Author Topic: Greatest "oh crap" moments in the original FS2 campaign  (Read 11444 times)

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Offline diamondgeezer

Greatest "oh crap" moments in the original FS2 campaign
When you first meet the Ravana, and it unleashes the fury on the two Deimos... those beams were BIG!

And then, of course, you meet the Sathanas which is five times bigger... as you're crusing towards the Sathanas in your Bakha, and it lets rip against the Phonecia, and suddenly your screen is filled with red beam fire... :shaking:

 

Offline Dark_4ce

  • GTVA comedy relief
  • 27
Greatest "oh crap" moments in the original FS2 campaign
DIVE DIVE DIVE was my "big" moment. Happily having my headphones on full blast I freak out, tearing them off, only to see the sathanas looming ahead, so I push full afterburn on reflex and fly straight into it.:blah:
I have returned... Again...

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Greatest "oh crap" moments in the original FS2 campaign
I thnk I just created my own "oh CRAP!" moment because of bad judgement of ship-arrival timing in FRED2. I had designed a mission for the FS1-->FS2 conversion where, after you destroy four wings of Apollo, Valkyrie, and Hercules fighters to secure a cargo depot, you can stick around longer to wipe out more incoming Terran and Vasudan wings one by one. But I did it wrong. After disposing of Rho wing, I engaged the first wing that arrives that was not part of the mission objectives, Phi (6 GTF Apollo fighters), which was 4,000 meters out. When I got within 600 meters of Phi wing, I saw a hostile Hatshepsut warping in with an entourage of fighters. Then I realized what I was in for: EIGHTEEN Apollos, 12 Anubises, and 6 Ptahs greeted my fighter. My wingmen were dead and I was at 40% hull integrity.:shaking: I tried to engage them, but they had surrounded me. 6 Taurets warped in and I tried to jump out, but I was whacked by an Anubis right before I was about to enter the subspace portal.

If I had hung around long enough, 12 Serapises would have arrived as well, the first wing of 6 arriving 50 seconds before the other.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline diamondgeezer

Greatest "oh crap" moments in the original FS2 campaign
Well you brung that one yourself, really, didn't you?

 

Offline TopAce

  • Stalwart contributor
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Greatest "oh crap" moments in the original FS2 campaign
The most typical 'oh crap' can occur in  every mission: You are to jump out, you cannot defeat or run away from your chasers, and they can easily destroy you while you are about to make the jump.

In FS2, I attempted to disable the GTD Repute before it collides the Colossus, but I wasn't successful and I was destroyed.

2. 2166th run to deactivate the four beams of the Sathanas, I could destroy all four, and the Demon killed me.
(Effect: I had to buy a new keyboard)

In general: I am hit with 100% shields, and my hull damages.
A single shot of Mekhu HL-7 hits me and weapons are gone, interesting the AI has always operational weapons, even for the thousandth hit from Akhenton.
« Last Edit: March 18, 2003, 05:03:00 pm by 1079 »
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Offline Stryke 9

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Greatest "oh crap" moments in the original FS2 campaign
I jumped a yard in the opening of Lion's Den, but other than that... well, there was the time I was properly introduced to beam cannons, from point-blank range... put me off bombing for good right there.

 

Offline TopAce

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Greatest "oh crap" moments in the original FS2 campaign
Quote
Originally posted by Stryke 9
I jumped a yard in the opening of Lion's Den, but other than that... well, there was the time I was properly introduced to beam cannons, from point-blank range... put me off bombing for good right there.


AAA beams are truly exegenerations. The campaign is only difficult because the flak and AAAs. This is a reason a never use any of them in my missions.
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Offline Stryke 9

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Greatest "oh crap" moments in the original FS2 campaign
Actually, this was a full anticap that I just happened to get in the way of.



And that's precisely the reason probably about one in three missions I ever made has a hostile Aeolus.;7

 
Greatest "oh crap" moments in the original FS2 campaign
disabling Trebuchets makes it even more intresting:D
Bah who needeed the Colossus when all we needed was 30 Fenrises

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Greatest "oh crap" moments in the original FS2 campaign
Quote
Originally posted by TopAce
In general: I am hit with 100% shields, and my hull damages.
A single shot of Mekhu HL-7 hits me and weapons are gone, interesting the AI has always operational weapons, even for the thousandth hit from Akhenton.


Destroying the Weapons subsystem on an AI ship seems to reduce an enemy ship's accuracy dramatically. I was basically having some fun with a hostile Sobek (destroying subsystems and turrets) in an Erinyes with double Kaysers. I shot out the Weapons subsystem, and the Sobek's attempts to whack me were pathetic (in this custom mission, I had replaced the anticap beams on large ships with Shivan Super Lasers and replaced AAA beams with things like Kaysers and Terran Turrets). One Terran Turret missed my ship three times in a row when I was heading straight towards it without even touching the pitch, yaw, or bank controls. The flak was even less accurate than normal. I eventually destroyed all the turrets and subsystems except Engine, which seemed to be almost as tough as the Sobek itself. Kaysers didn't hurt it at all.

Speaking of destroying subsystems, my defend-the-Demon-destroyer mission, which you may  have heard of already, has been going along well. It is titled Ten Minutes Till Midnight and now has completed briefings and debriefings. Objectives work, but they don't show up on the HUD. Basically, you have to defend the TSD Doomgiver until it can repair its jump drive, It starts out at 91% hull integrity, but a Sobek does quite a bit of damage to the Doomgiver before being destroyed by the Demon destroyer (in this mission, STAY AWAY FROM THE SOBEK. Its turrets will rip you apart). Wing after wing of fighters warp in, but they are placed and timed so as not to be overwhelming. Early on, a wing of Osiris bombers will attack the Doomgiver, and later a wing of Ursas will get a crack at it, and three Boanerges will attack towards the end. Shoot them and the bombs down as soon as possible, and don't let them get near the engines. About seven minutes into the mission, the Doomgiver will warp out, and then you follow it into subspace (Alt-J, as usual) and finish the mission. If you are quick in intercepting enemy bombers, your escort should make it out at 25-40% hull integrity. What you really should worry about is where the damage was done. If the Doomgiver is disabled, you will fail the mission because disabled ships can't make a subspace jump.

Does anyone know how to make objectives appear on the HUD?
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline karajorma

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Greatest "oh crap" moments in the original FS2 campaign
3....2...1.... Everybody join in and tell him. :)

Do the walkthrough from the help menu. If you have already and still don`t know it's time you did it again.
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Offline Hippo

  • Darth water-horse
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Greatest "oh crap" moments in the original FS2 campaign
disabled ships still depart unless an event makes them not depart (never warp)

and why is it that the terrans and shivans are sharing a destroyer, AND theres renegade terran and vasudan bombers?
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AHTW

 

Offline Exarch

  • 27
Greatest "oh crap" moments in the original FS2 campaign
Quote
Does anyone know how to make objectives appear on the HUD?
You do that with events, make an event that comes true when your objective is completed, and give the event the appropriate directive text. For instance, if you want a directive to kill cancer wing, make an event called 'destroy cancer' or something that end which looks like this:

-op when
----op is-destroyed-delay
-------0
-------Cancer
----op do-nothing


Then put 'Destroy Cancer' in the directive text area for that event. That will make the directive appear once Cancer wing warps in, and become true once it's destroyed. same works for escorting ships and everything else, just replace is-destroyed-delay with has-departed-delay etc.

 

Offline Nuclear1

  • 211
Greatest "oh crap" moments in the original FS2 campaign
Quote
Originally posted by Woolie Wool


If the Doomgiver is disabled, you will fail the mission because disabled ships can't make a subspace jump.



That's probably not the best way to go with a mission. Crews on the ship more than likely would be able to repair the engines, so if the Doomgiver's engines are knocked out, you could add in some event to have the engines repaired.

Escort missions should focus on keeping the ship alive.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
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Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
Greatest "oh crap" moments in the original FS2 campaign
DIVE DIVE DIVE! HIT YOUR BURNERS, PILOT!!!

Has to be my worst "oh crap" moment. First time i heard it, i climbed at too shallow and angle and got reduced to 1% integrity by the Sath.

the second worst was the Nova thingy. When Command tells a nova is on hte way, i thought "what the heck, 1 more bomber and i'll run for the node."
With the bomber down, I looked at the node and realized it was 15 Kilometers away with only 30 seconds to go :nervous: :shaking:
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Flipside

  • əp!sd!l£
  • 212
Greatest "oh crap" moments in the original FS2 campaign
When I finished the campaign and realised there wasn't any more :(

Oh yes, and 'Hit Your Burners Pilot!' of course, made it on the second attempt too! ;)

Flipside :D

 

Offline Spicious

  • Master Chief John-158
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Greatest "oh crap" moments in the original FS2 campaign
Quote
03-21-2003
Why do you people do this? :rolleyes:

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
Greatest "oh crap" moments in the original FS2 campaign
Quote
Originally posted by Spicious
Why do you people do this? :rolleyes:


Didn't notice the date on this :eek2:
Sorry ;) :rolleyes:
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline TopAce

  • Stalwart contributor
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Greatest "oh crap" moments in the original FS2 campaign
This is that I am always talking about .... moderators are needed here, who close all threads with three month elapsed since last post.

:ick
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Tiara

  • Mrs. T, foo'!
  • 210
Greatest "oh crap" moments in the original FS2 campaign
*raises hand*

I could actually put my axe to some good use besides chopping off heads here :D

:p
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil: