Author Topic: 3_6_10 freezing  (Read 10597 times)

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Offline Herra Tohtori

  • The Academic
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I wonder if it would actually work by copying the atioglx.dll in question into FreeSpace2 directory. I doubt it though, but it's worth a try.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 
not necessary for me just download the following dll and try this one (backup your old dll and copy this one in the windows\system32 folder

http://www.megaupload.com/fr/?d=805FDBQX

i hope it ll work for you.
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 
did it work? :confused:
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 
Hi

for me it worked, but now the cutscenes are shown in very little size on the side of the monitor


I think also this is a temporary solution because the atioglx.dll you shared is a very old version of Ati OpenGL driver


p.s.

It worked also putting the atioglx.dll into the main FreeSpace 2 folder

 
Yep i got that problem too but it depend on the builds, some do not have this problem with this dll .

I know that s temporary i d prefer to be able to use the latest one but at least it works for now (we just still got the shivan beam bug remain though.)


$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 
Now I try some mission to see if there are problems with graphics



however, thanks for the file

 

Offline Herra Tohtori

  • The Academic
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  • Bad command or file name
It worked also putting the atioglx.dll into the main FreeSpace 2 folder


Now THAT is very good news, because that means people wouldn't be required to replace the Windows\system32\atioglx.dll file, which means that the newer file would be used with every other game. :)

I just hope the fix works on wider scale of implementation.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 
That s a good news however it can't be considered as a fix :

New player that'll want to play with the 3.6.10 build + mediavp will have to be informed for this or they'll be lost .
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline Zacam

  • Magnificent Bastard
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Reprobator: See my post in the Radeon thread and if you could generate a log file to show off, that would be handy.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Enioch

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@Reprobator: Glad you managed to solve the issue.  :yes: But that .dll is probably a WinXP driver, because when I cpy it (in my Win32 or freespace root folder) I get a total crash, the minute I start the game. (Freespace has stopped working, Windows is looking for a solution).  :mad:

I'm running Vista HP. So, if you don't mind, tell me which driver you're posting (Catalyst version) so I can find the right Vista .dll

Thanks, and, again, nice going! Sardaukar, glad for you as well, mate!  :D
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Zacam

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Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Enioch

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Thanks! dl'ing and trying them out!
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Enioch

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nope. Still not right. FS works with glsl enabled in the launcher, but I get no normals. Like so:


[attachment stolen by Slimey Goober]
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Herra Tohtori

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Check that you have the normals enabled in the launcher, and that you have de-selected -no_glsl (These suggestions are in the Just Making Sure category, I presume you have already done these changes...).

Then, post a debug log, it tells us much more than a screenshot of incredibly low resolution. :p
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Enioch

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Check that you have the normals enabled in the launcher, and that you have de-selected -no_glsl (These suggestions are in the Just Making Sure category, I presume you have already done these changes...).

I have.  :p

Then, post a debug log, it tells us much more than a screenshot of incredibly low resolution. :p

lol.  :D Sorry. Here you go. I entered the techroom, saw a few ships spinning (including Hatshepsut and Medusa), saw no normal maps; then for the heck of it I started the first training mission with a new pilot.

EDIT: I probably should mention, that any ship larger than a fighter stutters like mad. The Fenris rotation has a max of ~20 frames and it 'snaps' from one to the other.

[attachment stolen by Slimey Goober]
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Jeff Vader

  • The Back of the Hero!
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Code: [Select]
  -img2ddsTurn that off. It only ruins things.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Enioch

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Code: [Select]
  -img2ddsTurn that off. It only ruins things.

Yes, but disabling it doesn't seem to fix anything.

The game still stutters. And I don't see any normal maps on any ship (I'm using the AmAdv as a yardstick, because it's white and flat). But GLSL is enabled in the launcher, even though it seems not to be doing anything.

Ships that really stutter: Fenris&Levy +any destroyer size and above. The Aten is a nightmare. Weirdly, the Vasudan gas miner (anukhet??) spins with no lag at all; just like a fighter.

And here is today's debug log:

[attachment stolen by Slimey Goober]
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 
Vista+ati x1xxx = totally unlucky for now  :(
i got a laptop with a ati x1600 and vista , no way to make glsl work for me.


I gave up for the laptop as it s gone back to support (power failure)
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline kkmic

  • 26
And, to sum up,  is there an option for the ATi X1xxx owners? (I have a X1650 and the same problem, in both windows and linux).

Beside the -no_glsl flag i mean...
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I've watched C-beams glitter in the dark near the Tannhäuser Gate. All those... moments will be lost in time... like... tears... in rain. (pause) Time... to die.

wxLauncher 0.9.4 Beta | wxLauncher 2.0 Request for Comments

 

Offline Wanderer

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Well.. not much we can do actually apart from some one writing whole new code & shaders for the X1xxx series cards... ATI made rather bad choice (at least in hindsight) by not supporting vertex texture fetch on the X1xxx series cards.
Do not meddle in the affairs of coders for they are soggy and hard to light