would seem necessary to revise that each and every mod must have its own subfolder. As in, Blue Planet goes to \freespace2\blueplanet\, the MediaVPs go to \freespace2\mediavps\, FSPort goes to \freespace2\fsport\ and so on. If you want to use mroe than one mod at a time, familiarize yourself with mod.ini files (mod.ini files and their usage has been described fantastically in Karajorma's FreeSpace FAQ). Never, ever, ever put any non-retail files to \freespace2\. And while we're at it, never put anything to \freespace2\mediavps\ besides the MediaVPs themselves.
« Last Edit: November 06, 2008, 04:21:15 am by Lobo »
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15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
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15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

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11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
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11:51 < Kobrar> ...
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