Author Topic: can someone help me with this?  (Read 3798 times)

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Re: can someone help me with this?
ok, but still, just humour me.. if you have a link to vps too.. because i dont trust myself, files on my mac have been repeatedly copied and pasted and downloaded and copied and thrown away and pulled back out. i think i have like files from all different fs open installations.
wait, what if the media vps mod.ini file is messed up, instead of the blueplanet?
« Last Edit: February 15, 2011, 12:40:21 pm by Jeff Vader »
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Offline General Battuta

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Re: can someone help me with this?
Wouldn't matter, the mod.ini there is not being referenced (I'm pretty sure.)

If you need a new install just go over to the FreeSpace Upgrade Project (for MVPs) and Blue Planet forums right here on HLP.

 
Re: can someone help me with this?
thankyou very much. i'll tell you if anything fixes! thanks for all the help! :)
the new download made earths horizon appear and a description, and media vps start up on their own, but the raynor still crashes the game!!! :banghead:
« Last Edit: February 15, 2011, 12:41:00 pm by Jeff Vader »
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Offline General Battuta

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Re: can someone help me with this?
Do you get any error in the debug log when the crash occurs? Remove all VPs marked 'adv' or 'advanced' from both your mediavps and Blue Planet folders.

 
Re: can someone help me with this?
the media vps are what are crashing the game when i look at the raynor, i tried to run transcend, and a lot works fine, but certain ships, like the GTCv Deimos, and  the GTD Orion, have holes in them, same as bp ships would have if u ran them without vps. the worst though, was the GTI arcadia. it was a floating plate with lines flying off of it, they crashed my game. debug?
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Offline Zacam

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Re: can someone help me with this?

Say you have "Mod A" and it has a mod.ini that says to Load "Mod B".

It won't matter in the slightest what the mod.ini in "Mod B" says to do, the engine won't care, nor will it read it.

As far as MediaVPs crashing out on stuff: (don't know if this was already mentioned) but I would recommend NOT loading MV_Advanced or any bp-Adv-* VP file. In fact, if they are present, move them out to somewhere else where they won't get loaded until you can get a better video card. Also, you will need to "Disable GLSL" in the launcher (or manually put -no_glsl into your command line)

Also, TangoA and TangoB VP files may safely be deleted, they are unused and unnecessary.

Manual command line editing can happen by going into your Freespace2\data folder and opening "cmdline_fso.cfg"
You can then replace everything to make it read:
Code: [Select]
-mod blueplanet,mediavps_3612 -glow -3dshockwave -no_glsl
« Last Edit: February 14, 2011, 10:18:59 pm by Zacam »
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the FSU on #SCP-FSU Talk with the SCP on #SCP
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 
Re: can someone help me with this?
i suppose its progress, it seems deleting MV_advanced enabled the orion and deimos to show up, but they still are partially transparent, and im afraid to load the arcadia in the tech room..
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Offline Zacam

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Re: can someone help me with this?

A complicated bit, but if you could 'Prt Scr' (Print Screen) showing the partial transparency, the engine will make a TGA file in your FreeSpace2\screenshots directory. If you can convert that to PNG and them put it on imagebin/photobucket/imageshack and link it here, I'd like to see the problem. (Additionally, from the main hall, if you press 'F3' this will take you into a ship lab. Upper left menu, you can select "Ships" to see a list of loaded ships sorted by species. And a little to the right of that is "Render Options" where you select "Disable Model Rotation" to line up the perfect shot by using the mouse to click-drag to move the sip around its axis)

Also, how does a recent log look like now? Does it show loading blueplanet as well as MediaVPs? And you're not loading any of the bp-adv*.vp files, right?
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the FSU on #SCP-FSU Talk with the SCP on #SCP
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Jeff Vader

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23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Jeff Vader

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Re: can someone help me with this?
For your pleasure.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: can someone help me with this?
got it, unrecognised subsystem type, raynor, the fighterbay is unrecognized.

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -env
  -missile_lighting
  -glow
  -spec
  -3dshockwave
  -3dwarp
  -warp_flash
  -mod blueplanet,mediavps_3612
  -no_glsl
Building file index...
Found root pack 'C:\games\freespace2\blueplanet\bp-audio1.vp' with a checksum of 0xcc452f9d
Found root pack 'C:\games\freespace2\blueplanet\bp-audio2.vp' with a checksum of 0x060bee91
Found root pack 'C:\games\freespace2\blueplanet\bp-core.vp' with a checksum of 0xe2219ccf
Found root pack 'C:\games\freespace2\blueplanet\bp-visuals1.vp' with a checksum of 0x7e75407b
Found root pack 'C:\games\freespace2\blueplanet\bp-visuals2.vp' with a checksum of 0x44c7e8dd
Found root pack 'C:\games\freespace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'C:\games\freespace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\games\freespace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\games\freespace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\games\freespace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\games\freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\games\freespace2\tangoA_fs2.vp' with a checksum of 0x2e10c984
Found root pack 'C:\games\freespace2\tangoB_fs2.vp' with a checksum of 0x0a5f4659
Found root pack 'C:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\games\freespace2\blueplanet\' ... 1 files
Searching root pack 'C:\games\freespace2\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'C:\games\freespace2\blueplanet\bp-audio2.vp' ... 685 files
Searching root pack 'C:\games\freespace2\blueplanet\bp-core.vp' ... 46 files
Searching root pack 'C:\games\freespace2\blueplanet\bp-visuals1.vp' ... 400 files
Searching root pack 'C:\games\freespace2\blueplanet\bp-visuals2.vp' ... 1488 files
Searching root 'C:\games\freespace2\mediavps_3612\' ... 1 files
Searching root pack 'C:\games\freespace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'C:\games\freespace2\mediavps_3612\MV_Assets.vp' ... 1905 files
Searching root pack 'C:\games\freespace2\mediavps_3612\MV_Effects.vp' ... 1892 files
Searching root pack 'C:\games\freespace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\games\freespace2\mediavps_3612\MV_Root.vp' ... 358 files
Searching root 'C:\games\freespace2\' ... 199 files
Searching root pack 'C:\games\freespace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\games\freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\games\freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\games\freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\games\freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\games\freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace2\tangoA_fs2.vp' ... 0 files
Searching root pack 'C:\games\freespace2\tangoB_fs2.vp' ... 0 files
Searching root pack 'C:\games\freespace2\warble_fs2.vp' ... 52 files
Found 24 roots and 15684 files.
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : Intel
  OpenGL Renderer   : Intel 915GM
  OpenGL Version    : 1.4.0 - Build 4.14.10.4020

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Unable to find extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Unable to find extension "GL_EXT_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Unable to find extension "GL_EXT_framebuffer_object".
  Unable to find extension "GL_NV_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Unable to find extension "GL_EXT_texture_lod_bias".
  Unable to find extension "NV_point_sprite".
  Unable to find extension "GL_ARB_shading_language_100".
  Unable to find extension "GL_ARB_shader_objects".
  Unable to find extension "GL_ARB_vertex_shader".
  Unable to find extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

!!DEBUG!! OpenGL Errors this frame: 1
  Max texture units: 8 (8)
  Max elements vertices: 1024
  Max elements indices: 1024
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'bp-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'bp-wep.tbm' ...
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'bp-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'bp-str.tbm' ...
loading animated cursor "cursor"
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 874
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'hammer1.pcx'
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
Frame  0 too long!!: frametime = 0.424 (0.424)
Frame  0 too long!!: frametime = 1.174 (1.174)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
Frame  0 too long!!: frametime = 1.085 (1.085)
Called captureCallback()!
TECH ROOM: Dumping excess ship textures...
Loading model 'raynor.pof'
IBX: Found a good IBX to read for 'raynor.pof'.
IBX-DEBUG => POF checksum: 0x9b9ac3c6, IBX checksum: 0x8916d8e1 -- "raynor.pof"
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
« Last Edit: February 15, 2011, 12:39:52 pm by Jeff Vader »
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Offline Zacam

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Re: can someone help me with this?

Those happen because sub-system Types (and how to handle them) are still largely hard-coded. So long as it is saying 'unrecognized type", then you are perfectly fine to ignore it.

If it says something to the effect of "I found a subsystem in the model that is not in the table" or "the table tells me there is a subsystem, but I can't find it in the model", then you have something to report.

Otherwise, that looks pretty good. Still having any graphical (transparency) issues?
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the FSU on #SCP-FSU Talk with the SCP on #SCP
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 
Re: can someone help me with this?
yes, badly, the raynor, arcadia, and orion crash the game, and all blueplanet ships, as well as the GTFr triton, the poseidon, and the GTT argo have holes in them, as well as lines, the lines i saw, when i got a good look, appeared to be the texture for the bottom part of a GTT elysium, where the airlock hatch is.

ive tried running it without vps, the game crashes almost imediatly.
« Last Edit: February 15, 2011, 12:39:28 pm by Jeff Vader »
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Offline General Battuta

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Re: can someone help me with this?
Honestly I just think your video hardware can't handle it.  :blah:

 

Offline Zacam

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Re: can someone help me with this?

You may need to play around with adding either "-disable_fbo" or "-novbo" and failing that, both.
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"If you can keep a level head in all this confusion, you just don't understand the situation"

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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 
Re: can someone help me with this?
ok, neither one on its own made a change, but enabling both may not have fixed the textures holes, the orion didnt crash the game, but the GTD hecate managed just that. im in the tech room, is that proper?
the only reason i dont think that its my graphics card is the fact that the game runs better with the vps enabled than it does without. it wont even run a mission unless i enable the vps, in which case it has holes in the ships, but either with or without it still has flinging textures off ships, more so without.
« Last Edit: February 15, 2011, 12:44:14 pm by Jeff Vader »
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Offline Jeff Vader

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Re: can someone help me with this?
Code: [Select]
Found root pack 'C:\games\freespace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'C:\games\freespace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\games\freespace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\games\freespace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\games\freespace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78

Erm. Suddenly you are missing the patches for the MediaVPs. That is,
Code: [Select]
Found root pack 'C:\games\freespace2\media vps\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\games\freespace2\media vps\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\games\freespace2\media vps\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
these three files.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Zacam

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Re: can someone help me with this?

JeffVader: Nice catch, but still probably wouldn't fix anything. Though, pulling out MV_AnimGlows would probably help immensely ease the memory burden on that poor Intel.

vonhertell999:
Actually, your "video card" has a LOT to do with it. I put that in quotes because an Intel Integrated chip set isn't a video card and it is barely passable as a decent 2D accelerator, and it doesn't handle 3D happily, much less OpenGL. Suffice to say, you've probably gotten the furthest you can get in terms of what this chip will handle reliably, the fact that it is occasionally barfing the game into exiting isn't surprising.

I can't yet think of anything to throw at this.

I don't know how hardware sells in the U.K., but a dedicated graphics card will be the only way you're really going to get around these issues. And not just any hardware card will do either (just so you don't try slapping in a Trident PCI card to call it good).

I'd recommend something that at a minimum will fully (and completely) handle OpenGL 2.0 (3.0 or higher is better of course). Doesn't really need to have a lot of on board memory, but the more the merrier (256 to start would be good, 512 is even better, anything else is just icing on the cake). Avoid anything that does "TurboCache". It may sound good that the card has "X" amount 'onboard' but can use 'up to' "y" amount, because that "Y" amount will come out of your computers main RAM.

I'll see if anything jogs loose mentally throughout the day for you to try, but I haven't much confidence that it will get any better.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the FSU on #SCP-FSU Talk with the SCP on #SCP
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 
Re: can someone help me with this?
i believe you're right. lets bring this to a close, im sticking with my macintosh!
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