Ok, I'm going to compile a new SSE2 and some other versions (SSE, non-SSE) of the latest nightly version (r8688) to see if the problem persists...
Additional options are always nice anyway...right?
I'll get those all packed up and if you've been having problems try some of these latest builds...
(watch this space or the next post depending if anyone posts after me lol)
So, right, I've got this up on the wiki now. You can dump all your love, joy, anger, or rage about what Droid and I did here.
Let me make sure I've got the division of labor straight: Droid did the entire awesome campaign, you convinced people it was a joke campaign they shouldn't play?
And uh, Andrew helped make models/textures, and test too (look at all those videos)! So he didn't
just try and convince people it was a joke campaign they shouldn't play.

Ugh, are the optional missions in chapter 2 supposed to be impossible? Where's the "exit loop" button? I can't even tell if it's a Karuna or a Narayana I'm supposed to be disarming in the half second it takes for its point defenses to kill me through full shields on the lowest difficulty, much less disarm it!
The exit loop option should be in the minihub mission if you're on one branch (secondary objective not passed on the "test" mission). The other one doesn't have a skip option.
Are you on the mission with the enemy starbase, or the one where the allied carrier is being attacked by a "pirate" ship?
Hey, I got something for you guys and you can use them in whatever mods:
- Cockpit view
- my Next Gen Render package (shader, explosion effects, nebulas, etc...) (need at least a build which support sunshaft & shadows)
Wait what there's a sunshaft&shadows build which supports the armor.tbl changes?