Greetings from the Inferno Team. As some of you may know, we are currently updating our assets, including transformation of non-HTL models into HTL models and upgrading textures to support bigger resolutions. Some time ago we inherited the HTL Taurvi map and have been playing around with it. Although we have not modified the original shape of the HTL model, we have cleaned up its geometry. This list exhaustively documents our actions:
1. Fused all separate model parts into one whole
2. Fixed bad geometry and plugged up holes in the model
3. Removed redundant vertices.
4. Reduced redundant polygons in certain areas.
This is our result, which is not dissimilar to what the author originally created it to be:
We would like to seek permission from the author to continue working on this model, UVmapping it and making new textures for it. We will then compile it and send it as an offering to the Community. Please kindly grant us permission to proceed.