Author Topic: revisiting old games  (Read 70305 times)

0 Members and 2 Guests are viewing this topic.

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Dawn of War.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
DOW's not that old already is it? Wow that was fast. . .
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
I finished Freedom Force for the first time. The concept and comic book story in this are simply brilliant, reminiscent of MDK2 in some ways. The gameplay isn't so hot though, as the AI and control interface are dodgy and randomness played a big role in the combat sequences. I don't know if this is a common thing in RPGs, but I found it rather annoying. The great atmosphere made up for it though and kept me playing through it, and I would like to try the sequel soon as well.

 

Offline Bluecap

  • 24
  • There I am and - what? Now I'm gone!
I loved Freedom Force as well! Great game, and like you said, great atmosphere. I wish there were more games like that really, else I wouldn't have spent hundreds of dollars on a City of Heroes subscription (that I've finally put down like the sick dog it was!).  :ick:

Dawn of War is really fun with the Tabletop Mod by Zany Reaper.
http://www.moddb.com/mods/tabletop-round-up
"Curiously enough, the only thing that went through the mind of the bowl of petunias as it fell was 'Oh no, not again'. Many people have speculated that if we knew exactly why the bowl of petunias had thought that, we would know a lot more about the nature of the universe than we do now." - HHGTG, Douglas Adams

 

Offline Wobble73

  • 210
  • Reality is for people with no imagination
    • Steam
Just watched "The Phantom Menace", re-installing Pod-racer and Phantom Menace for a laugh!
Who is General Failure and why is he reading my hard disk?
Early bird gets the worm, but the second mouse gets the cheese
Ambition is a poor excuse for not having enough sense to be lazy.
 
Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 You would be well adviced to question the wisdom of older forumites, we all have our preferences and perversions

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
    • Minecraft
Going through Homeworld and Homeworld: Cataclysm.

  

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Going through Homeworld and Homeworld: Cataclysm.

SALUBRIOUS.

 

Offline Rick James

  • Scathed By Admins
  • 27
Going through Homeworld and Homeworld: Cataclysm.

SALUBRIOUS.

?

*goes to dictionary.com*

Quote
1.    promoting health; healthful; "a healthy diet"; "clean healthy air"; "plenty of healthy sleep"; "healthy and normal outlets for youthful energy"; "the salubrious mountain air and water"- C.B.Davis; "carrots are good for you" [syn: healthy]
2.    favorable to health of mind or body; "not the most salubrious campsite"; "one of the less salubrious suburbs"

Ohhh.

Homeworld and Homeworld: Cataclysm are both very likable for the fact that the games, despite being RTSs, actually draw an emotion response from the player. Homeworld 2 was a ****ing screwup in that regard: all the voice actors sounded bored. And the story was made of fail.

Boystrous 19 year old temp at work slapped me in the face with an envelope and laughed it off as playful. So I shoved him over a desk and laughed it off as playful. It's on camera so I can plead reasonable force.  Temp is now passive.

 

Offline starlord

  • 210
nobody mentionned jill of the jungle?

DO YOU EVEN KNOW WHAT A GOOD GAME IS? :lol: :lol:

 

Offline redsniper

  • 211
  • Aim for the Top!
Homeworld and Homeworld: Cataclysm are both very likable for the fact that the games, despite being RTSs, actually draw an emotion response from the player. Homeworld 2 was a ****ing screwup in that regard: all the voice actors sounded bored. And the story was made of fail.
KHARAAAAAAAK!!!
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Roanoke

  • 210
I'm buzzing off of PS1 games at the moment. Currently AceCombat3 and SoulEdge, got Ghost in the Shell, RageRacer, AceCombat2 and G-Police ebay pending!

Also open to any suggestions as I've forgotten most of the games I had ?

 
Bah! G-Police! That's one of my big gaming regrets. I got it with one of my ye'old gateway P2 G350 but charitably like the good citizen I am, gave it to a friend for a lend. Well, it hadn't been well established yet but the years, including that incident, have proven him a ****er for returning things. I know he didn't steal it, he probably didnt even play it. Just chucked it in a corner and forgot.

I was halfway through it. Great fun for the time at least.
Watch out for the Guns! They'll getcha!

 

Offline starlord

  • 210
G police. Real great IMO.

Although you should forget the PS1 version, and play the PC version with a joystick.

Pity weapons of justice is PS1 only. Good thing emulation is quite advanced.

 
I reinstalled TIE Fighter the other day, and I'm playing that through again.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
G police. Real great IMO.

Although you should forget the PS1 version, and play the PC version with a joystick.

Pity weapons of justice is PS1 only. Good thing emulation is quite advanced.


Havoc gunships are Suh-Weeeeeet, hyper rockets are good too :)


I love the Armoured Core and Ace Combat series(es?) too :nod:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
Freespace 2.

Before that, I did fallout, but I quit temporarly due to being electrified by an force field. I forgot to save beforehand.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Not "that" forcefield at the end of the game?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline starlord

  • 210
G police. Real great IMO.

Although you should forget the PS1 version, and play the PC version with a joystick.

Pity weapons of justice is PS1 only. Good thing emulation is quite advanced.


Havoc gunships are Suh-Weeeeeet, hyper rockets are good too :)


Not as good as the killer venom  :mad2:

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
    • Minecraft
My strike craft complement is turning out to be quite heroic in HW:C. :D


Spoiler:
I started out the game quickly, making two squadrons of 20 acolytes, because 10 is simply not enough, and tends to get outnumbered and outgunned really quickly in battles. I didn't lose a single proximity sensor, because I played the game before and knew it was going to happen. Only 3 acolytes lost this mission. Two lost to the multi-gun corvettes at the proximity sensors, one to the defenders at the hostile recourse location.

The next mission went a lot better, I managed to locate and repair the Bushan-Re with first squadron, and when I was supposed to do the next objective, I rotated them out for second squadron. No losses this mission, everything went really smoothly. Pretty boring, actually.

The next mission I sent out first squadron to destroy the first layer of minefields while I sent second squadron out in front of them to cover them from enemy fighters. I repeated this for the second minefield. About then, though, second squadron had some pretty roughed up ships, so I sent them back for a repair and sent first squadron up to draw out enemy ships. I managed to to take all of the enemy ships out a distance away from the minefield, but now first squad was pretty roughed up. The only baddies left were the mines though, so I called second squadron back to escort the Clee-san while first squadron made a hole in the minefield for the research ship, and then went back for repairs. I lost two fighters when first squadron took down the baddies surrounding the Clee-san, but that was it.

For the third mission, all I lost was the obligatory 10 acolytes that were scripted to die. It made me really sad. :( I rebuilt and temporarily combined first and second squad into a 40 fighter group to fend off the beast's attacks.

The fourth mission made up for it easily. I sent a throw-away recon to the bentusi, and I just sat back at harvested resources and built support modules. I made two more squadrons, bringing my total to four squadrons of 20 acolytes, or 80 fighters (A decent fighter complement for a carrier). When the bentusi asploded, I scrambled first squadron to protect the allied carrier, and second squadron to take care of an incoming frigate flotilla. Second squadron used its missiles and took care of the fighters, but was pretty damaged so I had to resupply them. Meanwhile, I was under somewhat heavy assault from my other flank, the direction of the beast's carrier. I moved fourth squadron over there and kept third on my front right side in case any more frigates popped up. After a while of fighting, second squad was resupplied, so I let them take third squad's spot, let fourth squadron repair and rearm, and I moved foward upon the enemy with third squad, first squad still being at the allied carrier on the enemies flank. A few ion array frigates appeared unescorted near third, so I had them take em down with missiles. I continued moving foward with third, and once third had the enemy carrier in range, I took replaced first squadron with fourth and moved first on the attack at the carrier. (I didn't move fourth directly to the enemy carrier because this way the attack would be quicker, less time for third squad to be exposed). I had third squad assault the carrier dead on and distract the enemy fighters and corvettes, but they already used their missiles, so I had them draw the strike craft out leaving the carrier exposed for first squad to deliver their missiles. Then it was just mop up of workers and stuff. No losses this mission, except for that stupid recon unit, which doesn't really count because I hate recons.

The next mission is that really annoying nebula escort mission.  Anyway, I had one recon with my main battlegroup, one on foward operations with first squadron. Second, Third, and Fourth squadrons were all escorting the command ship and the carrier. Whenever I saw an enemy patrol, I immediately had second squad move out and take them down. Things actually went quite smoothly. I never had to repair first squadron or second squadron, which were the only squads that actually saw combat at this point in the mission. Once we got to the end of the route with the Imperial Heavy Cruiser, I moved two leeches up along with 5 workers and third squad. I sent the leeches in, and two minutes later, I assaulted the enemy position with first and third squad, first squad taking the brunt of the enemy defender's guns. Then I had third squad deliver their missile payload on the HC, which brought it within capturable range. I moved my 5 workers in and "salvaged" the heavy cruiser. I would've stayed to nab some enemy destroyers, but I didn't have enough SU, and I didn't want to retire any squadrons yet. Total losses for this mission was two acolytes from first squadron, which as I said killed like 15 enemy defenders around a heavy crusier.

I didn't play any farther, so :p

I'm quite proud of my fighter craft. :nod:

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Acolytes are very plucky.