Author Topic: Japanese Localization Patch for FreeSpace 2 is released  (Read 20461 times)

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Offline Mongoose

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Re: Japanese Localization Patch for FreeSpace 2 is released
Ah, I see.  Cool stuff.

 
Re: Japanese Localization Patch for FreeSpace 2 is released
Yeah those particles from the beam impact look cool. I dunno how it compares to the default (as I've never botehred to notice)

 

Offline Woolie Wool

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Re: Japanese Localization Patch for FreeSpace 2 is released
Quote
I can't exactly puzzle out what's going on with that lead indicator, but it definitely looks cool.

It's like a real-world lead-computing gunsight.  Instead of putting your crosshairs on an indicator ahead of the target, you put your gunsight directly on the target.  Kind of like THAC0 versus Base Attack Bonus in D&D, the same principle is at work, but the calculation is a little different.

WHAT?

Holy **** that is awesome.
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Offline Wanderer

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Re: Japanese Localization Patch for FreeSpace 2 is released
Would there happen to be a patch of the changes against some FS Open revision?
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Re: Japanese Localization Patch for FreeSpace 2 is released
Another feature was missing in the features list:
- HUD now indicates positions of incoming missiles by yellow circles.
FreeSpace 2 Japanese Localization Project Lead
http://stardogs.netgamers.jp/

 

Offline Goober5000

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Re: Japanese Localization Patch for FreeSpace 2 is released
Well done! :)  This is an excellent feature -- not just the translation, but the character and font support.

We will need to figure out how to add this to FSO. :)

Enjoy your highlight. :D

 

Offline asyikarea51

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Re: Japanese Localization Patch for FreeSpace 2 is released
Wow.

Feels so anime-like already with all the Japanese fonts there.

Not so much on the beam impact effect and all that stuff when the Deimos exploded, but if effect and sound artists were to go extreme with it or something... would be something really cool there now, wouldn't it. :drevil:
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Re: Japanese Localization Patch for FreeSpace 2 is released
Another feature was missing in the features list:
- HUD now indicates positions of incoming missiles by yellow circles.

I'd read about this feature some time ago in a thread about a build or mediaVP set that someone made a long time ago, it sounds really cool. I've been hoping someone would re-implement this or do something similar.

 

Offline Wanderer

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Re: Japanese Localization Patch for FreeSpace 2 is released
Another feature was missing in the features list:
- HUD now indicates positions of incoming missiles by yellow circles.

I'd read about this feature some time ago in a thread about a build or mediaVP set that someone made a long time ago, it sounds really cool. I've been hoping someone would re-implement this or do something similar.
Simple thing to do via lua scripts (the sample pic highlights all weapons, not just the ones fired at the player)
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Offline shiv

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Re: Japanese Localization Patch for FreeSpace 2 is released
Could you show some screenshots of your effects upgrades?
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

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Earth Defense project - Coming soon...

 
Re: Japanese Localization Patch for FreeSpace 2 is released
Could you show some screenshots of your effects upgrades?
The youtube videos show it pretty well, the slight glow inside the Deimos when the beam hits it, and the explosion flashes, can't say I saw anything for the missiles in the video though.
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Offline jr2

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Re: Japanese Localization Patch for FreeSpace 2 is released
Another feature was missing in the features list:
- HUD now indicates positions of incoming missiles by yellow circles.

Ha!  I've been wanting that!!  Sweet!  Have any of the developers looked at Komet Jpn's code and estimated how easy it would be to integrate this?  Or are we waiting for said .patch file or whatever the most highly esteemed coder guys call it?  xD

 

Offline The E

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Re: Japanese Localization Patch for FreeSpace 2 is released
The problem is that this was hacked on using the retail source code, not the FSO codebase. Figuring out how to integrate this into the FSO codebase without breakage will probably take some doing.
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Re: Japanese Localization Patch for FreeSpace 2 is released
the moving crosshair remind me the one you have on the planes in lock on and on starshatter sim too... that's  something I'd like to see in freespace, i think lua script can do that :p
Too bad I'm a wacko at lua.
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Offline shiv

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Re: Japanese Localization Patch for FreeSpace 2 is released
Could you show some screenshots of your effects upgrades?
Ermm... WHat youtube videos? :wtf:
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 

Offline jr2

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Re: Japanese Localization Patch for FreeSpace 2 is released
Gameplay movies are now available. You can watch a high quality version on Veoh.

Veoh: Mission 1-01, 1-02: http://www.veoh.com/browse/videos/category/technology_and_gaming/watch/v190892997MRB2jHM
YouTube: Mission 1-01: http://www.youtube.com/watch?v=vGcNa5OMGuM
YouTube: Mission 1-02: http://www.youtube.com/watch?v=WflIk_9580Y

 

Offline Narvi

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Re: Japanese Localization Patch for FreeSpace 2 is released
I don't have Flash on this computer. Some screenies would be nice.

 
Re: Japanese Localization Patch for FreeSpace 2 is released
Waow... seeing that mission in (mostly ;) ) retail quality... Nostalgia...

 

Offline Flaser

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Re: Japanese Localization Patch for FreeSpace 2 is released
I wonder if with utf-8 support the Japanses fans would redub the game.
FSO has a number of features that makes voice over production easier.
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Re: Japanese Localization Patch for FreeSpace 2 is released
why does it forbid me from getting on the site were the mod is?

ok lol why dont it allow me to enter the site to get the patch?
« Last Edit: May 22, 2010, 03:33:45 am by Jeff Vader »