Author Topic: RELEASE - Tides of Darkness (campaign)  (Read 57368 times)

0 Members and 1 Guest are viewing this topic.

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: RELEASE - Tides of Darkness (campaign)
FSU has never promised backwards compatibility

Except with retail.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline chief1983

  • Still lacks a custom title
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: RELEASE - Tides of Darkness (campaign)
I meant when used as a dependency :P
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: RELEASE - Tides of Darkness (campaign)
Well yeah, I'm going to put in big letters at the front use the 3.6.10 mediavps.
(´・ω・`)
=============================================================

 

Offline Agusfri

  • 24
Re: RELEASE - Tides of Darkness (campaign)
ME again. i don`t know if somebody else write about it, but in mission 1 if you save at list one of the freighters (sfr vial and sfr vile) you can`t finish the mission, the order to depart never came, but if the badguy distroy the 2 freighters, another friendly ship appear and the depart appear and you can finish the mission

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: RELEASE - Tides of Darkness (campaign)
They're supposed to self-destruct after being shot, they're suppose to die... O_o
(´・ω・`)
=============================================================

 

Offline PeterX

  • 27
    • Peter
Re: RELEASE - Tides of Darkness (campaign)
Both freighters you have to defent,have to been destroyed or the Kismat doesn´t appaire to help you out.
If they don´t die then you can´t acomplish the mission.
In standard mod.ini is the line secondarylist  = ,mediavps; is for the standard 3.6.10 ,,big letters not needed. ;7
Peter
If i can´t model any ship then i use "flying trains" :-)

 

Offline starlord

  • 210
Re: RELEASE - Tides of Darkness (campaign)
so what storyline are you following droid? Do we get any teasers for chapter 2?

Also, what's the status of that other project of yours? nightfall... is it?

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: RELEASE - Tides of Darkness (campaign)
Chapter 2 is kinda on the back burner cause I haven't decided how it was going to end yet.
As for the other one, that one's about halfway done, minus testing...

Right now I'm more concerned about doing the remake of EW:DoS.
(´・ω・`)
=============================================================

 
Re: RELEASE - Tides of Darkness (campaign)
It would be nice to see this campaign updated for the latest build and mediavps pack as it looks pretty well done.


 

Offline PeterX

  • 27
    • Peter
Re: RELEASE - Tides of Darkness (campaign)
ToD on my FSO is running on any build and Mediavps as well. From the 3.6.16 and up the fighters and bombers are firing faster than before and all effects are visible.
Peter
If i can´t model any ship then i use "flying trains" :-)

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: RELEASE - Tides of Darkness (campaign)
ToD on my FSO is running on any build and Mediavps as well. From the 3.6.16 and up the fighters and bombers are firing faster than before and all effects are visible.
Peter

You might want to get the most recent build.  There was a problem with the older builds around 3.6.16 that caused the difficulty to not work as intended and the fighters and bombers to fire too fast.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline PeterX

  • 27
    • Peter
Re: RELEASE - Tides of Darkness (campaign)
I´m just tested it up to the 3.7 RC2 and the firing from fighters and bombers(inclusive player ship) is faster from the 3.6.16 up to the latest build. And from 3.6.18 on the FLAK is exacter directed to the targets. ...my sight...
Peter
If i can´t model any ship then i use "flying trains" :-)

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 
Re: RELEASE - Tides of Darkness (campaign)
Not sure why I can't get this MOD to work. I have a bunch of others working fine.

Crashed on loading. I did a clean install of TOD with the latest patch (Log file is attached)

[attachment deleted by ninja]

 
Re: RELEASE - Tides of Darkness (campaign)
you need to change MediaVPs_3612
it is now
K:\Games\Freespace2\mediavps\ 0 found

 

Offline Luis Dias

  • 211
Re: RELEASE - Tides of Darkness (campaign)
yes, woutersmits is right. You have to edit mod.ini inside the ToD folder, and where in the last line it reads "mediavps" change it to "mediavps_3612".

Make sure you have mediavps 3.6.12 installed.

 
Re: RELEASE - Tides of Darkness (campaign)
yes, woutersmits is right. You have to edit mod.ini inside the ToD folder, and where in the last line it reads "mediavps" change it to "mediavps_3612".

Make sure you have mediavps 3.6.12 installed.
its not build for 3.6.12
but for 3.6.10
there's downloadlink http://www.hard-light.net/forums/index.php?topic=65038.0
read 1 post
ATTENTION PLEASE
PLEASE USE THE 3.6.10 MEDIAVPS FOR THIS MOD, NOT THE 3.6.12.
IF YOU CHOOSE TO USE THE 3.6.12 MEDIAVPS, NO SUPPORT WILL BE PROVIDED.

THANK YOU.

 

Offline PeterX

  • 27
    • Peter
Re: RELEASE - Tides of Darkness (campaign)
Hi Macfie,
thanks for this info. :yes: I remember i played the Solar wars campaign with 3.6.12 and the "old" Nightmare fighters spin so fast that i could not get an exactly target of them.
Step by step i can bring this to the normal flight. (i hope)

Quote from: woutersmits
ATTENTION PLEASE
PLEASE USE THE 3.6.10 MEDIAVPS FOR THIS MOD, NOT THE 3.6.12.
IF YOU CHOOSE TO USE THE 3.6.12 MEDIAVPS, NO SUPPORT WILL BE PROVIDED.
Do you think so?  :P
Peter
If i can´t model any ship then i use "flying trains" :-)

  
Re: RELEASE - Tides of Darkness (campaign)
Ok I made a copy of my Freespace 2 folder and installed the 3.6.10 MEDIAVPS and used the fs2_open_3_6_10.exe

I installed the TOD files and the patch 1.2

I now get this error log



[attachment deleted by ninja]

 

Offline Husker

  • 27
Re: RELEASE - Tides of Darkness (campaign)
Slight issue, the shivan roflstomp fighter does not show up. It's kinda invisible. Got the patch, MVP's 3.6.12. I loaded at least 2 missions (out of four I played.) where the dragon does not show up. It's there, but I can't see it without targeting it. Then I see the brackets. Same thing when I played as a dragon.