Hosted Projects - Standalone > The Babylon Project
3.6.16 multiplayer setup instructions - Games Thrusday 8PM GMT
IPAndrews:
--- Quote from: andicirk on February 06, 2010, 05:03:24 am ---pmsl , "worked perfectly" now i know you have lost the plot , how many times were we hunting for each others games not being able to host or see hosted games
--- End quote ---
Yeah. Obviously a game engine bug. The SCP programming team's job to fix. Not TBPs. The end user should have been able to simply drop in a new game executable to fix it. Except that SCP programmers lead by Goober and Karajorma decided that maintaining backward compatibility was just too much hard work. So instead, they made you their update b--ch :). Again. Have fun. Developing for SCP is a moving goal post.
karajorma:
Except that quite a few of those game engine bugs were caused by bad data. In which case the data must be fixed rather than the engine continuing to support bad data.
IPAndrews:
--- Quote from: karajorma on February 06, 2010, 06:27:14 am ---Except that quite a few of those game engine bugs were caused by bad data.
--- End quote ---
Wel this was all previously discussed so let's leave it. On this question it would appear that either one of us is mistaken or one of us is lying.
karajorma:
Given that I've run the data through the debugger. It's you.
IPAndrews:
What I'm mistaken or a liar?
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