Congrats on the new rugrat!
Looking forward to playing this as I finally get back to playing FS2 after a pretty long hiatus.
Thanks! I hope you'll enjoy it!
Congratulations on the little sproglet
Just fired up the campaign and I can confirm it works, and the offending Sigyn has been removed (going by the F3 ship viewer thingy).
I'll play it properly during the week :-)
Let me know if/when you want me to proof-read it
Thank you! I still have a few tweaks left, but I'll send it over once it's done
First off, I'm seriously having a blast so far! Really tight mission crafting, really having fun with this.
One thing that I'm struggling with (and this is by no means a problem unique to this campaign) is...how am i supposed to really decide between weapons? The UD-10 Claymore is listed as a "6 hull, 5 shield, standard issue" while the Prometheus X is listed as "5 hull 4 shield, medium energy usage". It's a) not at all clear how rate of fire plays into those ratings and b) not clear how either of them actually consume energy since "standard issue" and "medium energy usage" could easily both mean the same thing. Is there any reason to prefer one over the other besides personal preference of "shoot faster with less damage" versus "shoot slower with more damage"?
Another issue (and apologies, this is again not unique to your campaign)... is it possible to have instructions like "Press 1" read dynamically from user settings? For example I tend to rebind 1 to cycle primaries, but i know that mods with scripted commands use the "multiplayer message all", which defaults to 1...so I know to just use whatever button I've bound that to. Is it possible to have the objective/commands read the user bindings? That might be more of a SCP team question I guess...
Seriously though, awesome work.
Thank you! Glad to hear you enjoy the campaign!
Tech descriptions in general are arguably the weakest aspect of the mod, I'll be working on enhancing this aspect when I get the time. With gun descriptions, I'll most likely go with calculating the same parameters for the Reunion guns that we can see in the MediaVPS upgrade.
Hi, playing your mod right now, I really like it!
Looking through the tech room descriptions, I've encountered one bug: On the current nightly for Linux,
the game crashes when I select the GTFr Parthenon, being unable to read "sizif.pof"
I don't know if the same issue ocurs on other engine versions.
That model isn't used in the published ACT1 as far as I can tell, so this bug doesn't detract anything from a great experience yet.
Thank you, I'm glad to hear you like the mod!
The offending ship is one I replaced with another freighter class, but I've yet to remove in from the tables as well! This issue should not be a problem during the campaign itself, but I'll fix it with the next update!
I'll be enjoying a few weeks of hiatus due to parenting stuff, but I'll hopefully get back to working on Act 2 during the summer.
In the meantime, I'm looking for someone who has experience with custom fonts! It should not be much of an issue, but I seem to be unable to make progress on it, if you can help me, please contact me either here or via PMs! Thank you!