Author Topic: mod not working right need help please  (Read 5985 times)

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mod not working right need help please
Hey guys i am having a problem with these star wars mods there is no weapons mounted on my ship and no way to mount one either there is nothing there where the weapons  should be i have tried both v4 and v3 of the star wars mods with the same results so what can i do to fix this problem? also in the Babylon project stand alone game i am doing  a mission i think its the 2nd or 3rd mission and when i finish it i get the message to return to base but i try and return to base by hitting alt-j and i get a  cant jump from system jump aborted must go to a jump gate well let me tell u i looked for 2 hours for a jump gate and if there is one in that system i couldn't find it  so is this another bug or what? because i ain't spending hours just looking for a gate that may or may not be there,so if is there where is it hidden somewhere because u can't target it so how do u find it? so i need help guys.

 
Re: mod not working right need help please
Hey guys me again i left out some info that u might need if u are going to help me out i am using the latest version of freespace2 open source 3_7_2  which i believe is the latest version also the wxlauncher and i used the freespace 2 installer to  install everything,hope this helps and someone actually reads this.

 

Offline Nyctaeus

  • The Slavic Engineer
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Re: mod not working right need help please
Sweet Jesus... Commas and dots are your friends. The whole punctuation is!

What Star Wars mod? The only one that comes to my mind is Fate of Galaxy and it's still unreleased.
Also, if you have problem like this, you should attach a log to your post. Run a debug build, find "fs2_open.log" in your data folder and post it here.
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline AdmiralRalwood

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Re: mod not working right need help please
What Star Wars mod? The only one that comes to my mind is Fate of Galaxy and it's still unreleased.
Star Wars: Original Trilogy Mod
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: mod not working right need help please
Well bro,i didn't think i was still in school lol.well anyway the exe for the debug fs2 3 3_7_2 debug wouldn't run but i did get this  message  when i tried to run it which is exactly my problem no weapons.            unable to find WEAPON_LIST_TYPE string "Hellion" in stuff_int_list

Many possible sources for this error.  Get a programmer!

KERNELBASE.dll! WaitForSingleObject
fs2_open_3_7_2-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2-DEBUG.exe! Warning + 421 bytes
fs2_open_3_7_2-DEBUG.exe! stuff_int_list + 574 bytes
fs2_open_3_7_2-DEBUG.exe! parse_weaponstbl + 594 bytes
fs2_open_3_7_2-DEBUG.exe! parse_modular_table + 331 bytes
fs2_open_3_7_2-DEBUG.exe! weapon_init + 101 bytes
fs2_open_3_7_2-DEBUG.exe! game_init + 1754 bytes
fs2_open_3_7_2-DEBUG.exe! game_main + 519 bytes
fs2_open_3_7_2-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2-DEBUG.exe! WinMainCRTStartup + 15 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlUnicodeStringToInteger + 595 bytes
ntdll.dll! RtlUnicodeStringToInteger + 542 bytes
i hope this helps.

 

Offline Jeff Vader

  • The Back of the Hero!
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  • Bwahaha
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: mod not working right need help please
Jeff vader,yes the star wars original trilogy i tried v4 and v3,i went to the link u provided but i didn't get any thing from it i saw my problem listed but no solutions are there how am i supposed to fix this?

 
Re: mod not working right need help please
AdmiralRalwood,i am talking about the star wars original trilogy.

 
Hey guys i have a problem here and i need some help.
Hey guys,i have a problem with no weapons on my xwing fighter in the star wars original trilogy v4 and i tried it in the v3 as well with the same problem so with no weapons i can do no missions how do i fix it?Unable to find WEAPON_LIST_TYPE string "Hellion" in stuff_int_list

Many possible sources for this error.  Get a programmer!

KERNELBASE.dll! WaitForSingleObject
fs2_open_3_7_2-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2-DEBUG.exe! Warning + 421 bytes
fs2_open_3_7_2-DEBUG.exe! stuff_int_list + 574 bytes
fs2_open_3_7_2-DEBUG.exe! parse_weaponstbl + 594 bytes
fs2_open_3_7_2-DEBUG.exe! parse_modular_table + 331 bytes
fs2_open_3_7_2-DEBUG.exe! weapon_init + 101 bytes
fs2_open_3_7_2-DEBUG.exe! game_init + 1754 bytes
fs2_open_3_7_2-DEBUG.exe! game_main + 519 bytes
fs2_open_3_7_2-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2-DEBUG.exe! WinMainCRTStartup + 15 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlUnicodeStringToInteger + 595 bytes
ntdll.dll! RtlUnicodeStringToInteger + 542 bytes

 

Offline coffeesoft

  • 28
  • Bip Bip
Re: mod not working right need help please
Strange, i´m playing Star Wars Original Trilogy Mod almost every day with " fs2_open_3_7_2.exe " without problems ...   :rolleyes:

 
Re: mod not working right need help please
well i have the same file path and the same mod but i got no weapons none?

 

Offline General Battuta

  • Poe's Law In Action
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Re: Hey guys i have a problem here and i need some help.
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: mod not working right need help please
yo, please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Jeff Vader

  • The Back of the Hero!
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Re: mod not working right need help please
Yes. That post (to which I linked too) contains instructions on
- how to create an fs2_open.log
- where to find it
- how to post it here.

It will greatly help us so that we can help you.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: mod not working right need help please
This may sound like a stupid question but do i need the star wars mod loaded before i run every thing.also there is no option in the features tad to run windowed.

 

Offline coffeesoft

  • 28
  • Bip Bip
Re: mod not working right need help please
If i´m not wrong, you said you are using wxlauncher, why don´t try Launcher 55g ?

I suppose you are Windows user
Here the download...

http://www.hard-light.net/wiki/index.php/Manually_Installing_FreeSpace_2_Open

 

Offline niffiwan

  • 211
  • Eluder Class
Re: mod not working right need help please
This may sound like a stupid question but do i need the star wars mod loaded before i run every thing.

Yes, you need to run the mod that is having problems in order to generate a useful fs2_open.log.

also there is no option in the features tad to run windowed.

It should be called -window and is probably under "advanced settings".
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline AdmiralRalwood

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Re: mod not working right need help please
also there is no option in the features tad to run windowed.

It should be called -window and is probably under "advanced settings".
Specifically it should be labelled "Run in window" and should be right above "Run in fullscreen window" (for some reason listed under "Dev Tool"). Should be near the top of the section; my list goes "Show frames per second on HUD", "Show position of camera", then "Run in window".
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: mod not working right need help please
ok i found the run in windows used fs2 3_7_2 no sse debug with star wars original trilogy v4 installed and this is what i get.                                                                                   Weapon explosion 'Maxim_impact' does not have an LOD0 anim!
ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! Warning + 421 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! weapon_explosions::Load + 296 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! weapon_expl_info_init + 141 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! weapon_init + 44 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! game_init + 1754 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! game_main + 519 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! WinMainCRTStartup + 15 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlUnicodeStringToInteger + 595 bytes
ntdll.dll! RtlUnicodeStringToInteger + 542 bytes

 

Offline Jeff Vader

  • The Back of the Hero!
  • Moderator
  • 212
  • Bwahaha
Re: mod not working right need help please
Great! Then onto the next step.

You have your FreeSpace 2 installed somewhere (I'm just gonna assume C:\Games\FreeSpace2 because that is a popular choice).

That folder has a subfolder named "data". Open that folder.

Inside that subfolder you should find a file called "fs2_open.log". Or if you have your file extensions hidden, it'll just be "fs2_open". Please post that file or the contents of that file. That will help us and you.

Also off the top of my head. You select the Star Wars mod from the Launcher, yes? Then, when you get to the game and select a pilot, did you remember to go to the campaign room and select the correct campaign? If you didn't, the game will select the normal FreeSpace 2 campaign by default and it will work badly with any mods that do heavy table ****ery.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []