I just thought something.
Most people don't see what the actual file extension is, because Microsoft at some point decided it was good idea to make it a default setting to hide known file extensions.
For most people, the fs2_open.log file would actually look like "fs2_open" (probably with the unknown file type icon).
With "Details" view enabled, they would see something like
Filename Type
fs2_open LOG file
...whereas the errorlog.txt contains the word "log" in the filename.
Maybe there's some room for improved clarity and user-friendliness here.
there is no fs2_open.log being generated by the debugger of the 5.5 windows launcher, only an errorlog.txt. i can't help you if the forum gives me wrong advice on how to do something, i followed the advice and only got a .txt. I repeat. there is NO fs2_open.log
Just saying, but that means the troubleshooting forum is useless if you want .log and it only generates .txt.
it asks me for a .exe called "fs2_open_3_6_12d_inf" in the forum, but all i have is "fs2_open_3_6_17_DEBUG_SSE2_BP", "fs2_open_3_6_18_DEBUG". So with these two files, it doesn't work, but blue planet is supposed to work with fs2_open_3_6_17_debug, which is in the launcher itself, so this is all bs if you include a file and then it doesn't even work. I can post the errorlog.text. i can copy and paste the erros i recieve,
HERE ARE THE WARNINGS. THE "BREAK INTO DEBUGGER"DOESN"T WORK!
---------------------------
Warning!
---------------------------
Too many icons in icons.tbl; only the first 105 will be used
ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! Warning + 495 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! brief_parse_icon_tbl + 738 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_init + 1566 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_main + 519 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMain + 328 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! __tmainCRTStartup + 283 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMainCRTStartup + 13 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 239 bytes
ntdll.dll! RtlInitializeExceptionChain + 194 bytes
sounds.tbl(line 629):
Error: Missing required token: [#Flyby Sounds End]. Found [$UEF: 0 T_flyby1.wav, 0, 0.75, 1, 200, 400 ] instead.
ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! Error + 229 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! error_display + 369 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! required_string + 111 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! parse_sound_table + 875 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gamesnd_parse_soundstbl + 79 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_init + 1606 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_main + 519 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMain + 328 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! __tmainCRTStartup + 283 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMainCRTStartup + 13 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 239 bytes
ntdll.dll! RtlInitializeExceptionChain + 194 bytes
I CAN'T HELP YOU IF YOUR TUTORIALS DON'T PROVIDE ME WITH THE FILES I NEED TO SHOW YOU.
That is all.