Hello,
I am attempting to disable the "blinding" effect that seems to come from various stars. While I believe the effect is very cool, unfortunately, it makes the game almost unplayable for me.
The only direct reference to doing this that I have found so far was here:
http://www.hard-light.net/forums/index.php?topic=72417.0I understood that thread to indicate that if I add an `xxx-str.tbm` file to an appropriate /data/tables folder in one of my Knossos mods (currently, playing ST:R), I could add in a $NoGlare: entry under every star, to achieve the desired change.
So, I went out to look for the correct list of stars to change, since the attachment in that thread is no longer available. I downloaded and built wxVPViewer, and started sifting through the various VPs that (I believe) get loaded by ST:R. I could not find any that had a stars.tbl, but I did find a str-str.tbm file. Unfortunately, that did not appear to actually have a list of the stars I would need to modify (it appeared to make only minor changes).
Am I correct in assuming that this means that the `stars.tbl` file that is in the `Root_fs2.vp` in the root of my Knossos folder is being used essentially unaltered by FSPort and ST:R?
Under that assumption, I copied the contents of that file verbatim, renamed it to str-str.tbm, and stuck it in the data/tables folder of my ST:R mod. I then found every`$Sun:` entry in the second section of the file, and added the $NoGlare: line. So, the resulting file looks like this:
; background bitmaps - random stuff
; $Bitmap is for a bitmap which should use the intensity == alpha blending mode
; $BitmapX is for a bitmap which should use 0, 255, 0 == transparent, and no blending otherwise
$Bitmap: dneb01
$Bitmap: dneb02
$Bitmap: dneb03
$Bitmap: dneb04
$Bitmap: dneb05
$Bitmap: dneb06
$Bitmap: dneb07
$Bitmap: dneb08
$Bitmap: dneb09
$Bitmap: dneb10
$Bitmap: dneb11
$Bitmap: dneb12
$Bitmap: dneb13
$Bitmap: dneb14
$Bitmap: dneb15
$Bitmap: dneb16
$Bitmap: dneb17
$Bitmap: dneb18
$Bitmap: neb01
$Bitmap: neb02
$Bitmap: neb03
$Bitmap: neb04
$Bitmap: neb05
$Bitmap: neb06
$Bitmap: neb07
$Bitmap: neb08
$Bitmap: neb09
$Bitmap: neb10
$Bitmap: neb11
$Bitmap: neb12
$Bitmap: neb13
$Bitmap: neb14
$Bitmap: neb15
$Bitmap: neb16
$Bitmap: neb17
$Bitmap: neb18
$BitmapX: planeta1
$BitmapX: planetb
$BitmapX: planetc
$BitmapX: planetd
$BitmapX: planete
$BitmapX: planetf
$BitmapX: planetg
$BitmapX: planeth
$BitmapX: SunSathanas01
$BitmapX: SunSathanas02
$BitmapX: SunSathanas03
#end
; sun bitmaps and lights - NOTE all $Suns must have a $Sunglow and a $SunRGBI!
$Sun: SunWhite
$Sunglow: Sunglow01
$SunRGBI: 1.0 1.0 1.0 1.0
$NoGlare:
$Sun: SunRed
$Sunglow: SunglowRed
$SunRGBI: 1.0 0.1 0.1 1.0
$NoGlare:
$Sun: SunGreen
$Sunglow: SunglowGreen
$SunRGBI: 0.5 1.0 0.5 1.0
$NoGlare:
$Sun: SunBlue
$Sunglow: SunglowBlue
$SunRGBI: 0.2 0.2 1.0 1.0
$NoGlare:
$Sun: SunGold
$Sunglow: SunglowGold
$SunRGBI: 0.74 0.76 0.44 1.0
$NoGlare:
$Sun: SunViolet
$Sunglow: SunglowViolet
$SunRGBI: 0.66 0.44 0.54 1.0
$NoGlare:
#end
; debris .ani's for NON-nebula mode. NOTE : there must always be 4 of these
$Debris: debris01
$Debris: debris02
$Debris: debris03
$Debris: debris04
#end
; debris .ani's for nebula mode. NOTE : there must always be 4 of these
$DebrisNeb: gas
$DebrisNeb: gas
$DebrisNeb: gas
$DebrisNeb: gas
#end
#end
I am relatively certain that this is not correct for a variety of reasons, not least of which is that it does not accomplish the intended effect.
I guess my questions are: 1) is what I'm trying to do still possible, and if so 2) what am I missing in the -str.tbm file?
Any advice would be much appreciated!
-Tom