Well, great job on the game (mod). Probably a huge job from the looks of it. Buut - at least from my point of view - any flying game without a cockpit is only half-done. (I greatly missed having this feature on the otherwise great (but now dead) beyond the red line mod/game (and it's also awesome that diaspora went the extra 10 yards))
But to get to the point I spent the last 4 days poring over the data here and on other forums, and trying everything short of hotwiring my PC., and after considerable trial and error - I managed to solve the problem.
Sooo - for all of you out there who would sure like - but don't want to wait forever for a perfect 3d cockpit with animated arms, remote control turrets on a functioning screen, and armed drones to remote pilot - here's a simple cockpit. It's based on the generic cockpit (Vasudian Admiral - I believe?) made.
So here it is:
http://www.gamefront.com/files/22434263/cockpit.patch.raror
http://www.filedropper.com/cockpitpatchzip version
http://www.filedropper.com/cockpit-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Upgraded version -rar -
http://www.filedropper.com/variant2http://www.gamefront.com/files/22497740/variant2.rarzip -
http://www.filedropper.com/variant2_1-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
To use:
1 - install WCS
2 - install the current patch (1.1.0.7822 - 27/03/2012)
3 - back up the patch .vp file (it's inside your main WCS folder) - and replace with the .vp file provided
The generic cockpit model is the same for every ship, but differentiating the distance from the point of view slightly, and parts from the model showing above and around it makes each one feel slightly different (the thunderbolt looks cooool) - the hellcat's cockpit might not be to everyone's liking the part showing above is slightly "out of character" (it's a support but it's slightly angular - not round as it should be) - so you can just extract the showship-shp table from the .vp, erase hellcat entries, and replace the modded file into the vp., and if the shine/glint annoys you, you can erase TerranCockpit1-Shine.dds from the maps folder.
The gages don't match up - but that's ok - I like to believe it's a helmet-projected display - still you're in a cockpit. (I will be making some improvements, might even add a couple generic cockpit models of my own for ships with metal supports in their cockpit - and for ships like the longbow)
Feel free to tweak stuff - you can also complain - but keep in mind I downloaded WCS about a week ago and I never tryed modding this game before.. (so any advice I give you could blow up your pc, or start a fire - stuff like that..)
BTW I tryed getting all the custom missions others have made - like something about a sabre and a convoy raid - well the link is dead - if you have custom missions you want to share, you might want to put up some functional links, and it also might not be a bad idea to start a repository somewhere.. for all the downloadable stuff..