Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: The Dagger on August 31, 2012, 06:20:30 pm

Title: Sekhmet [RELEASED]
Post by: The Dagger on August 31, 2012, 06:20:30 pm
I know you want it:
http://www.mediafire.com/?yu5eu8u1i3o89n1
http://www.mediafire.com/?5glc6z1j2mdew57 (http://www.mediafire.com/?5glc6z1j2mdew57)
Now with baked glows!

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Sekhmet/pub_zpsdd516f40.png)

3D preview:

Awesome texturing by Oddgrim. Modeling and conversion by me.

-------------------------------------------------------------------------------------------------------
Original post:

Well, I finally got some time and my PC working. :nod:
I have concluded that I should retexture de Ptah... but I am sick of texturing and I'm not good at it, so I'll put that on hold for now.  :nono:
So I've started this:

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Sekhmet/Lateral.png)

It's only a start, but I wanted to show I'm working on it.
Title: Re: Sekhmet [WIP]
Post by: Kolgena on August 31, 2012, 06:43:12 pm
Keep going. Seems pretty perfect so far.
Title: Re: Sekhmet [WIP]
Post by: sigtau on August 31, 2012, 11:54:08 pm
Yes, no complaints, I imagine it will look awesomer with textures.
Title: Re: Sekhmet [WIP]
Post by: Hades on September 01, 2012, 01:06:48 am
I love you.
Title: Re: Sekhmet [WIP]
Post by: Raven2001 on September 01, 2012, 05:22:43 am
Looking great!

My only comment would be to not forget the ribbing of the spikes, that is implied on the original's texture. Think that those ribs are what make the connection between Vasudan and Shivan :)
Title: Re: Sekhmet [WIP]
Post by: The Dagger on September 01, 2012, 06:43:42 am
My only comment would be to not forget the ribbing of the spikes, that is implied on the original's texture. Think that those ribs are what make the connection between Vasudan and Shivan :)

I always took those "ribs" as you say to be scales as in rest of vasudan small craft. The Rahu, Rakshasa and Moloch have ribs, but those are a lot bigger. I think spikes are giving this ship the shivan-y look.
Title: Re: Sekhmet [WIP]
Post by: Oddgrim on September 01, 2012, 06:45:44 am
Good start! While for teh spiky buts I'd reccomend making them a tiny bit more rounded at the end to lessen the potensial shivany look.
Title: Re: Sekhmet [WIP]
Post by: MatthTheGeek on September 01, 2012, 07:18:04 am
We probably, on the contrary, want to accentuate the Shivan look rather than reducing it. The texture will already do a large amount of Zod feel, so the Shivan feel should be proeminent in the mesh.
Title: Re: Sekhmet [WIP]
Post by: The Dagger on September 02, 2012, 08:37:49 am
Some progress, now in 3D http://p3d.in/DpCK9 (http://p3d.in/DpCK9)

I don't know what went wrong in the conversion process, but I have a displaced edge over the left engine pod. :wtf:
But I don't care since the work to put the AO bake and the original models texture together was long, and I won't do it again just for that.

PS: I love this p3d thing...
Title: Re: Sekhmet [WIP]
Post by: Rampage on September 02, 2012, 09:35:50 am
I'm certain the new Sekhmet looks stunning, but I can't see it because I'm using a smartphone.

Perhaps I am in the minority here, but I have a selfish request.  p3d is a great way to show off your mesh, but for those of us who use our smartphones to access HLP, many of us we can't use p3d.  So if it's not too much trouble, please post a few pictures alongside your (pronoun refers to all who use the p3d client exclusively) p3d presentation.

R
Title: Re: Sekhmet [WIP]
Post by: The Dagger on September 02, 2012, 10:06:31 am
Never thought of that... there you go.

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Sekhmet/p3d3.png)

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Sekhmet/p3d2.png)

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Sekhmet/p3d1.png)

Should I lvlshot those? 'Cause lvlshot would stretch it for me, but I may shrink to fit for you.
Title: Re: Sekhmet [WIP]
Post by: MatthTheGeek on September 02, 2012, 10:36:52 am
Nah, use lvlshot only for the convenience of desktop resolutions. Since we can't please everybody, let's please the most.
Title: Re: Sekhmet [WIP]
Post by: Hellstryker on September 02, 2012, 01:40:51 pm
We probably, on the contrary, want to accentuate the Shivan look rather than reducing it. The texture will already do a large amount of Zod feel, so the Shivan feel should be proeminent in the mesh.

This. You're gonna want to rib up those spikes.
Title: Re: Sekhmet [WIP]
Post by: The Dagger on September 03, 2012, 05:48:35 pm
Well, I'm a little unsure of what those black and brown alternating lines under the engine pods should be, so here's what I got so far:

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Sekhmet/Wip2.png)

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Sekhmet/Wip1.png)

I think it's not bad but I don't think it's great either. I could do smaller sections, but the more subdivision I put, the smaller they are, the less impact they make. Suggestions? Remember that an image is worth a thousand words... :)
Title: Re: Sekhmet [WIP]
Post by: Raven2001 on September 03, 2012, 06:06:38 pm
Can we see the p3d version? Its easier to judge if I can rotate it around.
Title: Re: Sekhmet [WIP]
Post by: mjn.mixael on September 03, 2012, 06:12:21 pm
I'm certain the new Sekhmet looks stunning, but I can't see it because I'm using a smartphone.

Perhaps I am in the minority here, but I have a selfish request.  p3d is a great way to show off your mesh, but for those of us who use our smartphones to access HLP, many of us we can't use p3d.  So if it's not too much trouble, please post a few pictures alongside your (pronoun refers to all who use the p3d client exclusively) p3d presentation.

R

If you visit the p3d link, it will show you a warning, but it will also show you a screenshot automatically on browsers (or devices) that can't run p3d. That includes smartphones.
Title: Re: Sekhmet [WIP]
Post by: Black Wolf on September 03, 2012, 06:29:22 pm
%0
Title: Re: Sekhmet [WIP]
Post by: The Dagger on September 03, 2012, 06:43:26 pm
Here it is, I think I accidentally overwrite the older model... :nono:
http://p3d.in/DpCK9/wireonsmooth (http://p3d.in/DpCK9/wireonsmooth)

%0

:wtf:?
Title: Re: Sekhmet [WIP]
Post by: Rampage on September 03, 2012, 06:50:45 pm
but it will also show you a screenshot automatically on browsers (or devices) that can't run p3d. That includes smartphones.

It shows a perspective shot of the mesh for a split second and then disappears and becomes unresponsive; running Safari on iPhone 4 with newest OS.  I'm also having the same problem on my Macbook, whose hardware and OS I confess are a bit dated.

Nevertheless, I still think it's good to offer some back-compatibility to users who cannot use p3d, even though we are in the minority.

R
Title: Re: Sekhmet [WIP]
Post by: mjn.mixael on September 03, 2012, 06:53:02 pm
running Safari

Well there's your problem!
Title: Re: Sekhmet [WIP]
Post by: The Dagger on September 03, 2012, 07:08:47 pm
Nevertheless, I still think it's good to offer some back-compatibility to users who cannot use p3d, even though we are in the minority.
I agree, I use to not be able to use p3d in my old notebook and it was frustrating. That's why I posted pictures and I'll keep posting them for every update. :)
Title: Re: Sekhmet [WIP]
Post by: mjn.mixael on September 03, 2012, 07:12:30 pm
If we ever get p3d embedding working, then it displays a screenshot as well, if p3d won't actually run. Quite useful.

But we've somewhat gotten off topic. The Sekhmet is looking great. I don't have any useful feedback for what you asked for though...
Title: Re: Sekhmet [WIP]
Post by: Raven2001 on September 04, 2012, 06:08:09 am
Took a look at the model in p3d.
In general, I actually like what you did there. My only gripe would be that, they look like a serrated blade when viewed from the side. Think that rounding up that a bit, like what you have on the inner side, would make it look better.

And on second inspection, I think that the missile bays could use some rounding on the top and bottom.

(images below to illustrate what I mean)

[attachment removed and sold on the black market]
Title: Re: Sekhmet [WIP]
Post by: mjn.mixael on September 04, 2012, 06:14:32 am
I would actually round the spikes the other way to look more like the Nephlim HTL we have.

Seen here. (http://i282.photobucket.com/albums/kk264/mjnmixael/FSU%20Screens/nephilim.jpg)

Or if it loads...

(http://i282.photobucket.com/albums/kk264/mjnmixael/FSU%20Screens/nephilim.jpg)

It's spikes look more like a saw blade.
Title: Re: Sekhmet [WIP]
Post by: redsniper on September 04, 2012, 10:57:33 am
I love the sawtooth look on the engine pods, but I think you should make the teeth face the other way, with the slanted side facing the front. That way it can cut through space better. With the way it is now, the ship's just going to get snagged.
Title: Re: Sekhmet [WIP]
Post by: The Dagger on September 04, 2012, 02:45:09 pm
Thanks guys! I got an idea reading those replies. But it's Diaspora time now, so modeling will have to wait... :nod:

I love the sawtooth look on the engine pods, but I think you should make the teeth face the other way, with the slanted side facing the front. That way it can cut through space better. With the way it is now, the ship's just going to get snagged.

Well, actually that was the first thing I tried. It made that area not too interesting. With the teeth facing forward, I feel it stands out better.
Title: Re: Sekhmet [WIP]
Post by: Rampage on September 04, 2012, 04:57:35 pm
That way it can cut through space better. With the way it is now, the ship's just going to get snagged.

Not sure if making jabbing reference to FS space physics...

...or simply with regards to atmospheric ship design.

R
Title: Re: Sekhmet [WIP]
Post by: The Dagger on September 05, 2012, 06:04:16 pm
What about this?

http://p3d.in/DpCK9 (http://p3d.in/DpCK9)

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Sekhmet/idea0.png)

I see it as a mix of the HTL Nephilim's spikes and the Serapis' engine pod.
Title: Re: Sekhmet [WIP]
Post by: Raven2001 on September 05, 2012, 06:12:35 pm
Personaly, I don't think it fits. Too vasudan and not enough shivan :\

EDIT: you are clearly feeling stuck with that zone, why don't you move to the other areas, and then revisit this zone with a fresh mind? :)
Title: Re: Sekhmet [WIP]
Post by: mjn.mixael on September 05, 2012, 07:33:14 pm
le wut.

I think that looks pretty sweet! :yes:
Title: Re: Sekhmet [WIP]
Post by: Thaeris on September 05, 2012, 08:50:59 pm
I also felt the paneling looked a bit out of place. The geometry just contrasts a good deal with the more angular geometry of the weapons pods.

Granted, I like the paneling, but I am not sure it fits. I do feel bad about not being able to give a more constructive critique at this time (such as a drawing), but sometimes the muse is not willing.
Title: Re: Sekhmet [WIP]
Post by: Rampage on September 05, 2012, 09:05:15 pm
I actually like the panels a lot; Shivan influences aside, it is a Vasudan bomber design after all.

R
Title: Re: Sekhmet [WIP]
Post by: BrotherBryon on September 05, 2012, 10:51:49 pm
Nicely done, I too like the new panels.
Title: Re: Sekhmet [WIP]
Post by: The Dagger on September 10, 2012, 04:49:41 pm
So, my goal is to have this one ready to texture for this week-end.  :nod:
http://p3d.in/DpCK9 (http://p3d.in/DpCK9)
(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Sekhmet/Wip3.png)
Title: Re: Sekhmet [WIP]
Post by: mjn.mixael on September 10, 2012, 04:55:52 pm
Good gravy, that is full of win!
Title: Re: Sekhmet [WIP]
Post by: Oddgrim on September 10, 2012, 05:01:16 pm
sweet design! I am rather smitten by it  c:
Title: Re: Sekhmet [WIP]
Post by: Raven2001 on September 10, 2012, 05:30:09 pm
My friggin goodness!! I'm mesmerized! I especially love the way you are dealing with the cockpits, it gives it a sort of shivanish, yet still vasudan vibe! :)

I also like the ribbing you applied to the top spike. I wonder how something like that would look like on the engine pods (the area you were strugling with)!
Title: Re: Sekhmet [WIP]
Post by: Thaeris on September 10, 2012, 06:20:31 pm
I never got the impression from the retail/enhanced retail .pof that the canopies were recessed. In fact, I'd say they're not. I'd strongly suggest reconsidering the design of the cockpits on those grounds.

...I do love those engines, however. :yes:
Title: Re: Sekhmet [WIP]
Post by: mjn.mixael on September 10, 2012, 06:47:38 pm
how do you get an impression either way on how the cockpits should be? recessed glass looks good and makes sense for all kings of reasons.
Title: Re: Sekhmet [WIP]
Post by: Thaeris on September 10, 2012, 08:06:05 pm
Uhhh...

Probably because the canopies are not recessed like that on the retail model/texture?

[attachment removed and sold on the black market]
Title: Re: Sekhmet [WIP]
Post by: mjn.mixael on September 10, 2012, 08:16:37 pm
I can see them recessed. There's a darker area around the edge of the "glass" which could be a shadow from the tan metal being higher than the glass.

My point is that your interpretation of that blurry mess (and that is what we are discussing, interpretation) may not be the "right" interpretation. So be very careful when you start stating your interpretations and ideas based on the original as the only right ideas. Other people see, and have seen for many years, different things.
Title: Re: Sekhmet [WIP]
Post by: Aardwolf on September 10, 2012, 08:22:29 pm
Uh, Thaeris... that's the FSPort reskin.
Title: Re: Sekhmet [WIP]
Post by: Rodo on September 10, 2012, 11:00:20 pm
man, I just took a bath 5 minutes ago.

dammit.
Title: Re: Sekhmet [WIP]
Post by: The Dagger on September 11, 2012, 12:44:25 am
My friggin goodness!! I'm mesmerized! I especially love the way you are dealing with the cockpits, it gives it a sort of shivanish, yet still vasudan vibe! :)

I also like the ribbing you applied to the top spike. I wonder how something like that would look like on the engine pods (the area you were strugling with)!

Yeah, I know that you think it's not Shivan enough, but sorry, I'll keep the pods as they are. The shapes are quite different (the pods sections is like a half cilinder and the other one is more like in diamond shape. That changes a lot. And to be honest, I worked a lot in the area in which the outher "wings" meet the pods, 'cause the geometry is quite tricky there and I don't want to touch it. Also, I like the way those engine look.

I never got the impression from the retail/enhanced retail .pof that the canopies were recessed. In fact, I'd say they're not. I'd strongly suggest reconsidering the design of the cockpits on those grounds.

...I do love those engines, however. :yes:

Well, I don't get the impression it's recessed in the original either but I tried the recessed look and I think it makes the ship feel more armored and it makes the bottom window look like a shivan thing... and I love how that looks. While I like to keep the model true to the original one, I won't make an exact copy of it...

man, I just took a bath 5 minutes ago.

dammit.

I'm sorry man.   :)
Title: Re: Sekhmet [WIP]
Post by: Crybertrance on September 11, 2012, 01:45:06 am
 :eek:
Really awesome man, Looking at that model, I feel inspired to start learning to model! (seriously). Looks epic... :cool:
Title: Re: Sekhmet [WIP]
Post by: The Dagger on September 11, 2012, 12:43:11 pm
:eek:
Really awesome man, Looking at that model, I feel inspired to start learning to model! (seriously). Looks epic... :cool:
I really hope you do! I had a hard time at first but once I started to get the basic stuff through practice, I never looked back.
I use Blender ('cause it's free), and I started with these tutorials: http://cgcookie.com/blender/category/getting-started/ (http://cgcookie.com/blender/category/getting-started/)
If you're going with Blender, I can't stress this enough: KNOW YOUR SHORTCUTS. You want the interface working for you and not against you. It takes lots of patience at first, but it's worth it.  :yes:
And if you need some help getting started, send me a PM.  :)
Title: Re: Sekhmet [WIP]
Post by: bobbtmann on September 11, 2012, 05:04:45 pm

Well, I don't get the impression it's recessed in the original either but I tried the recessed look and I think it makes the ship feel more armored and it makes the bottom window look like a shivan thing... and I love how that looks. While I like to keep the model true to the original one, I won't make an exact copy of it...

I don't think it was supposed to be recessed, but after staring at it for a while, I really like the recessed feel. It's more alien and armoured, which really suits a Vasudan ship.
Title: Re: Sekhmet [WIP]
Post by: Crybertrance on September 12, 2012, 01:38:13 am
:eek:
Really awesome man, Looking at that model, I feel inspired to start learning to model! (seriously). Looks epic... :cool:
I really hope you do! I had a hard time at first but once I started to get the basic stuff through practice, I never looked back.
I use Blender ('cause it's free), and I started with these tutorials: http://cgcookie.com/blender/category/getting-started/ (http://cgcookie.com/blender/category/getting-started/)
If you're going with Blender, I can't stress this enough: KNOW YOUR SHORTCUTS. You want the interface working for you and not against you. It takes lots of patience at first, but it's worth it.  :yes:
And if you need some help getting started, send me a PM.  :)

Thanks man, I really appreciate having someone to help me!  :D I favourited the tutorials page and im gonna start as soon as I finish Black Mesa (I wont be able to concentrate fully on learning otherwise :P)

Title: Re: Sekhmet [WIP]
Post by: The Dagger on September 12, 2012, 06:11:07 pm
Model is almost ready... I have still to model both cockpits and some armor plates on the rear central fins...
http://p3d.in/DpCK9 (http://p3d.in/DpCK9)
(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Sekhmet/Wip4.png)
Title: Re: Sekhmet [WIP]
Post by: rscaper1070 on September 12, 2012, 06:20:30 pm
That kicks ass!  :yes:
Title: Re: Sekhmet [WIP]
Post by: Ulala on September 12, 2012, 08:43:19 pm
Gorgeous.
Title: Re: Sekhmet [WIP]
Post by: Rodo on September 12, 2012, 08:48:09 pm
so much win together, I thought it was impossible.
Title: Re: Sekhmet [WIP]
Post by: MatthTheGeek on September 13, 2012, 12:56:05 am
I love that nose man. Shivan feel right there.
Title: Re: Sekhmet [WIP]
Post by: Crybertrance on September 13, 2012, 01:29:24 am
Looking epic as always man! Good job!!
Title: Re: Sekhmet [WIP]
Post by: Raven2001 on September 13, 2012, 07:39:17 am
Cool stuff! Nothing to point out!
Title: Re: Sekhmet [WIP]
Post by: The Dagger on September 13, 2012, 10:09:51 am
Model done!  :pimp:
http://p3d.in/DpCK9 (http://p3d.in/DpCK9)
(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Sekhmet/Wip5.png)

I still have to UVmap it , but Oddgrim has kindly accepted to texture it :yes:
I can't wait for that.
Title: Re: Sekhmet [WIP]
Post by: Dragon on September 13, 2012, 10:16:47 am
You nailed it. :yes:
Title: Re: Sekhmet [WIP]
Post by: Rampage on September 13, 2012, 11:32:58 am
Pure perfection!

R
Title: Re: Sekhmet [WIP]
Post by: sigtau on September 13, 2012, 11:59:44 am
You nailed it. :yes:

QFT.
Title: Re: Sekhmet [WIP]
Post by: Commander Zane on September 13, 2012, 01:55:34 pm
Damn impressive, I really don't know what to say.
Title: Re: Sekhmet [WIP]
Post by: The Dagger on September 17, 2012, 04:28:57 pm
(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Sekhmet/Waiting.png)
Model sent to Oddgrim. My work is done. It's time to wait.

(actually I still have LODS and debris to do but you know what I mean...)
Title: Re: Sekhmet [WIP]
Post by: Oddgrim on September 18, 2012, 03:52:06 am
Image is adores, :P I'll post texture updates as I progress. c:

PVB Sekhmet (View in 3D (http://p3d.in/4EG5z))
(http://p3d.in/model_data/snapshot/4EG5z) (http://p3d.in/4EG5z)

update.
Title: Re: Sekhmet [WIP]
Post by: Rodo on September 18, 2012, 11:58:00 am
oh my, I'm loving this.
Title: Re: Sekhmet [WIP]
Post by: bfobar on September 18, 2012, 04:01:47 pm
Stoic Vasudan is stoic
Title: Re: Sekhmet [WIP]
Post by: Black_Yoshi1230 on September 23, 2012, 02:42:57 am
Now THAT is something I would love to fly any day.
Title: Re: Sekhmet [WIP]
Post by: Raven2001 on September 23, 2012, 07:19:16 am
Friggin' gorgeous!
For some reason, the p3d model doesn't load for me :\
Title: Re: Sekhmet [WIP]
Post by: Crybertrance on September 23, 2012, 10:20:41 am
O la la! :yes:
Title: Re: Sekhmet [WIP]
Post by: Nyctaeus on September 23, 2012, 04:42:02 pm
This is just fkin crazy awesome :yes:
Title: Re: Sekhmet [WIP]
Post by: Cyborg17 on September 23, 2012, 08:43:24 pm
 :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes:
Title: Re: Sekhmet [WIP]
Post by: yuezhi on September 23, 2012, 09:13:52 pm
Sa Vasuda!

EDIT: this is the first time i've noticed those red markings.
Title: Re: Sekhmet [WIP]
Post by: Black_Yoshi1230 on September 23, 2012, 11:17:57 pm
I was looking at the FSPort at how they had a Red Sekhmet... will you provide that with this HTL version? Or is there some separate glow file that handles that? I can imagine the bloody Sekhmet used by some evil Zods.
Title: Re: Sekhmet [WIP]
Post by: mjn.mixael on September 23, 2012, 11:29:13 pm
That is a very simple glow-map change. If the FSPort team wants to make use of red glows again, they can do it themselves.

Also, red glows on HoL craft is the dumb. "We're rebelling! Let's change out all of the electronics in all of our ships!"
Title: Re: Sekhmet [WIP]
Post by: Aardwolf on September 24, 2012, 12:17:05 am
I thought that was just supposed to be an earlier version of the Sekhmet, with less of the Shivan-y-ness refined out of it :/
Title: Re: Sekhmet [WIP]
Post by: mjn.mixael on September 24, 2012, 12:22:46 am
No, Galemp used texture-replace on all HoL ships in FSPort missions/campaigns to give them red glows. Including the newest Typhon.
Title: Re: Sekhmet [WIP]
Post by: AtomicClucker on September 24, 2012, 12:35:38 am
I love the look of the Vasudan face. Better than the wide eyes of those pesky terrans.
Title: Re: Sekhmet [WIP]
Post by: Black_Yoshi1230 on September 24, 2012, 01:24:23 am
Not to drift off topic for a second, but has anyone noticed that the Ares pilot's face looks very polygon-scrunched? (The only smooth pilot face I can think up is the Zeus, and despite how weird it looks up close, the Aurora.)
Title: Re: Sekhmet [WIP]
Post by: zoidburger on September 24, 2012, 06:27:21 pm
I... can't find anything to complain about. I think I need to lie down.

Edit: the model is too shapely! The texture quality is too good! You need to make it worse!
Title: Re: Sekhmet [WIP]
Post by: Aardwolf on September 25, 2012, 12:41:22 am
No, Galemp used texture-replace on all HoL ships in FSPort missions/campaigns to give them red glows. Including the newest Typhon.

Oh. I was thinking it was like the FSPort version of the Akheton, or the "Serkr" proto-cyclops... supposedly the same weapon, but it looks slightly different. But now that you mention it, yeah it was probably an HoL-ification rather than a pre-de-Shivan-y-ness-ification... ification.
Title: Re: Sekhmet [WIP]
Post by: Oddgrim on September 26, 2012, 08:36:00 am
GVB Sekhmet (View in 3D (http://p3d.in/4EG5z))
(http://p3d.in/model_data/snapshot/4EG5z) (http://p3d.in/4EG5z)

Thanks for the kind feedback. c:

soo...

Texturing done! Hooray!
Handing it back to the dagger so he can do the converting and all the other stuff.

Title: Re: Sekhmet [WIP]
Post by: Kobrar44 on September 26, 2012, 08:41:26 am
Except the seam in the middle it looks really good. I think this is the best work of yours so far, Oddgrim  :yes:
Title: Re: Sekhmet [WIP]
Post by: Rodo on September 26, 2012, 10:31:05 am
That just hit a new level of awesomess, words cannot describe.
Title: Re: Sekhmet [WIP]
Post by: Black_Yoshi1230 on September 26, 2012, 10:49:36 am
Looks awesome. :jaw: Hmmm... a two man bomber, but they sit in completely different seats?
Title: Re: Sekhmet [RELEASED]
Post by: The Dagger on September 26, 2012, 03:02:10 pm
Model released, see first post.
Thanks for all the comments and support. Enjoy!
Title: Re: Sekhmet [RELEASED]
Post by: Raven2001 on September 26, 2012, 04:23:32 pm
Gorgeous work, both of you! :)
Title: Re: Sekhmet [RELEASED]
Post by: mjn.mixael on September 26, 2012, 06:32:31 pm
*A wild Mjn appeared!
*Mjn used FSU Grab!
*YOINK!*
*It's super effective!
Title: Re: Sekhmet [RELEASED]
Post by: Androgeos Exeunt on September 28, 2012, 01:20:56 am
Facebook Wall spammed. :)
Title: Re: Sekhmet [RELEASED]
Post by: Ulala on September 28, 2012, 01:21:16 am
It looks delicious. Well done.
Title: Re: Sekhmet [RELEASED]
Post by: Spoon on October 08, 2012, 03:45:09 pm
Superb work! Really awesome looking!
Title: Re: Sekhmet [RELEASED]
Post by: The Dagger on October 05, 2013, 04:11:40 pm
Bumping for update: now with baked pilot and glowmaps.
Download from Mediafire (http://www.mediafire.com/download/5glc6z1j2mdew57/Sekhmet.zip)
Title: Re: Sekhmet [RELEASED]
Post by: Yarn on December 04, 2013, 05:24:41 pm
Does anyone have the uncompressed version of Sekhmet-glow? I want to make a red version but would rather not work from a lossy DDS file.
Title: Re: Sekhmet [RELEASED]
Post by: mjn.mixael on December 04, 2013, 05:32:16 pm
Ew.. you guys still insist on red glows in FSPort?
Title: Re: Sekhmet [RELEASED]
Post by: BritishShivans on December 04, 2013, 11:33:56 pm
Because some people actually *liked* the Hammer of Light textures some Zods had? I was personally rather fond of the Aten's HoL textures where it got some Vasudan script.
Title: Re: Sekhmet [RELEASED]
Post by: mjn.mixael on December 04, 2013, 11:35:18 pm
Letter painting on the hull you can make an argument for... changing the electronics of entire fleets to glow red instead of blue? Hardly an economical war idea.
Title: Re: Sekhmet [RELEASED]
Post by: An4ximandros on December 04, 2013, 11:40:42 pm
Maybe they use cheaper LEDs or something? You'd think they would just have made new ships that simply had red lights instead of blue. HoL had followers from the military and the government, so it is not that hard to imagine where they could have gotten the schematics...
Title: Re: Sekhmet [RELEASED]
Post by: BritishShivans on December 05, 2013, 12:06:30 am
I've always been of the opinion that the lighting on Shivan and Vasudan ships was a stylistic choice made by their designers, and that they could just change the color to whatever they want somehow.  :P
Title: Re: Sekhmet [RELEASED]
Post by: The Dagger on December 05, 2013, 01:08:12 am
The baked glows in the last release are uncompressed since any DDS compression option produced strong compression artifacts. So you can just take the DDS and recolor it. Or use this: http://www.mediafire.com/download/36tlb83r48z9lla/Sekhmet-red-glow.rar (http://www.mediafire.com/download/36tlb83r48z9lla/Sekhmet-red-glow.rar)