story: garbage
Soeey, but I don't agree. Do you know why series like Ace Combat keep living while "serious" sims die? The answer is simple: because of the storylines.
I play both serious and arcade flight sims. When I want something realistic I play a serious sim but when I want plenties of messages, characters and a storyline my choice is Ace Combat.
The best thing would be to have the realism of PC sims combined with AC style storylines. That'd be fantastic, IMO.
If we had the Ace Combat 4 and 3 storylines, then yes. Zero, maybe. If we have Ace Combat 5 and 6 as the baseline for our story, hell no.
Three wins just on the merit of being told entirely with animated cutscenes and being uniquely about a dystopian future with corporations fighting each other. Four was probably the best one in all, the story creatively told in two different perspectives that eventually give hints as to how they converge.
Zero was good until the story abruptly changed villains like in a bad season of 24. It didn't help that the new villains were just ridiculously uncreative. The conspiracy in 5 was also pretty uncreative and the brain dead dialogue of Grimm and Nagase would've made me quit playing if it wasn't for Chopper, God bless his soul. Six was just poorly written with bad dialogue and badly written characters; Let's fly with the angels everybody!
And how often must be be told that war is terrible? Metal Gear Solid also falls into this trap too. These games always tell us that war is bad. Why don't they just show us instead? Ace Combat 4 employed the show don't tell mechanism beautifully. Zero and Five yelled at you with a loudspeaker instead.