Author Topic: Can't play original missions.....or any missions for that matter!  (Read 6434 times)

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Offline The E

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Re: Can't play original missions.....or any missions for that matter!
After some research, here's what you need to do:
1. As General B says, when you want to play the retail campaign, make sure that the current mod selected is mediavps only. Anything else, and you'll see the sort of weird errors you are having.
2. Minor Detail: You need to redownload the blueplanet1visual.vp from the BP 3.6.10 release thread. Your debug log shows it contains 641 files; the current one holds 645. Whether this is just a case of not having the latest version, or outright corruption (which I think is unlikely here), I don't know. Still, having the latest and greatest version can't hurt.
« Last Edit: July 31, 2009, 05:17:45 pm by The E »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Can't play original missions.....or any missions for that matter!
Ok my mistake i posted the blueplanet log for both the feint, parry, riposte and the forced entry. I haven't been trying to play original missions on the blueplanet mod....it just doesn't work anyway. The mission on the blueplanet campaign i was referring to is just after forced entry when you have to protect the Orestes.

This is the log for the original missions
Code: [Select]
=========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -2d_poof
  -alpha_env
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod mediavps
Building file index...
Found root pack 'C:\games\freespace2\mediavps\MV_Advanced.vp' with a checksum of 0x08a62d20
Found root pack 'C:\games\freespace2\mediavps\MV_Assets.vp' with a checksum of 0xb8c5d655
Found root pack 'C:\games\freespace2\mediavps\MV_Core.vp' with a checksum of 0x0a0213e0
Found root pack 'C:\games\freespace2\mediavps\MV_Effects.vp' with a checksum of 0xb2296226
Found root pack 'C:\games\freespace2\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'C:\games\freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\games\freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\games\freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\games\freespace2\mediavps\' ... 1 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Advanced.vp' ... 2610 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Assets.vp' ... 1679 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Core.vp' ... 72 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Effects.vp' ... 1022 files
Searching root pack 'C:\games\freespace2\mediavps\mv_music.vp' ... 32 files
Searching root 'C:\games\freespace2\' ... 120 files
Searching root pack 'C:\games\freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\games\freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\games\freespace2\root_fs2.vp' ... 157 files
Searching root pack 'C:\games\freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\games\freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\games\freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\games\freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\games\freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace2\warble_fs2.vp' ... 52 files
Searching root 'd:\' ... 0 files
Found 19 roots and 12948 files.
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
GR_CPU: Family 6, MMX=Yes
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : ATI Radeon HD 4670
  OpenGL Version    : 2.1.8673

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
OpenGL: Created 512x512 FBO!
OpenGL: Reusing 512x512 FBO!
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : VALID
cfile_init() took 312
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'raptors.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.344 (0.344)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum:  714389432, IBX checksum:  952286410 -- "fighter01.pof"
Frame  0 too long!!: frametime = 0.910 (0.910)
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Frame  0 too long!!: frametime = 0.980 (0.980)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_fireball-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 1012822985, IBX checksum: 3226283165 -- "warp.pof"
Model warp.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
 256
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 3636355033, IBX checksum:  546289972 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'SM1-10.fs2'
Hmmm... Extension passed to mission_load...
MISSIONS: Ship "NTD Repulse" has an invalid ship type (ships.tbl probably changed).  Making it type 0
Using alternate ship type name : NTD Orion
Using alternate ship type name : NTC Fenris
Using alternate ship type name : NTC Fenris
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Starting mission message count : 205
Ending mission message count : 231
Current soundtrack set to -1 in event_music_reset_choices
Frame  0 too long!!: frametime = 4.316 (4.316)
Loading model 'cruiser01x.pof'
IBX: Found a good IBX to read for 'cruiser01x.pof'.
IBX-DEBUG => POF checksum: 2390388484, IBX checksum: 2103096422 -- "cruiser01x.pof"
Allocating space for at least 15 new ship subsystems ...  a total of 200 is now available (15 in-use).
ignoring extension on file 'levy-htl.dds'
ignoring extension on file 'nameplate.dds'
Loading model 'cruiser01.pof'
IBX: Found a good IBX to read for 'cruiser01.pof'.
IBX-DEBUG => POF checksum: 2535312501, IBX checksum:  479015398 -- "cruiser01.pof"
ignoring extension on file 'fenris-htl.dds'
ignoring extension on file 'nameplate.dds'
ignoring extension on file 'fenris-htl.dds'
ignoring extension on file 'nameplate.dds'
Loading model 'fighter2t-03.pof'
IBX: Found a good IBX to read for 'fighter2t-03.pof'.
IBX-DEBUG => POF checksum: 2917635898, IBX checksum:   71048274 -- "fighter2t-03.pof"
Loading model 'fighter06.pof'
IBX: Found a good IBX to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 3962547654, IBX checksum: 1391954653 -- "fighter06.pof"
Loading model 'bomber04.pof'
IBX: Found a good IBX to read for 'bomber04.pof'.
IBX-DEBUG => POF checksum: 2401838074, IBX checksum:  803473776 -- "bomber04.pof"
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.3% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'Starfield.pof'
IBX: Found a good IBX to read for 'Starfield.pof'.
IBX-DEBUG => POF checksum:  131622925, IBX checksum: 1025691878 -- "Starfield.pof"
Model Starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 153 new ship subsystems ...  a total of 400 is now available (149 in-use).
About to page in ships!
ANI shield-f01 with size 112x93 (27.3% wasted)
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum:  714389432, IBX checksum:  952286410 -- "fighter01.pof"
ANI shield-f06 with size 112x93 (27.3% wasted)
ANI shield-f13 with size 112x93 (27.3% wasted)
Loading model 'fighter13.pof'
IBX: Found a good IBX to read for 'fighter13.pof'.
IBX-DEBUG => POF checksum: 3634291501, IBX checksum: 2062427427 -- "fighter13.pof"
ANI shieldft-03 with size 112x93 (27.3% wasted)
ANI shield-b04 with size 112x93 (27.3% wasted)
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 3647508254, IBX checksum: 1158518330 -- "support2t-01.pof"
Loading model 'TerranSuper.pof'
IBX: Found a good IBX to read for 'TerranSuper.pof'.
IBX-DEBUG => POF checksum: 2048509855, IBX checksum: 2000812384 -- "TerranSuper.pof"
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship TerranSuper.pof
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 2540661216, IBX checksum: 1310259149 -- "support2v-01.pof"
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 55 fps.
BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 55 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 2211359633, IBX checksum: 1896480978 -- "Blip.pof"
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum:  637488255, IBX checksum: 1411051401 -- "rockeye.pof"
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum:  870558505, IBX checksum:  494475417 -- "Tempest.pof"
Model Tempest.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 2563988349, IBX checksum: 3836492060 -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum:   65122824, IBX checksum: 1575946871 -- "bombardier.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 1483683915, IBX checksum: 2974540000 -- "crossbow.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum:  195272116, IBX checksum:  859517666 -- "piranha.pof"
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 3099232563, IBX checksum: 1891083824 -- "belial.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 1422151450, IBX checksum:    9243153 -- "cmeasure01.pof"
Model cmeasure01.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'MX-50.pof'
IBX: Found a good IBX to read for 'MX-50.pof'.
IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 2040702188 -- "MX-50.pof"
Loading model 'harbinger.pof'
IBX: Found a good IBX to read for 'harbinger.pof'.
IBX-DEBUG => POF checksum:    3428216, IBX checksum:   72299547 -- "harbinger.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 2563988349, IBX checksum: 3836492060 -- "hornet.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 2538545483, IBX checksum:  915322000 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 2066379902 -- "debris02.pof"
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.3% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shield-f01.ani with size 112x93 (27.3% wasted)
ANI shield-f06.ani with size 112x93 (27.3% wasted)
ANI shield-f13.ani with size 112x93 (27.3% wasted)
ANI shieldft-03.ani with size 112x93 (27.3% wasted)
ANI shield-b04.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1687/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 435,  Estimated count = 425
================================================
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum:  583723400, IBX checksum: 3511155858 -- "fighter2t-02.pof"
ANI 2_ssfighter2t-02.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter2t-02.ani
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconPromR with size 56x24 (25.0% wasted)
Loading model 'tempest_tech.pof'
IBX: Found a good IBX to read for 'tempest_tech.pof'.
IBX-DEBUG => POF checksum: 4152410897, IBX checksum: 1132236529 -- "tempest_tech.pof"
Model tempest_tech.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'newhornet_tech.pof'
IBX: Found a good IBX to read for 'newhornet_tech.pof'.
IBX-DEBUG => POF checksum: 3917422503, IBX checksum: 2019435462 -- "newhornet_tech.pof"
Loading model 'crossbow_tech.pof'
IBX: Found a good IBX to read for 'crossbow_tech.pof'.
IBX-DEBUG => POF checksum: 1009597472, IBX checksum: 1000943027 -- "crossbow_tech.pof"
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
ANI 2_PromR.ani with size 332x304 (40.6% wasted)
ANI iconT-super with size 200x67 (47.7% wasted)
ANI fadeiconT-super with size 200x67 (47.7% wasted)
ANI fadeiconT-super.ani with size 200x67 (47.7% wasted)
ANI icont-cruiser with size 70x18 (43.8% wasted)
ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
ANI iconhighlight07 with size 144x144 (43.8% wasted)
ANI iconhighlight07.ani with size 144x144 (43.8% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
ANI iconhighlight02 with size 164x164 (35.9% wasted)
ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
ANI icont-bomberW with size 45x73 (43.0% wasted)
ANI Fadeicont-BomberW with size 45x73 (43.0% wasted)
ANI Fadeicont-BomberW.ani with size 45x73 (43.0% wasted)
Frame  0 too long!!: frametime = 10.288 (10.288)
ANI iconT-super.ani with size 200x67 (47.7% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time =  40.294
!!DEBUG!! OpenGL Errors this frame: 1
ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
ANI Kayser_Particle with size 80x80 (37.5% wasted)
ANI Lamprey_Particle with size 92x86 (32.8% wasted)
BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 40 fps.
BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps.
BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
Loading model 'trebuchet.pof'
IBX: Found a good IBX to read for 'trebuchet.pof'.
IBX-DEBUG => POF checksum: 1754142197, IBX checksum: 4140394125 -- "trebuchet.pof"
Loading model 'taga.pof'
IBX: Found a good IBX to read for 'taga.pof'.
IBX-DEBUG => POF checksum: 1169303390, IBX checksum: 1067410008 -- "taga.pof"
Loading model 'tagb.pof'
IBX: Found a good IBX to read for 'tagb.pof'.
IBX-DEBUG => POF checksum:  858453963, IBX checksum:  349675545 -- "tagb.pof"
Loading model 'tagc.pof'
IBX: Found a good IBX to read for 'tagc.pof'.
IBX-DEBUG => POF checksum: 2909301517, IBX checksum: 3873599732 -- "tagc.pof"
Loading model 'stilettoII.pof'
IBX: Found a good IBX to read for 'stilettoII.pof'.
IBX-DEBUG => POF checksum: 1866683087, IBX checksum: 3237111750 -- "stilettoII.pof"
Loading model 'infyrno.pof'
IBX: Found a good IBX to read for 'infyrno.pof'.
IBX-DEBUG => POF checksum: 2935424711, IBX checksum: 2602915266 -- "infyrno.pof"
Loading model 'Tsunami.pof'
IBX: Found a good IBX to read for 'Tsunami.pof'.
IBX-DEBUG => POF checksum: 4135116863, IBX checksum: 2645827523 -- "Tsunami.pof"
Loading model 'helios.pof'
IBX: Found a good IBX to read for 'helios.pof'.
IBX-DEBUG => POF checksum: 4254744663, IBX checksum: 3753478728 -- "helios.pof"
Model helios.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'EMPulse2.pof'
IBX: Found a good IBX to read for 'EMPulse2.pof'.
IBX-DEBUG => POF checksum: 1382673220, IBX checksum: 3082640186 -- "EMPulse2.pof"
Loading model 'S_Rockeye.pof'
IBX: Found a good IBX to read for 'S_Rockeye.pof'.
IBX-DEBUG => POF checksum: 2727507305, IBX checksum: 3447777008 -- "S_Rockeye.pof"
Loading model 'S_Hornet.pof'
IBX: Found a good IBX to read for 'S_Hornet.pof'.
IBX-DEBUG => POF checksum: 3340679565, IBX checksum:  547081767 -- "S_Hornet.pof"
Loading model 'S_Harpoon.pof'
IBX: Found a good IBX to read for 'S_Harpoon.pof'.
IBX-DEBUG => POF checksum: 4223431069, IBX checksum: 3671167355 -- "S_Harpoon.pof"
Loading model 'S_Trebuchet.pof'
IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
IBX-DEBUG => POF checksum: 2218731792, IBX checksum: 1032764808 -- "S_Trebuchet.pof"
Loading model 'ShivanCluster.pof'
IBX: Found a good IBX to read for 'ShivanCluster.pof'.
IBX-DEBUG => POF checksum: 2198312285, IBX checksum:  478463756 -- "ShivanCluster.pof"
Loading model 'S_Infyrno.pof'
IBX: Found a good IBX to read for 'S_Infyrno.pof'.
IBX-DEBUG => POF checksum: 1728598224, IBX checksum: 2861080720 -- "S_Infyrno.pof"
Loading model 'S_Bomb.pof'
IBX: Found a good IBX to read for 'S_Bomb.pof'.
IBX-DEBUG => POF checksum: 1560741625, IBX checksum: 2121642546 -- "S_Bomb.pof"
Loading model 'S_MegaBomb.pof'
IBX: Found a good IBX to read for 'S_MegaBomb.pof'.
IBX-DEBUG => POF checksum: 2411238093, IBX checksum:  887997132 -- "S_MegaBomb.pof"
Loading model 'Interceptor.pof'
IBX: Found a good IBX to read for 'Interceptor.pof'.
IBX-DEBUG => POF checksum: 1028577100, IBX checksum: 1652817254 -- "Interceptor.pof"
Model Interceptor.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Frame 546 too long!!: frametime = 1.932 (1.932)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
1676 frames executed in  30.016 seconds,  55.837 frames per second.
Frame 1876: Weapon #35 CHASING cmeasure #47
Frame 1894: Weapon #36 CHASING cmeasure #47
Frame 1895: Weapon #35 CHASING cmeasure #48
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Frame 2112: Weapon #48 CHASING cmeasure #180
Frame 2112: Weapon #156 CHASING cmeasure #180
Frame 2112: Weapon #161 CHASING cmeasure #180
Frame 2112: Weapon #164 CHASING cmeasure #180
Frame 2124: Weapon #42 CHASING cmeasure #187
Frame 2124: Weapon #48 CHASING cmeasure #187
Frame 2124: Weapon #161 CHASING cmeasure #187
Frame 2124: Weapon #164 CHASING cmeasure #187
Frame 2140: Weapon #48 CHASING cmeasure #180
Frame 2140: Weapon #48 CHASING cmeasure #187
Frame 2140: Weapon #161 CHASING cmeasure #180
Frame 2140: Weapon #161 CHASING cmeasure #187
Frame 2141: Weapon #44 CHASING cmeasure #194
Frame 2141: Weapon #45 CHASING cmeasure #194
Frame 2141: Weapon #48 CHASING cmeasure #180
Frame 2141: Weapon #48 CHASING cmeasure #187
Frame 2141: Weapon #161 CHASING cmeasure #180
Frame 2141: Weapon #161 CHASING cmeasure #187
Warning: Too many triangles in shield hit.
Frame 2650: Weapon #350 CHASING cmeasure #390
Frame 2692: Weapon #350 CHASING cmeasure #416
Frame 2868: Weapon #355 CHASING cmeasure #460
Frame 2868: Weapon #356 CHASING cmeasure #460
Frame 2879: Weapon #431 CHASING cmeasure #466
Frame 2967: Weapon #445 CHASING cmeasure #466
Frame 2967: Weapon #479 CHASING cmeasure #466
Frame 2968: Weapon #445 CHASING cmeasure #493
Frame 2968: Weapon #479 CHASING cmeasure #493
ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
Recycled beam (0 beams remaining)
ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
Recycled beam (0 beams remaining)
ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
Warning: Too many triangles in shield hit.
Recycled beam (0 beams remaining)
Recycled beam (0 beams remaining)
ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
Recycled beam (1 beams remaining)
Recycled beam (0 beams remaining)
ANI Head-TP6b.ani with size 160x120 (6.3% wasted)
Recycled beam (1 beams remaining)
Frame 11131: Weapon #891 CHASING cmeasure #1049
Frame 11131: Weapon #892 CHASING cmeasure #1049
Recycled beam (0 beams remaining)
Frame 11205: Could not create debris, no more slots left
BEAM : powering beam down because of FOV condition!

BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
Recycled beam (2 beams remaining)
Recycled beam (1 beams remaining)
Recycled beam (1 beams remaining)
Frame 11633: Could not create debris, no more slots left

Frame 11633: Could not create debris, no more slots left
Frame 11633: Could not create debris, no more slots left
No more swarm missiles are available
Recycled beam (1 beams remaining)
ANI Head-TP7b.ani with size 160x120 (6.3% wasted)
Recycled beam (1 beams remaining)
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!

BEAM : powering beam down because of FOV condition!
Recycled beam (3 beams remaining)
Recycled beam (2 beams remaining)
Recycled beam (1 beams remaining)
Recycled beam (1 beams remaining)
Recycled beam (2 beams remaining)
Recycled beam (2 beams remaining)
Frame 12656: Weapon #559 CHASING cmeasure #1596
Frame 12656: Weapon #559 CHASING cmeasure #1613
Frame 12656: Weapon #561 CHASING cmeasure #1596
Frame 12656: Weapon #561 CHASING cmeasure #1613
Frame 12657: Weapon #559 CHASING cmeasure #1596
Frame 12657: Weapon #559 CHASING cmeasure #1613
Frame 12657: Weapon #559 CHASING cmeasure #1636
Frame 12657: Weapon #561 CHASING cmeasure #1596
Frame 12657: Weapon #561 CHASING cmeasure #1613
Frame 12657: Weapon #561 CHASING cmeasure #1636
Recycled beam (1 beams remaining)
BEAM : powering beam down because of FOV condition!
Recycled beam (1 beams remaining)
Killing beam at initial fire because of illegal targeting!!!
Recycled beam (1 beams remaining)
ANI Head-TP5b.ani with size 160x120 (6.3% wasted)
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
Recycled beam (2 beams remaining)
ignoring extension on file 'ulsss-debris.dds'
ignoring extension on file 'ulsss.dds'
ignoring extension on file 'glass.dds'
ignoring extension on file 'tckpt.dds'
ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
Recycled beam (2 beams remaining)
Recycled beam (1 beams remaining)
Recycled beam (2 beams remaining)
Frame 13532: Weapon #969 CHASING cmeasure #1922
Frame 13532: Weapon #966 CHASING cmeasure #1922
BEAM : powering beam down because of FOV condition!* this line repeated itself a lot so deleted most of it*
BEAM : powering beam down because of FOV condition!
Recycled beam (1 beams remaining)
ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
Recycled beam (1 beams remaining)
Recycled beam (0 beams remaining)
Int3(): From D:\C++\Freespace\FS2_Open - 3.6.9 Development\code\Mission\MissionParse.cpp at line 6699

 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
  • 213
  • Nothing personal, just tech support.
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Re: Can't play original missions.....or any missions for that matter!
From your log:
Code: [Select]
Searching root pack 'C:\games\freespace2\mediavps\MV_Assets.vp' ... 1679 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Core.vp' ... 72 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Effects.vp' ... 1022 files

From my log:
Code: [Select]
Searching root pack 'F:\Space\FreeSpace\mediavps\MV_Assets.vp' ... 1867 files
Searching root pack 'F:\Space\FreeSpace\mediavps\MV_Core.vp' ... 139 files
Searching root pack 'F:\Space\FreeSpace\mediavps\MV_Effects.vp' ... 1032 files

Can you see the difference? That is corruption. Something is seriously messing with your downloads. try using a download manager like DownThemAll (if you're on Firefox) to make sure you get the files uncorrupted (If you have an account with Demonoid, I would suggest using the torrent download).
Whatever you do, DO NOT USE TUREYS INSTALLER. It will very reliably and efficiently cause this very issue.
« Last Edit: July 31, 2009, 05:54:10 pm by The E »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Can't play original missions.....or any missions for that matter!
Ok my mistake i posted the blueplanet log for both the feint, parry, riposte and the forced entry. I haven't been trying to play original missions on the blueplanet mod....it just doesn't work anyway. The mission on the blueplanet campaign i was referring to is just after forced entry when you have to protect the Orestes.

It crashes, or nothing happens?

If it's just nothing happens, try following my advice and upping the difficulty. Make sure the Orestes dies.

 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
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  • Nothing personal, just tech support.
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Re: Can't play original missions.....or any missions for that matter!
Ok my mistake i posted the blueplanet log for both the feint, parry, riposte and the forced entry.

Oh, just saw this. No, you did not post a log with Forced entry. Both of the logs in one of your previous posts show an attempt to play "Feint, Parry, Riposte" with Blue Planet as the active mod.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Can't play original missions.....or any missions for that matter!
I'm a bit confused about that....Anyway followed your advice deleted mediavp and blueplanet folders reinstalled them using downthemall as the downloader and still no change the log reads the files as the same number as before
Code: [Select]
files
Searching root pack 'C:\games\freespace2\mediavps\MV_Assets.vp' ... 1679
files
Searching root pack 'C:\games\freespace2\mediavps\MV_Core.vp' ... 72
files
Searching root pack 'C:\games\freespace2\mediavps\MV_Effects.vp' ... 1022
files
Searching root pack 'C:\games\freespace2\mediavps\mv_music.vp' ... 32

did exactly the same with blueplanet and no change there either...btw General i tried letting the Orestes die (that was hard) and it crashed tried loading it since and this is what i get
Code: [Select]
Warning: Couldn't fix up turret indices in spline path

Model: capital02.pof
Path: $path26
Vertex: 2
Turret model id:20

This probably means that the turret was not specified in the ship table(s).
File: Ship.cpp
Line: 9378


Call stack:
------------------------------------------------------------------
    parse_create_object_sub()    parse_create_object()    mission_parse_maybe_create_parse_object()    post_process_ships_wings()    post_process_mission()    parse_mission()    parse_main()    mission_load()    game_start_mission()    game_enter_state()    gameseq_set_state()    game_process_event()    gameseq_process_events()    game_main()    WinMain()------------------------------------------------------------------

 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
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  • Nothing personal, just tech support.
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Re: Can't play original missions.....or any missions for that matter!
Hmm. What I would like you to do is to download this tool. Use it to generate md5 checksums of your mediavps. (Simply download it, copy it to the mediavps directory, open up a command line, navigate to the mediavps directory, then type md5sum --b <Filename>.) Post the sums here. These are the reference md5 sums provided by the FSU team; your sums should match these exactly.

Code: [Select]
MV_Advanced MD5: 7BE7E9CCC9BA557F041FFB7DC9830AC1
MV_Assets      MD5: 599F53061771DCDF333D67B5DA332C5A
MV_Core         MD5: BB6D44A48DC18F9FD9C1A2B9B52C2D1D
MV_Effects      MD5: 649D60C8D7F18DCFA16DDFEAA6FBD8C0

I just redownloaded those files from FSMods myself and have verified that those are correct.
« Last Edit: July 31, 2009, 07:53:55 pm by The E »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Can't play original missions.....or any missions for that matter!
What source are you downloading the MediaVPs from? Isn't one of them corrupt? Use FSMods.

Make sure you are NOT using Turey's Installer to download the MediaVPs.

 
Re: Can't play original missions.....or any missions for that matter!
That's just it you see....I don't use the installer, I've been using fsmods all the time. I stopped using the instalelr after the first time when nothing worked properly. Would it make a difference if I used another site?

 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: Can't play original missions.....or any missions for that matter!
Hmm. What I would like you to do is to download this tool. Use it to generate md5 checksums of your mediavps. (Simply download it, copy it to the mediavps directory, open up a command line, navigate to the mediavps directory, then type md5sum --b <Filename>.) Post the sums here. These are the reference md5 sums provided by the FSU team; your sums should match these exactly.

Code: [Select]
MV_Advanced MD5: 7BE7E9CCC9BA557F041FFB7DC9830AC1
MV_Assets      MD5: 599F53061771DCDF333D67B5DA332C5A
MV_Core         MD5: BB6D44A48DC18F9FD9C1A2B9B52C2D1D
MV_Effects      MD5: 649D60C8D7F18DCFA16DDFEAA6FBD8C0

I just redownloaded those files from FSMods myself and have verified that those are correct.

Did you do this?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Can't play original missions.....or any missions for that matter!

Did as you asked....unfortunately my readings look exactly the same as yours
Code: [Select]

599f53061771dcdf333d67b5da332c5a *MV_Assets.vp

7be7e9ccc9ba557f041ffb7dc9830ac1 *MV_Advanced.vp

bb6d44a48dc18f9fd9c1a2b9b52c2d1d *MV_Core.vp

649d60c8d7f18dcfa16ddfeaa6fbd8c0 *MV_Effects.vp

 

Offline captain-custard

  • previously known as andicirk
  • 210
  • one sandwich short of a picnic
Re: Can't play original missions.....or any missions for that matter!
what are you unzipping the files with ?
"Duct tape is like the force. It has a light side, a dark side, and it holds the universe together."

 
Re: Can't play original missions.....or any missions for that matter!
Using winzip 12.1 eval version

 

Offline captain-custard

  • previously known as andicirk
  • 210
  • one sandwich short of a picnic
Re: Can't play original missions.....or any missions for that matter!
ok , this maybe me just pissing in the wind , but can you get this http://www.7-zip.org/download.html and use this to unzip thz files , then replace them and try again
"Duct tape is like the force. It has a light side, a dark side, and it holds the universe together."

 
Re: Can't play original missions.....or any missions for that matter!
Did that same problem with the original missions got this trying to play blueplanet
Code: [Select]
Error: Malloc Failed!

File: WinDebug.cpp
Line: 1741


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

 

Offline captain-custard

  • previously known as andicirk
  • 210
  • one sandwich short of a picnic
Re: Can't play original missions.....or any missions for that matter!
can you rerun a degug build and post the log ....

sorry this is taking so long
"Duct tape is like the force. It has a light side, a dark side, and it holds the universe together."

 
Re: Can't play original missions.....or any missions for that matter!
Ok ran the debug got this message when i chose not to attempt to fly the mission with the missing mod
Code: [Select]
Assert: OBJ_INDEX(Player_obj) >= 0
File: freespace.cpp
Line: 6315


Call stack:
------------------------------------------------------------------
    game_do_frame()    game_do_state()    gameseq_process_events()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 777f4911()
    ntdll.dll 7799e4b6()
    ntdll.dll 7799e489()
------------------------------------------------------------------
since the debug log was so long i took out most of the repeating lines
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod mediavps
Building file index...
Found root pack 'C:\games\freespace2\mediavps\MV_Advanced.vp' with a checksum of 0x08a62d20
Found root pack 'C:\games\freespace2\mediavps\MV_Assets.vp' with a checksum of 0xb8c5d655
Found root pack 'C:\games\freespace2\mediavps\MV_Core.vp' with a checksum of 0x0a0213e0
Found root pack 'C:\games\freespace2\mediavps\MV_Effects.vp' with a checksum of 0xb2296226
Found root pack 'C:\games\freespace2\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'C:\games\freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\games\freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\games\freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\games\freespace2\mediavps\' ... 1 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Advanced.vp' ... 2610 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Assets.vp' ... 1679 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Core.vp' ... 72 files
Searching root pack 'C:\games\freespace2\mediavps\MV_Effects.vp' ... 1022 files
Searching root pack 'C:\games\freespace2\mediavps\mv_music.vp' ... 32 files
Searching root 'C:\games\freespace2\' ... 120 files
Searching root pack 'C:\games\freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\games\freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\games\freespace2\root_fs2.vp' ... 157 files
Searching root pack 'C:\games\freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\games\freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\games\freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\games\freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\games\freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace2\warble_fs2.vp' ... 52 files
Searching root 'd:\' ... 0 files
Found 19 roots and 12948 files.
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
GR_CPU: Family 6, MMX=Yes
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : ATI Radeon HD 4670
  OpenGL Version    : 2.1.8673

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
OpenGL: Created 512x512 FBO!
OpenGL: Reusing 512x512 FBO!
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : VALID
cfile_init() took 318
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'raptors.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.254 (0.254)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum:  714389432, IBX checksum:  952286410 -- "fighter01.pof"
Frame  0 too long!!: frametime = 1.085 (1.085)
Frame  0 too long!!: frametime = 0.311 (0.311)
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Frame  0 too long!!: frametime = 0.951 (0.951)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_fireball-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 1012822985, IBX checksum: 3226283165 -- "warp.pof"
Model warp.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
 256
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 3636355033, IBX checksum:  546289972 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'SM1-10.fs2'
Hmmm... Extension passed to mission_load...
[color=red]MISSIONS: Ship "NTD Repulse" has an invalid ship type (ships.tbl probably changed).  Making it type 0[/color] * this appears to be the problem*
Using alternate ship type name : NTD Orion
Using alternate ship type name : NTC Fenris
Using alternate ship type name : NTC Fenris
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Starting mission message count : 205
Ending mission message count : 231
Current soundtrack set to -1 in event_music_reset_choices
Frame  0 too long!!: frametime = 5.108 (5.108)
Loading model 'cruiser01x.pof'
IBX: Found a good IBX to read for 'cruiser01x.pof'.
IBX-DEBUG => POF checksum: 2390388484, IBX checksum: 2103096422 -- "cruiser01x.pof"
Allocating space for at least 15 new ship subsystems ...  a total of 200 is now available (15 in-use).
ignoring extension on file 'levy-htl.dds'
ignoring extension on file 'nameplate.dds'
Loading model 'cruiser01.pof'
IBX: Found a good IBX to read for 'cruiser01.pof'.
IBX-DEBUG => POF checksum: 2535312501, IBX checksum:  479015398 -- "cruiser01.pof"
ignoring extension on file 'fenris-htl.dds'
ignoring extension on file 'nameplate.dds'
ignoring extension on file 'fenris-htl.dds'
ignoring extension on file 'nameplate.dds'
Loading model 'fighter2t-03.pof'
IBX: Found a good IBX to read for 'fighter2t-03.pof'.
IBX-DEBUG => POF checksum: 2917635898, IBX checksum:   71048274 -- "fighter2t-03.pof"
Loading model 'fighter06.pof'
IBX: Found a good IBX to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 3962547654, IBX checksum: 1391954653 -- "fighter06.pof"
Loading model 'bomber04.pof'
IBX: Found a good IBX to read for 'bomber04.pof'.
IBX-DEBUG => POF checksum: 2401838074, IBX checksum:  803473776 -- "bomber04.pof"
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.3% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'Starfield.pof'
IBX: Found a good IBX to read for 'Starfield.pof'.
IBX-DEBUG => POF checksum:  131622925, IBX checksum: 1025691878 -- "Starfield.pof"
Model Starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 153 new ship subsystems ...  a total of 400 is now available (149 in-use).
About to page in ships!
ANI shield-f01 with size 112x93 (27.3% wasted)
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum:  714389432, IBX checksum:  952286410 -- "fighter01.pof"
ANI shield-f06 with size 112x93 (27.3% wasted)
ANI shield-f13 with size 112x93 (27.3% wasted)
Loading model 'fighter13.pof'
IBX: Found a good IBX to read for 'fighter13.pof'.
IBX-DEBUG => POF checksum: 3634291501, IBX checksum: 2062427427 -- "fighter13.pof"
ANI shieldft-03 with size 112x93 (27.3% wasted)
ANI shield-b04 with size 112x93 (27.3% wasted)
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 3647508254, IBX checksum: 1158518330 -- "support2t-01.pof"
Loading model 'TerranSuper.pof'
IBX: Found a good IBX to read for 'TerranSuper.pof'.
IBX-DEBUG => POF checksum: 2048509855, IBX checksum: 2000812384 -- "TerranSuper.pof"
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship TerranSuper.pof
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 2540661216, IBX checksum: 1310259149 -- "support2v-01.pof"
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 55 fps.
BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 55 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 2211359633, IBX checksum: 1896480978 -- "Blip.pof"
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum:  637488255, IBX checksum: 1411051401 -- "rockeye.pof"
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum:  870558505, IBX checksum:  494475417 -- "Tempest.pof"
Model Tempest.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 2563988349, IBX checksum: 3836492060 -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum:   65122824, IBX checksum: 1575946871 -- "bombardier.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 1483683915, IBX checksum: 2974540000 -- "crossbow.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum:  195272116, IBX checksum:  859517666 -- "piranha.pof"
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 3099232563, IBX checksum: 1891083824 -- "belial.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 1422151450, IBX checksum:    9243153 -- "cmeasure01.pof"
Model cmeasure01.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'MX-50.pof'
IBX: Found a good IBX to read for 'MX-50.pof'.
IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 2040702188 -- "MX-50.pof"
Loading model 'harbinger.pof'
IBX: Found a good IBX to read for 'harbinger.pof'.
IBX-DEBUG => POF checksum:    3428216, IBX checksum:   72299547 -- "harbinger.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 2563988349, IBX checksum: 3836492060 -- "hornet.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 2538545483, IBX checksum:  915322000 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 2066379902 -- "debris02.pof"
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.3% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shield-f01.ani with size 112x93 (27.3% wasted)
ANI shield-f06.ani with size 112x93 (27.3% wasted)
ANI shield-f13.ani with size 112x93 (27.3% wasted)
ANI shieldft-03.ani with size 112x93 (27.3% wasted)
ANI shield-b04.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1686/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 435,  Estimated count = 425
================================================
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum:  583723400, IBX checksum: 3511155858 -- "fighter2t-02.pof"
ANI 2_ssfighter2t-02.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter2t-02.ani
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconPromR with size 56x24 (25.0% wasted)
Loading model 'tempest_tech.pof'
IBX: Found a good IBX to read for 'tempest_tech.pof'.
IBX-DEBUG => POF checksum: 4152410897, IBX checksum: 1132236529 -- "tempest_tech.pof"
Model tempest_tech.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'newhornet_tech.pof'
IBX: Found a good IBX to read for 'newhornet_tech.pof'.
IBX-DEBUG => POF checksum: 3917422503, IBX checksum: 2019435462 -- "newhornet_tech.pof"
Loading model 'crossbow_tech.pof'
IBX: Found a good IBX to read for 'crossbow_tech.pof'.
IBX-DEBUG => POF checksum: 1009597472, IBX checksum: 1000943027 -- "crossbow_tech.pof"
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
ANI 2_PromR.ani with size 332x304 (40.6% wasted)
ANI iconT-super with size 200x67 (47.7% wasted)
ANI fadeiconT-super with size 200x67 (47.7% wasted)
ANI fadeiconT-super.ani with size 200x67 (47.7% wasted)
ANI icont-cruiser with size 70x18 (43.8% wasted)
ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
ANI iconhighlight07 with size 144x144 (43.8% wasted)
ANI iconhighlight07.ani with size 144x144 (43.8% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
ANI iconhighlight02 with size 164x164 (35.9% wasted)
ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
ANI icont-bomberW with size 45x73 (43.0% wasted)
ANI Fadeicont-BomberW with size 45x73 (43.0% wasted)
ANI Fadeicont-BomberW.ani with size 45x73 (43.0% wasted)
Frame  0 too long!!: frametime = 19.955 (19.955)
ANI iconT-super.ani with size 200x67 (47.7% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time =  73.857
!!DEBUG!! OpenGL Errors this frame: 1
Frame  1 too long!!: frametime = 0.555 (0.555)
ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
1754 frames executed in  30.016 seconds,  58.436 frames per second.
Frame 1936: Weapon #32 CHASING cmeasure #42
Frame 1936: Weapon #33 CHASING cmeasure #42
Frame 1936: Weapon #36 CHASING cmeasure #41
Frame 1937: Weapon #32 CHASING cmeasure #43
Frame 1937: Weapon #33 CHASING cmeasure #43
Frame 1975: Weapon #38 CHASING cmeasure #43
Frame 1976: Weapon #32 CHASING cmeasure #61
Frame 1976: Weapon #38 CHASING cmeasure #61
Warning: Too many triangles in shield hit.
Frame 2099: Weapon #59 CHASING cmeasure #118
Frame 2099: Weapon #71 CHASING cmeasure #118
Frame 2237: Weapon #112 CHASING cmeasure #157
Frame 2237: Weapon #130 CHASING cmeasure #157
Frame 2237: Weapon #136 CHASING cmeasure #157
Warning: Too many triangles in shield hit.
Frame 2312: Weapon #112 CHASING cmeasure #185
Frame 2312: Weapon #130 CHASING cmeasure #185
Frame 2382: Weapon #155 CHASING cmeasure #185
Frame 2382: Weapon #203 CHASING cmeasure #185
Frame 2434: Weapon #155 CHASING cmeasure #234
Frame 2434: Weapon #169 CHASING cmeasure #234
Frame 2434: Weapon #203 CHASING cmeasure #234
Frame 2478: Weapon #203 CHASING cmeasure #247
ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
Frame 2726: Weapon #275 CHASING cmeasure #326
Frame 2726: Weapon #306 CHASING cmeasure #326
Frame 2956: Weapon #341 CHASING cmeasure #357
Frame 2956: Weapon #346 CHASING cmeasure #357
Frame 3137: Weapon #275 CHASING cmeasure #452
Frame 3374: Weapon #493 CHASING cmeasure #578
Frame 3765: Weapon #621 CHASING cmeasure #675
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
Warning: Too many triangles in shield hit.
ANI Head-TP5c.ani with size 160x120 (6.3% wasted)
Frame 4375: Weapon #765 CHASING cmeasure #818
Frame 4375: Weapon #766 CHASING cmeasure #818
Frame 4375: Weapon #775 CHASING cmeasure #818
Frame 4375: Weapon #776 CHASING cmeasure #818
Frame 4375: Weapon #787 CHASING cmeasure #818
Frame 4375: Weapon #788 CHASING cmeasure #818
Frame 4375: Weapon #790 CHASING cmeasure #818
Frame 4375: Weapon #791 CHASING cmeasure #818
Frame 4376: Weapon #764 CHASING cmeasure #847
ANI Head-TP6b.ani with size 160x120 (6.3% wasted)
ANI Head-TP6a.ani with size 160x120 (6.3% wasted)
Frame 5381: Weapon #133 CHASING cmeasure #1190
Frame 5381: Weapon #140 CHASING cmeasure #1190
Frame 5391: Weapon #119 CHASING cmeasure #1195
Frame 5447: Weapon #147 CHASING cmeasure #1214
Frame 5657: Weapon #254 CHASING cmeasure #1308
Frame 5910: Weapon #386 CHASING cmeasure #1419
Frame 6055: Weapon #453 CHASING cmeasure #1461
Frame 6320: Weapon #488 CHASING cmeasure #1528
Frame 6320: Weapon #511 CHASING cmeasure #1528
Frame 6320: Weapon #529 CHASING cmeasure #1528
Recycled beam (0 beams remaining)
Frame 8352: Weapon #676 CHASING cmeasure #1726
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Recycled beam (0 beams remaining)
Recycled beam (0 beams remaining)
Frame 9062: Weapon #942 CHASING cmeasure #1929
Recycled beam (0 beams remaining)
Beam couldn't find a good object model/type!! (0)
Beam couldn't find a good object model/type!! (0)
Beam couldn't find a good object model/type!! (0)
Recycled beam (0 beams remaining)
ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition
BEAM : powering beam down because of FOV condition!
Recycled beam (0 beams remaining)
Recycled beam (0 beams remaining)
Frame 14229: Weapon #287 CHASING cmeasure #2264
Frame 14229: Weapon #289 CHASING cmeasure #2264
Frame 14229: Weapon #290 CHASING cmeasure #2264
Frame 14416: Weapon #299 CHASING cmeasure #2265
Frame 14416: Weapon #300 CHASING cmeasure #2265
Frame 14416: Weapon #309 CHASING cmeasure #2265
Recycled beam (1 beams remaining)
Recycled beam (0 beams remaining)
Recycled beam (2 beams remaining)
Recycled beam (1 beams remaining)
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
BEAM : powering beam down because of FOV condition!
Recycled beam (1 beams remaining)
Recycled beam (0 beams remaining)
BEAM : powering beam down because of FOV condition!
Recycled beam (2 beams remaining)
Killing beam at initial fire because of illegal targeting!!!
Frame 16878: Could not create debris, no more slots left
Frame 16878: Could not create debris, no more slots left
Frame 16878: Could not create debris, no more slots left
Frame 16878: Could not create debris, no more slots left
Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
Recycled beam (2 beams remaining)
Recycled beam (1 beams remaining)
BEAM : powering beam down because of FOV condition!
Recycled beam (2 beams remaining)
Killing beam at initial fire because of illegal targeting!!!
Recycled beam (1 beams remaining)
Recycled beam (2 beams remaining)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19)
Unloading in mission messages
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp model
 256
MISSION LOAD: 'SM1-10.fs2'
Hmmm... Extension passed to mission_load...
MISSIONS: Ship "NTD Repulse" has an invalid ship type (ships.tbl probably changed).  Making it type 0
Using alternate ship type name : NTD Orion
Using alternate ship type name : NTC Fenris
Using alternate ship type name : NTC Fenris
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Loki
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Starting mission message count : 205
Ending mission message count : 231
Current soundtrack set to -1 in event_music_reset_choices
Frame  0 too long!!: frametime = 0.317 (0.317)
Received post for event GS_EVENT_MAIN_MENU during state transtition. Find Allender if you are unsure if this is bad.
=================== ENDING LOAD ================
Real count = 2,  Estimated count = 425
================================================
Unloading in mission messages
Entering game at time = 373.613
Freeing all existing models...


 
Re: Can't play original missions.....or any missions for that matter!
Not sure how significant this is but why is the Orion class listed as the Hazzard class in the tech room?

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Can't play original missions.....or any missions for that matter!
That's very significant.

It really, really sounds like you have a loose table or something floating around. Can you check your /data/tables directory?

 
Re: Can't play original missions.....or any missions for that matter!
how would i do that?