Author Topic: Sins of a Solar Empire FreeSpace Mod Project  (Read 19652 times)

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Offline DeltaEpsilon

  • 21
  • SoaSE FS2 Mod Leader
    • SoaSE FS2 Mod Project
Sins of a Solar Empire FreeSpace Mod Project
I'd been playing Sins of a Solar Empire for a few days, then went to their forums to check it out. After looking around there a bit, I realized that it was a somewhat mod-able game, given what you could do with it. Most of the more advanced UI settings are hard-coded, which limits results though. I've always enjoyed modding, and decided to try and start off a FS2 mod. I was successful, and I have small mod team working on the project. We've not gotten far lately, and we would appreciate more help.

Here's a link to our forums: http://www.invisionplus.net/forums/index.php?mforum=fs2modproject&act=idx

Also, anyone with a bit of graphics or photoshop skill is welcome.. I pretty much slapped together the header for the forums in less than five minutes, and I was wondering if we could get some more 'professional' looking pictures.

 

Offline The Boz

  • 22
Re: Sins of a Solar Empire FreeSpace Mod Project
Hi, I'm The Boz, one of the guys working on the mod. I've been lurking here for a long while now, I reckon it's time to say hi. So hi!
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Offline Colonol Dekker

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Re: Sins of a Solar Empire FreeSpace Mod Project
Here, bit toned down :yes:

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Campaigns I've added my distinctiveness to-
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Offline Al Tarket

  • 28
  • A resident nutcase from Jerusalem.
    • An FSO Modification site
Re: Sins of a Solar Empire FreeSpace Mod Project
ive never gotten around to playing much soase recently. ive been putting it off for a while and soon enough i will play it.
Cowardice is no selfishness, Friendliness is no enemy and Information is no attack platform.

Judge these words wisely and you might make it through this cruel world.

 
Re: Sins of a Solar Empire FreeSpace Mod Project
Hi im also helping out with the Sins conversion.  any help would be welcome, especially with models and textures.  it may be a stretch but if anyone has the FS ships already in a 3DS or XSI type formats with textures n such and is willing to share that would be great.  i have spent a bit of time trawling this forum looking for the right way to get eveything to work but i am limited in my modelling knowledge and so far i cant quite get there.

 

Offline colecampbell666

  • I See Dead Pictures
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  • Evolution and ascension.
Re: Sins of a Solar Empire FreeSpace Mod Project
So what do you need image-editing wise?
Gettin' back to dodgin' lasers.

 

Offline Al Tarket

  • 28
  • A resident nutcase from Jerusalem.
    • An FSO Modification site
Re: Sins of a Solar Empire FreeSpace Mod Project
i would say they want all the freespace 2 ships in model format but it has to go through 3ds for it to work.
Cowardice is no selfishness, Friendliness is no enemy and Information is no attack platform.

Judge these words wisely and you might make it through this cruel world.

 

Offline Hellstryker

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Re: Sins of a Solar Empire FreeSpace Mod Project
I'd do it if I had the time  :blah: Good luck though!

 

Offline Mars

  • I have no originality
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Re: Sins of a Solar Empire FreeSpace Mod Project
The majority of hi-poly models were made in max, so I assume their creators still have the projects lying around.

 

Offline DeltaEpsilon

  • 21
  • SoaSE FS2 Mod Leader
    • SoaSE FS2 Mod Project
Re: Sins of a Solar Empire FreeSpace Mod Project
Thank you all for the helpful response,

Currently, the only image-work we need are logos and such. Also, unit icons and player portraits would be useful later on. I'm not sure how much we can mod the SoaSE UI Interface, but depending on that, we may introduce a new UI and will need artwork for that as well.

As far as models and textures go, the people working on them right now are having problems re-texturing them to SoaSE format, so if anyone knows anything about this it would be helpful. We'd like as many models and textures for ships of both the FreeSpace 1 and FreeSpace 2 eras as we can get.

Also, we're here to recruit. Anyone with modding knowledge of SoaSE and with general knowledge of the FreeSpace universe are very much welcome to join the team.

 
Re: Sins of a Solar Empire FreeSpace Mod Project
I need a method(or instruction) to get the textures into 3ds(or XSI mod tool) and then export it to a single dds texture file.  thats asking alot im sure but its kinda what we need to do.  i have a Sins 3ds tool that might do the textures but i doubt it.

Those projects would be great, they would solve the first half.  i am still trying to get the textures to show up in 3ds by bringing it in via a .obj file.  although they may be too high a poly count, i'll take anything to get started.  i guess i should start asking around.  thanks.

edit: its actually 3 dds files, one for textrues and the others for... other stuff. UV maps?

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Sins of a Solar Empire FreeSpace Mod Project
I could help with logos and image conversion, but I don't have a good enough PC to play SoaSE.
Gettin' back to dodgin' lasers.

 

Offline The Boz

  • 22
Re: Sins of a Solar Empire FreeSpace Mod Project
I reviewed Sins of a Solar Empire in the PC PLAY gaming magazine. I was thorough enough to play it on three different configurations. One of them was even weaker than the Minimum Specifications. So trust me, if you can play FreeSpace 2, you can play Sins. :)
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Offline Ghostavo

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Re: Sins of a Solar Empire FreeSpace Mod Project
I doubt my Pentium 2 at 266 Mhz with a Matrox G400 (or was it G200?) can play Sins. :p
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Offline The Boz

  • 22
Re: Sins of a Solar Empire FreeSpace Mod Project
Umm... er... ok, so I didn't see that one coming :P
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Offline colecampbell666

  • I See Dead Pictures
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  • Evolution and ascension.
Re: Sins of a Solar Empire FreeSpace Mod Project
P4 1.5 Ghz
Radeon 9550 PRO 256 MB
2 GB PC133 SDRAM

Good enough?
Gettin' back to dodgin' lasers.

 

Offline The Boz

  • 22
Re: Sins of a Solar Empire FreeSpace Mod Project
You'll be able to enjoy the game with graphics on low-to-medium and on small fleets/4players max. But it will definitely be playable. It's not too different from the weakest PC I played it on, it's even stronger..
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Offline colecampbell666

  • I See Dead Pictures
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  • Evolution and ascension.
Re: Sins of a Solar Empire FreeSpace Mod Project
Small fleets? No 20000 ships?

a.k.a how small are we talking?
Gettin' back to dodgin' lasers.

 

Offline NGTM-1R

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Re: Sins of a Solar Empire FreeSpace Mod Project
Small fleets? No 20000 ships?

a.k.a how small are we talking?

I don't think anybody's PC can handle that many ships, unless you got Windows to run on a Cray.
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Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Sins of a Solar Empire FreeSpace Mod Project
Gettin' back to dodgin' lasers.