I don't want to go all Gordon Ramsay on you (actually that's partly a lie, I wish I was as cool as Gordon Ramsay) and shout and scream at you. But there is definitely a certain amount of frustration that I'm not going to pretend to hide.
I thought for a while how should I answer your post Spoon. While at one side, this is discouraging, but on the other... How should I see my mistakes if everyone goes "good job", and pats my back?
I must also urge you to think more clearly about mission balance...
I have problems with balance, that's true. No surprise here
Polish your missions, test them, test them, test test test test them. Think them over, rethink them, polish them again. Refine, reiterate.
Is it a pain in the butt at times? Absolutely. But it is a necessary evil.
Maybe that will surprise you, but these missions seen a lot of testing, but maybe that was not enough.
The loadout info to the right didn't actually contain any kind of info or anything about the weapon and were just clearly copypasted from another entry when the new table entry was made. If you are going through the effort of creating new weapons, why half ass it? Why not take the 5 extra minutes to do it properly?
At one point, I planned to make descriptions of these items as soon as they become available to the player in CB's. Lost those descriptions few times to FRED crashes, so they never made it to live version.
About the rest, like weapon impacts, and so forth... Technical side I guess. Either they never had them, or they were just lost in the sounds.tbl revamp.
The story is decent but kind of suffers from lack of explaination. Who is the LSR? Who is Daniel Vest? Why does the LSR have white beams and such vastly superior electronic warfare? Who and what is the star alliance? Who are your wingmen? Generic named Jack sticks with you through out the whole campaign but by the end I don't know any more about him than I did at the start. Who is he? How old is he? Does he like pie or is he more of a cake guy?
Ahhh, my favourite question out of this. Everyone dreams to make a hit on scale of BP, but then again - hard wall of reality strikes. After consulting my "story" with one of my team members, it appeared shallow, with many leaks and low ends to meet proper "FS2 Lore" without going crazy.
With my inability to create nice english fluff texts, somewhere on the road, I just dropped the idea of Heavy Story Driven campaign. Because it would never see the daylight.
There are actually answers for all these questions, but they never made it to the campaign.
I absolutely want to encourage you to keep on fredding&modding and not let my venting get you down. I completely understand how ****awful it feels to release your campaign and then getting nothing but bug reports and hardly any feedback worth a damn. (But such is the current state of HLP, near dead community) And then the only review you get is from a grumpy old cynical veteran fredder who can only look at the negatives.
True, that campaign file troubles somehow broke my spirit entirely, as I scrambled for a working fix. To tell the truth, Campaign file never underwent any tests. It was done as a last moment thing before the upload. Wanted to make it live as fast as possible, so no miracles here. I got what i earned.
Veterans/Freders surely see more then I ever did, or other members of the community.
And Spoon, I do not think that HLP is close to dying. I've seen and been in communities faring 10x worse.